Difference between revisions of "Elementalism"

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'''Elementalism''' is a magical skill that harnesses the power of the four physical [[element|elements]]: earth, air, water, and fire. There are two types of Elementalism in [[Achaea]], each one unique to either the [[Magi]] or [[Sylvan]] [[class]]. The latter is the younger of the two, its differences from the original Elementalism discovered with the introduction of the Sylvan class in 329 AF.
'''Elementalism''' is a magical skill that harnesses the power of the four physical [[element|elements]]: earth, air, water, and fire. Elementalism in [[Achaea]], is unique to the [[Magi]] [[class]]. Though in the past previously held by the [[Sylvan]].The latter is the younger of the two, its differences from the original Elementalism discovered with the introduction of the Sylvan class in 329 AF.


Elementalism is a relatively straightforward skill. By opening channels to four of the five Elemental realms (Magi do not use the Spirit realm), you will be able to cast a wide variety of elementally-based offensive and defensive spells. The effects of these spells might range from summoning an efreeti to calling down the might of Vastar, the Skylord, in the Stormhammer, to bringing forth fog or hail.
Elementalism is a relatively straightforward skill. By opening channels to four of the five Elemental realms (Magi do not use the Spirit realm), you will be able to cast a wide variety of elementally-based offensive and defensive spells. The effects of these spells might range from summoning an efreeti to calling down the might of Vastar, the Skylord, in the Stormhammer, to bringing forth fog or hail.
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Note: If you lose this or any other summoned elemental, you may call them back to you by doing: CALL ELEMENTALS
Note: If you lose this or any other summoned elemental, you may call them back to you by doing: CALL ELEMENTALS
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| bgcolor=#4778CB | '''Stonefist'''           
| bgcolor=#01AEBE | '''Stonefist'''           
| bgcolor=#4778CB | Coat your fists with rock and punch with more power.
| bgcolor=#01AEBE | Coat your fists with rock and punch with more power.
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| colspan=2 bgcolor=#297ABD |  
| colspan=2 bgcolor=#297ABD |  
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By coating your fists in stone, you may punch for greatly increased damage.
By coating your fists in stone, you may punch for greatly increased damage.
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| bgcolor=#4778CB | '''Stoneskin'''           
| bgcolor=#01AEBE | '''Stoneskin'''           
| bgcolor=#4778CB | Create a protective but supple layer of stone around you.
| bgcolor=#01AEBE | Create a protective but supple layer of stone around you.
|-
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| colspan=2 bgcolor=#297ABD |  
| colspan=2 bgcolor=#297ABD |  
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Similar to the manner in which stonefist coats your fists in stone, stoneskin coats much of your body in stone, providing some protection against physical attacks (more from blunt than from cutting damage). As your skill in elementalism increases, so will the protection this ability affords you.
Similar to the manner in which stonefist coats your fists in stone, stoneskin coats much of your body in stone, providing some protection against physical attacks (more from blunt than from cutting damage). As your skill in elementalism increases, so will the protection this ability affords you.
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| bgcolor=#149200 | '''Barkskin'''           
| bgcolor=#149200 | Make your skin tough like bark.
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| colspan=2 bgcolor=#00D45C |
: '''Syntax:'''          CAST BARKSKIN
: '''Extra Information:''' Channels: Earth
: '''Details:'''
By coating your skin in protective bark, you'll increase your resistance to damage from physical damage.
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| bgcolor=#01AEBE | '''Fortification'''       
| bgcolor=#01AEBE | '''Fortification'''       
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Through the purifying powers of fire, and the recuperative powers of water, you may cure yourself of an affliction with this spell. If you suffer under the haemophilia affliction your blood will be too thin for this spell to take affect.
Through the purifying powers of fire, and the recuperative powers of water, you may cure yourself of an affliction with this spell. If you suffer under the haemophilia affliction your blood will be too thin for this spell to take affect.
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| bgcolor=#4778CB | '''Ring'''                 
| bgcolor=#01AEBE | '''Ring'''                 
| bgcolor=#4778CB | Extend the life of a crystalline [[Crystalism|vibration]].
| bgcolor=#01AEBE | Extend the life of a crystalline [[Crystalism|vibration]].
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| colspan=2 bgcolor=#297ABD |  
| colspan=2 bgcolor=#297ABD |  
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With the powers of air and water, you may cause an elemental fog to envelop the room.
With the powers of air and water, you may cause an elemental fog to envelop the room.
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| bgcolor=#4778CB | '''Deepfreeze'''           
| bgcolor=#01AEBE | '''Deepfreeze'''           
| bgcolor=#4778CB | Cast a spell of extreme cold at your enemies.
| bgcolor=#01AEBE | Cast a spell of extreme cold at your enemies.
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| colspan=2 bgcolor=#297ABD |  
| colspan=2 bgcolor=#297ABD |  
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This spell is a magnified version of the freeze spell, except that it is not targetable. It will attack all those in the room who are your enemy.
This spell is a magnified version of the freeze spell, except that it is not targetable. It will attack all those in the room who are your enemy.
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| bgcolor=#4778CB | '''Hellfumes'''           
| bgcolor=#01AEBE | '''Hellfumes'''           
| bgcolor=#4778CB | Create choking fumes in your surroundings.
| bgcolor=#01AEBE | Create choking fumes in your surroundings.
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| colspan=2 bgcolor=#297ABD |  
| colspan=2 bgcolor=#297ABD |  
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One of the four elementals that you can summon, the aerial will take you into the skies once. LAND will bring you back to earth.
One of the four elementals that you can summon, the aerial will take you into the skies once. LAND will bring you back to earth.
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| bgcolor=#4778CB | '''Flood'''               
| bgcolor=#01AEBE | '''Flood'''               
| bgcolor=#4778CB | Drown a location in water.
| bgcolor=#01AEBE | Drown a location in water.
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| colspan=2 bgcolor=#297ABD |  
| colspan=2 bgcolor=#297ABD |  
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By summoning forth a minor earthquake, you are able to drain away any water that may be flooding your location.
By summoning forth a minor earthquake, you are able to drain away any water that may be flooding your location.
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| bgcolor=#149200 | '''Eclipse'''       
| bgcolor=#149200 | Bedazzle your foe with a celestial bolt.
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| colspan=2 bgcolor=#00D45C |
: '''Syntax:'''          CAST ECLIPSE AT <adventurer>
: '''Extra Information:''' Channels: Air, Fire
: '''Details:'''
Calling upon the vast brilliance of sky-bound celestial bodies, you may overwhelm a target's senses. Unless they are sufficiently restrained, your victim may evade the effects of the spell.
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| bgcolor=#01AEBE | '''[[Icewall]]'''               
| bgcolor=#01AEBE | '''[[Icewall]]'''               
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This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by.
This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by.
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| bgcolor=#149200 | '''Rainstorm'''         
| bgcolor=#149200 | Open the skies and deluge the earth.
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| colspan=2 bgcolor=#00D45C |
: '''Syntax:'''          CAST RAINSTORM
: '''Extra Information:''' Channels: Water
: '''Details:'''
By calling up a temporary rainstorm, you can put out any fires that may burn on the ground or on those around you.
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| bgcolor=#01AEBE | '''Simultaneity'''         
| bgcolor=#01AEBE | '''Simultaneity'''         
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Using this fine ability, you will simultaneously open channels to the Air, Water, Earth, and Fire realms.
Using this fine ability, you will simultaneously open channels to the Air, Water, Earth, and Fire realms.
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| bgcolor=#4778CB | '''Staff'''               
| bgcolor=#01AEBE | '''Staff'''               
| bgcolor=#4778CB | Summon an elemental staff.
| bgcolor=#01AEBE | Summon an elemental staff.
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| colspan=2 bgcolor=#297ABD |  
| colspan=2 bgcolor=#297ABD |  
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The elemental staff is perhaps the magi's strongest pure-damage attack.
The elemental staff is perhaps the magi's strongest pure-damage attack.
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| bgcolor=#149200 | '''Viridian'''           
| bgcolor=#01AEBE | '''Diamondskin'''         
| bgcolor=#149200 | Use the elements to transform into a mighty Viridian.
| bgcolor=#01AEBE | Give your skin diamond-like hardening.
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| colspan=2 bgcolor=#00D45C |
: '''Syntax:'''          CAST VIRIDIAN [STAFF]*
:::                  THORNREND <target> [<limb>]
:::                  LACERATE <target>
:::                  SECRETE SAP
:::                  ENVENOM ARMS WITH <venom>
:::                  THORNVENOMS
:::                  HUMAN
 
: '''Extra Information:''' Channels: Earth, Water
 
: '''Details:'''
 
Meaning 'green' in an ancient language, a Viridian is a living, walking embodiment of the flora of the land. Upon casting this spell, you will quickly transform into one as thorny vines cover your body and burrow into your flesh. You will become stronger, able to endure more damage, and gain a protective bonus to physical damage done to you however your movements will be slightly hampered. You will also be able to THORNREND a target, doing great damage with your undulating, thorny vines. As well, you will be able to LACERATE a target's throat, slashing vocal cords and causing great pain. HUMAN will allow you to change back into your normal form. Be aware that remaining in this form is a constant drain on your willpower.
 
If you have learned the TARGETING ability in Weaponry, you may optionally direct your thornrend at a specific body part, causing additional damage to an arm, leg, or the head or torso of your opponent.
 
If you have gained the ENVENOM ability in Weaponry then you may envenom your arms, which will deliver a venom to your target when you thornrend. Otherwise, you may SECRETE SAP to coat your arms in a single application of the Loki venom.
 
* STAFF option may be added to allow transformation into the mighty Viridian in areas that are not normally conducive to plant growth.
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| bgcolor=#4778CB | '''Diamondskin'''         
| bgcolor=#4778CB | Give your skin diamond-like hardening.
|-
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| colspan=2 bgcolor=#297ABD |  
| colspan=2 bgcolor=#297ABD |  
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By creating a mesmerizing pattern of fire, you may transfix an opponent into inaction. Blindness will prevent this, but this will remove the blindness.
By creating a mesmerizing pattern of fire, you may transfix an opponent into inaction. Blindness will prevent this, but this will remove the blindness.
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| bgcolor=#149200 | '''Vinewreathe'''           
| bgcolor=#149200 | Call upon Nature to hinder your foe.
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| colspan=2 bgcolor=#00D45C |
: '''Syntax:'''          VINEWREATHE <target>
: '''Details:'''
Calling upon Nature, you may call a mass of animated vines to hinder your target for a time, preventing any attempts they make to parry your thornrends.
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| bgcolor=#4778CB | '''Staffstrike'''               
| bgcolor=#4778CB | '''Staffstrike'''               
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This powerful attack can cast a lightning bolt at one, two, or three adventurers or denizens.
This powerful attack can cast a lightning bolt at one, two, or three adventurers or denizens.
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| bgcolor=#149200 | '''Heartseed'''
| bgcolor=#149200 | Send Nature's touch to destroy your enemy from within.
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| colspan=2 bgcolor=#00D45C |
: '''Syntax:'''          CAST HEARTSEED AT <adventurer>
: '''Extra Information:''' Channels: Earth, Fire, Water
: '''Details:'''
Among the most dangerous and forbidden of a sylvan's spells, the Heartseed embodies Nature at its most baneful. Draining your victim's vitality to speed its growth, the germination of a Heartseed will rapidly end the life of he or she whom it is sent to plague.
If your victim manages to avoid their fate and cure the heartseed, their body will be wracked by the process, causing them significant damage for each injured limb they suffer from.
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| bgcolor=#01AEBE | '''Holocaust'''           
| bgcolor=#01AEBE | '''Holocaust'''           
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*[[Magi]]
*[[Magi]]
*[[Sylvan]]




[[Category:Skills]]
[[Category:Skills]]
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