1,131
edits
m (Added "See Also" for Alchemy and Transmutation) |
|||
Line 8: | Line 8: | ||
| bgcolor=#cccccc | '''Description''' | | bgcolor=#cccccc | '''Description''' | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Humourism''' | ||
| bgcolor=# | | bgcolor=#999999 | Tinker with an enemy's vital fluids. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' TEMPER <target> <humour> | : '''Syntax:''' TEMPER <target> <humour> | ||
Line 38: | Line 37: | ||
Only one humour may be tempered at once with this ability; training in Physiology will allow for more freedom in tempering multiple humours. | Only one humour may be tempered at once with this ability; training in Physiology will allow for more freedom in tempering multiple humours. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Cultivation''' | ||
| bgcolor=# | | bgcolor=#999999 | A homunculus will serve you faithfully. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' CULTIVATE NUCLEUS | : '''Syntax:''' CULTIVATE NUCLEUS | ||
Line 66: | Line 64: | ||
Most homunculus abilities work on their own special balance, while requiring balance and equilibrium. | Most homunculus abilities work on their own special balance, while requiring balance and equilibrium. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Eyes''' | ||
| bgcolor=# | | bgcolor=#999999 | See through the eyes of your homunculus. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' HOMUNCULUS LOOK | : '''Syntax:''' HOMUNCULUS LOOK | ||
Line 81: | Line 78: | ||
Having gained the ability to control your homunculus's eyes, you may look into whatever room it stands so long as it is on the same continent as you. You may also specifically check for exits from its current room. | Having gained the ability to control your homunculus's eyes, you may look into whatever room it stands so long as it is on the same continent as you. You may also specifically check for exits from its current room. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Legs''' | ||
| bgcolor=# | | bgcolor=#999999 | Control your homunculus's legs from a distance. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' HOMUNCULUS MOVE <direction> | : '''Syntax:''' HOMUNCULUS MOVE <direction> | ||
Line 93: | Line 89: | ||
So long as you and your homunculus stand within the same area, you may order your homunculus to move from room to room. | So long as you and your homunculus stand within the same area, you may order your homunculus to move from room to room. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Wrack''' | ||
| bgcolor=# | | bgcolor=#999999 | Afflict an opponent by assaulting the humours. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' WRACK <target> <humour|affliction> | : '''Syntax:''' WRACK <target> <humour|affliction> | ||
Line 119: | Line 114: | ||
Sanguine: Haemophilia, recklessness, paralysis. | Sanguine: Haemophilia, recklessness, paralysis. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Arms''' | ||
| bgcolor=# | | bgcolor=#999999 | Specialised attacks for your homunculus. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' HOMUNCULUS ATTACK <target> | : '''Syntax:''' HOMUNCULUS ATTACK <target> | ||
Line 144: | Line 138: | ||
In addition, you may administer one of the primes with which your homunculus was not germinated in order to temporarily grant the effects of that prime. Note that attacks under the effects of administered primes will be less effective than those of its native type. | In addition, you may administer one of the primes with which your homunculus was not germinated in order to temporarily grant the effects of that prime. Note that attacks under the effects of administered primes will be less effective than those of its native type. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Evaluate''' | ||
| bgcolor=# | | bgcolor=#999999 | Discern the vitals of another. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' EVALUATE <target> | : '''Syntax:''' EVALUATE <target> | ||
Line 158: | Line 151: | ||
By evaluating your target, you may roughly discern his or her fluid level, humour states, health and mana. This requires humour balance (along with balance and equilibrium), but will use equilibrium. | By evaluating your target, you may roughly discern his or her fluid level, humour states, health and mana. This requires humour balance (along with balance and equilibrium), but will use equilibrium. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Ears''' | ||
| bgcolor=# | | bgcolor=#999999 | Listen through your homunculus's ears. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' HOMUNCULUS LISTEN <ON|OFF> | : '''Syntax:''' HOMUNCULUS LISTEN <ON|OFF> | ||
Line 170: | Line 162: | ||
Having mastered control of your homunculus's auditory system, you may decide to listen to anything your homunculus hears. | Having mastered control of your homunculus's auditory system, you may decide to listen to anything your homunculus hears. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Diffusion''' | ||
| bgcolor=# | | bgcolor=#999999 | Manipulation of two humours at once. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' None (passive) | : '''Syntax:''' None (passive) | ||
Line 184: | Line 175: | ||
You are now able to temper up to two humours on an opponent at one time. | You are now able to temper up to two humours on an opponent at one time. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Mouth''' | ||
| bgcolor=# | | bgcolor=#999999 | Speak through the mouth of your homunculus. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' HOMUNCULUS SAY <text> | : '''Syntax:''' HOMUNCULUS SAY <text> | ||
Line 196: | Line 186: | ||
You may use your homunculus's mouth to speak from afar. | You may use your homunculus's mouth to speak from afar. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Saturation''' | ||
| bgcolor=# | | bgcolor=#999999 | Concurrent control over three humours. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' None (passive) | : '''Syntax:''' None (passive) | ||
Line 209: | Line 198: | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Hands''' | ||
| bgcolor=# | | bgcolor=#999999 | Your homunculus possesses dexterous fingers. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' HOMUNCULUS INV[ENTORY] | : '''Syntax:''' HOMUNCULUS INV[ENTORY] | ||
Line 232: | Line 220: | ||
HOMUNCULUS DROP <item> will drop an item from your homunculus's inventory into its current room. This is subject to the same restrictions as dropping items yourself. | HOMUNCULUS DROP <item> will drop an item from your homunculus's inventory into its current room. This is subject to the same restrictions as dropping items yourself. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Effusion''' | ||
| bgcolor=# | | bgcolor=#999999 | Mastery of all four humours. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' None (passive) | : '''Syntax:''' None (passive) | ||
Line 244: | Line 231: | ||
You are now able to temper all four humours on an opponent at one time. | You are now able to temper all four humours on an opponent at one time. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Torso''' | ||
| bgcolor=# | | bgcolor=#999999 | Your homunculus will prevent an enemy from escaping. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' None (passive) | : '''Syntax:''' None (passive) | ||
Line 258: | Line 244: | ||
Your homunculus will now attempt to block whoever it is currently attacking from leaving the room, so long as you stand beside it. | Your homunculus will now attempt to block whoever it is currently attacking from leaving the room, so long as you stand beside it. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Truewrack''' | ||
| bgcolor=# | | bgcolor=#999999 | Wrack two humours simultaneously. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' TRUEWRACK <target> <humour|affliction> <humour|affliction> | : '''Syntax:''' TRUEWRACK <target> <humour|affliction> <humour|affliction> | ||
Line 274: | Line 259: | ||
The afflictions that are available to be truewracked are dependent on the level of the tempers being wracked. One affliction is available when a humour is untempered and at level one, a second becomes available when the humour is tempered to level two, and all are available once the humour is tempered to level three. The afflictions (in their respective order) are listed under AB PHYSIOLOGY WRACK. | The afflictions that are available to be truewracked are dependent on the level of the tempers being wracked. One affliction is available when a humour is untempered and at level one, a second becomes available when the humour is tempered to level two, and all are available once the humour is tempered to level three. The afflictions (in their respective order) are listed under AB PHYSIOLOGY WRACK. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Throat''' | ||
| bgcolor=# | | bgcolor=#999999 | Your homunculus's screeching will startle an enemy. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' HOMUNCULUS SHRIEK <target> | : '''Syntax:''' HOMUNCULUS SHRIEK <target> | ||
Line 290: | Line 274: | ||
You must be in the same room as your homunculus to use this ability. | You must be in the same room as your homunculus to use this ability. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Inundate''' | ||
| bgcolor=# | | bgcolor=#999999 | Attack an already imbalanced humour. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' INUNDATE <target> <humour> | : '''Syntax:''' INUNDATE <target> <humour> | ||
Line 314: | Line 297: | ||
Sanguine: Bleeding. | Sanguine: Bleeding. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Corruption''' | ||
| bgcolor=# | | bgcolor=#999999 | Capitalise on your homunculus's alien physiology. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' HOMUNCULUS CORRUPT <target> | : '''Syntax:''' HOMUNCULUS CORRUPT <target> | ||
Line 328: | Line 310: | ||
By channelling your powers of humourism through the alien body of your homunculus, you may corrupt an opponent's melancholic and sanguine humours. This has the interesting effect of causing mana loss from bleeding, and health loss from clotting. The effect will wear off after a time. | By channelling your powers of humourism through the alien body of your homunculus, you may corrupt an opponent's melancholic and sanguine humours. This has the interesting effect of causing mana loss from bleeding, and health loss from clotting. The effect will wear off after a time. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Transfusion''' | ||
| bgcolor=# | | bgcolor=#999999 | Eternal life with a brand new body. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' INCUBATE NUCLEUS | : '''Syntax:''' INCUBATE NUCLEUS | ||
Line 344: | Line 325: | ||
While within your home city's physiology laboratory, you may INCUBATE NUCLEUS, which will then grow over time into a perfect replica of your body. This will take several days, after which you will be able to TRANSFUSE CONSCIOUSNESS should you die, moving your soul into this new body. This must be done from the same continent and plane as the laboratory. TRANSFUSE STATUS will show you the location of your incubating body, and how much more time (if any) is needed for incubation to complete. | While within your home city's physiology laboratory, you may INCUBATE NUCLEUS, which will then grow over time into a perfect replica of your body. This will take several days, after which you will be able to TRANSFUSE CONSCIOUSNESS should you die, moving your soul into this new body. This must be done from the same continent and plane as the laboratory. TRANSFUSE STATUS will show you the location of your incubating body, and how much more time (if any) is needed for incubation to complete. | ||
|- | |- | ||
| bgcolor=# | | bgcolor=#999999 | '''Reave''' | ||
| bgcolor=# | | bgcolor=#999999 | Kill another with catastrophic organ failure. | ||
|- | |- | ||
| colspan=2 bgcolor=# | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' REAVE <target> | : '''Syntax:''' REAVE <target> |
edits