Difference between revisions of "Physiology"

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799 bytes removed ,  23:30, 30 March 2015
m (Added "See Also" for Alchemy and Transmutation)
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| bgcolor=#cccccc | '''Description'''
| bgcolor=#cccccc | '''Description'''
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| bgcolor=#a3cccc | '''Humourism'''
| bgcolor=#999999 | '''Humourism'''
| bgcolor=#a3cccc | Tinker with an enemy's vital fluids.
| bgcolor=#999999 | Tinker with an enemy's vital fluids.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' Yes


: '''Syntax:'''            TEMPER <target> <humour>
: '''Syntax:'''            TEMPER <target> <humour>
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Only one humour may be tempered at once with this ability; training in Physiology will allow for more freedom in tempering multiple humours.
Only one humour may be tempered at once with this ability; training in Physiology will allow for more freedom in tempering multiple humours.
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| bgcolor=#a3cccc | '''Cultivation'''
| bgcolor=#999999 | '''Cultivation'''
| bgcolor=#a3cccc | A homunculus will serve you faithfully.
| bgcolor=#999999 | A homunculus will serve you faithfully.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (15 lessons required)


: '''Syntax:'''            CULTIVATE NUCLEUS
: '''Syntax:'''            CULTIVATE NUCLEUS
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Most homunculus abilities work on their own special balance, while requiring balance and equilibrium.
Most homunculus abilities work on their own special balance, while requiring balance and equilibrium.
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| bgcolor=#a3cccc | '''Eyes'''
| bgcolor=#999999 | '''Eyes'''
| bgcolor=#a3cccc | See through the eyes of your homunculus.
| bgcolor=#999999 | See through the eyes of your homunculus.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (33 lessons required)


: '''Syntax:'''            HOMUNCULUS LOOK
: '''Syntax:'''            HOMUNCULUS LOOK
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Having gained the ability to control your homunculus's eyes, you may look into whatever room it stands so long as it is on the same continent as you. You may also specifically check for exits from its current room.
Having gained the ability to control your homunculus's eyes, you may look into whatever room it stands so long as it is on the same continent as you. You may also specifically check for exits from its current room.
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| bgcolor=#a3cccc | '''Legs'''
| bgcolor=#999999 | '''Legs'''
| bgcolor=#a3cccc | Control your homunculus's legs from a distance.
| bgcolor=#999999 | Control your homunculus's legs from a distance.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (61 lessons required)


: '''Syntax:'''            HOMUNCULUS MOVE <direction>
: '''Syntax:'''            HOMUNCULUS MOVE <direction>
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So long as you and your homunculus stand within the same area, you may order your homunculus to move from room to room.
So long as you and your homunculus stand within the same area, you may order your homunculus to move from room to room.
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| bgcolor=#a3cccc | '''Wrack'''
| bgcolor=#999999 | '''Wrack'''
| bgcolor=#a3cccc | Afflict an opponent by assaulting the humours.
| bgcolor=#999999 | Afflict an opponent by assaulting the humours.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (88 lessons required)


: '''Syntax:'''            WRACK <target> <humour|affliction>
: '''Syntax:'''            WRACK <target> <humour|affliction>
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Sanguine: Haemophilia, recklessness, paralysis.
Sanguine: Haemophilia, recklessness, paralysis.
|-
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| bgcolor=#a3cccc | '''Arms'''
| bgcolor=#999999 | '''Arms'''
| bgcolor=#a3cccc | Specialised attacks for your homunculus.
| bgcolor=#999999 | Specialised attacks for your homunculus.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (133 lessons required)


: '''Syntax:'''            HOMUNCULUS ATTACK <target>
: '''Syntax:'''            HOMUNCULUS ATTACK <target>
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In addition, you may administer one of the primes with which your homunculus was not germinated in order to temporarily grant the effects of that prime. Note that attacks under the effects of administered primes will be less effective than those of its native type.
In addition, you may administer one of the primes with which your homunculus was not germinated in order to temporarily grant the effects of that prime. Note that attacks under the effects of administered primes will be less effective than those of its native type.
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| bgcolor=#a3cccc | '''Evaluate'''
| bgcolor=#999999 | '''Evaluate'''
| bgcolor=#a3cccc | Discern the vitals of another.
| bgcolor=#999999 | Discern the vitals of another.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (177 lessons required)


: '''Syntax:'''            EVALUATE <target>
: '''Syntax:'''            EVALUATE <target>
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By evaluating your target, you may roughly discern his or her fluid level, humour states, health and mana. This requires humour balance (along with balance and equilibrium), but will use equilibrium.
By evaluating your target, you may roughly discern his or her fluid level, humour states, health and mana. This requires humour balance (along with balance and equilibrium), but will use equilibrium.
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| bgcolor=#a3cccc | '''Ears'''
| bgcolor=#999999 | '''Ears'''
| bgcolor=#a3cccc | Listen through your homunculus's ears.
| bgcolor=#999999 | Listen through your homunculus's ears.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (233 lessons required)


: '''Syntax:'''            HOMUNCULUS LISTEN <ON|OFF>
: '''Syntax:'''            HOMUNCULUS LISTEN <ON|OFF>
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Having mastered control of your homunculus's auditory system, you may decide to listen to anything your homunculus hears.
Having mastered control of your homunculus's auditory system, you may decide to listen to anything your homunculus hears.
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| bgcolor=#a3cccc | '''Diffusion'''
| bgcolor=#999999 | '''Diffusion'''
| bgcolor=#a3cccc | Manipulation of two humours at once.
| bgcolor=#999999 | Manipulation of two humours at once.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (288 lessons required)


: '''Syntax:'''            None (passive)
: '''Syntax:'''            None (passive)
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You are now able to temper up to two humours on an opponent at one time.
You are now able to temper up to two humours on an opponent at one time.
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| bgcolor=#a3cccc | '''Mouth'''
| bgcolor=#999999 | '''Mouth'''
| bgcolor=#a3cccc | Speak through the mouth of your homunculus.
| bgcolor=#999999 | Speak through the mouth of your homunculus.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (377 lessons required)


: '''Syntax:'''            HOMUNCULUS SAY <text>
: '''Syntax:'''            HOMUNCULUS SAY <text>
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You may use your homunculus's mouth to speak from afar.
You may use your homunculus's mouth to speak from afar.
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| bgcolor=#a3cccc | '''Saturation'''
| bgcolor=#999999 | '''Saturation'''
| bgcolor=#a3cccc | Concurrent control over three humours.
| bgcolor=#999999 | Concurrent control over three humours.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (422 lessons required)


: '''Syntax:'''            None (passive)
: '''Syntax:'''            None (passive)
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|-
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| bgcolor=#a3cccc | '''Hands'''
| bgcolor=#999999 | '''Hands'''
| bgcolor=#a3cccc | Your homunculus possesses dexterous fingers.
| bgcolor=#999999 | Your homunculus possesses dexterous fingers.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (511 lessons required)


: '''Syntax:'''            HOMUNCULUS INV[ENTORY]
: '''Syntax:'''            HOMUNCULUS INV[ENTORY]
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HOMUNCULUS DROP <item> will drop an item from your homunculus's inventory into its current room. This is subject to the same restrictions as dropping items yourself.
HOMUNCULUS DROP <item> will drop an item from your homunculus's inventory into its current room. This is subject to the same restrictions as dropping items yourself.
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| bgcolor=#a3cccc | '''Effusion'''
| bgcolor=#999999 | '''Effusion'''
| bgcolor=#a3cccc | Mastery of all four humours.
| bgcolor=#999999 | Mastery of all four humours.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (599 lessons required)


: '''Syntax:'''            None (passive)
: '''Syntax:'''            None (passive)
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You are now able to temper all four humours on an opponent at one time.
You are now able to temper all four humours on an opponent at one time.
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| bgcolor=#a3cccc | '''Torso'''
| bgcolor=#999999 | '''Torso'''
| bgcolor=#a3cccc | Your homunculus will prevent an enemy from escaping.
| bgcolor=#999999 | Your homunculus will prevent an enemy from escaping.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (754 lessons required)


: '''Syntax:'''            None (passive)
: '''Syntax:'''            None (passive)
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Your homunculus will now attempt to block whoever it is currently attacking from leaving the room, so long as you stand beside it.
Your homunculus will now attempt to block whoever it is currently attacking from leaving the room, so long as you stand beside it.
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| bgcolor=#a3cccc | '''Truewrack'''
| bgcolor=#999999 | '''Truewrack'''
| bgcolor=#a3cccc | Wrack two humours simultaneously.
| bgcolor=#999999 | Wrack two humours simultaneously.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (909 lessons required)


: '''Syntax:'''            TRUEWRACK <target> <humour|affliction> <humour|affliction>
: '''Syntax:'''            TRUEWRACK <target> <humour|affliction> <humour|affliction>
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The afflictions that are available to be truewracked are dependent on the level of the tempers being wracked. One affliction is available when a humour is untempered and at level one, a second becomes available when the humour is tempered to level two, and all are available once the humour is tempered to level three. The afflictions (in their respective order) are listed under AB PHYSIOLOGY WRACK.
The afflictions that are available to be truewracked are dependent on the level of the tempers being wracked. One affliction is available when a humour is untempered and at level one, a second becomes available when the humour is tempered to level two, and all are available once the humour is tempered to level three. The afflictions (in their respective order) are listed under AB PHYSIOLOGY WRACK.
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| bgcolor=#a3cccc | '''Throat'''
| bgcolor=#999999 | '''Throat'''
| bgcolor=#a3cccc | Your homunculus's screeching will startle an enemy.
| bgcolor=#999999 | Your homunculus's screeching will startle an enemy.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (1098 lessons required)


: '''Syntax:'''            HOMUNCULUS SHRIEK <target>
: '''Syntax:'''            HOMUNCULUS SHRIEK <target>
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You must be in the same room as your homunculus to use this ability.
You must be in the same room as your homunculus to use this ability.
|-
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| bgcolor=#a3cccc | '''Inundate'''
| bgcolor=#999999 | '''Inundate'''
| bgcolor=#a3cccc | Attack an already imbalanced humour.
| bgcolor=#999999 | Attack an already imbalanced humour.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (1288 lessons required)


: '''Syntax:'''            INUNDATE <target> <humour>
: '''Syntax:'''            INUNDATE <target> <humour>
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Sanguine: Bleeding.
Sanguine: Bleeding.
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| bgcolor=#a3cccc | '''Corruption'''
| bgcolor=#999999 | '''Corruption'''
| bgcolor=#a3cccc | Capitalise on your homunculus's alien physiology.
| bgcolor=#999999 | Capitalise on your homunculus's alien physiology.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (1438 lessons required)


: '''Syntax:'''            HOMUNCULUS CORRUPT <target>
: '''Syntax:'''            HOMUNCULUS CORRUPT <target>
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By channelling your powers of humourism through the alien body of your homunculus, you may corrupt an opponent's melancholic and sanguine humours. This has the interesting effect of causing mana loss from bleeding, and health loss from clotting. The effect will wear off after a time.
By channelling your powers of humourism through the alien body of your homunculus, you may corrupt an opponent's melancholic and sanguine humours. This has the interesting effect of causing mana loss from bleeding, and health loss from clotting. The effect will wear off after a time.
|-
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| bgcolor=#a3cccc | '''Transfusion'''
| bgcolor=#999999 | '''Transfusion'''
| bgcolor=#a3cccc | Eternal life with a brand new body.
| bgcolor=#999999 | Eternal life with a brand new body.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (1586 lessons required)


: '''Syntax:'''            INCUBATE NUCLEUS
: '''Syntax:'''            INCUBATE NUCLEUS
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While within your home city's physiology laboratory, you may INCUBATE NUCLEUS, which will then grow over time into a perfect replica of your body. This will take several days, after which you will be able to TRANSFUSE CONSCIOUSNESS should you die, moving your soul into this new body. This must be done from the same continent and plane as the laboratory. TRANSFUSE STATUS will show you the location of your incubating body, and how much more time (if any) is needed for incubation to complete.
While within your home city's physiology laboratory, you may INCUBATE NUCLEUS, which will then grow over time into a perfect replica of your body. This will take several days, after which you will be able to TRANSFUSE CONSCIOUSNESS should you die, moving your soul into this new body. This must be done from the same continent and plane as the laboratory. TRANSFUSE STATUS will show you the location of your incubating body, and how much more time (if any) is needed for incubation to complete.
|-
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| bgcolor=#a3cccc | '''Reave'''
| bgcolor=#999999 | '''Reave'''
| bgcolor=#a3cccc | Kill another with catastrophic organ failure.
| bgcolor=#999999 | Kill another with catastrophic organ failure.
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| colspan=2 bgcolor=#bedbdb |  
| colspan=2 bgcolor=#c9c9c9 |  
: '''Known:''' No (1736 lessons required)


: '''Syntax:'''            REAVE <target>
: '''Syntax:'''            REAVE <target>
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