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(Updated skills to remove transmutation, add formulation.) |
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The skill of [[Alchemy]] focuses on the use of the ether and the alchemical energies reverberating through it. [[Physiology]] allows the Alchemist to inflict illness upon an opponent via manipulation of the four humours. Additionally, an Alchemist trained in Physiology may command a [[homunculus]], a diminutive creature formed from his or her own flesh. With [[Formulation]], the alchemist is able to amalgamate potent compounds that can turn the tide of any battle. | The skill of [[Alchemy]] focuses on the use of the ether and the alchemical energies reverberating through it. [[Physiology]] allows the Alchemist to inflict illness upon an opponent via manipulation of the four humours. Additionally, an Alchemist trained in Physiology may command a [[homunculus]], a diminutive creature formed from his or her own flesh. With [[Formulation]], the alchemist is able to amalgamate potent compounds that can turn the tide of any battle. | ||
The skills wielded by those of Alchemist class are [[Alchemy]], [[Physiology]], and [[Formulation]]. A fledgling in this class will possess Alchemy and Physiology, gaining | The skills wielded by those of Alchemist class are [[Alchemy]], [[Physiology]], and [[Formulation]]. A fledgling in this class will possess Alchemy and Physiology, gaining Formulation upon embracing class. | ||
:Training in the Alchemist class is not possible for members of cities that have chosen to accept the [[Sentinel]], [[Druid]], and [[Sylvan]] classes. Additionally, any Alchemist who quits a city after learning class skills will find him or herself at a severe disadvantage when it comes to using some abilities. | :Training in the Alchemist class is not possible for members of cities that have chosen to accept the [[Sentinel]], [[Druid]], and [[Sylvan]] classes. Additionally, any Alchemist who quits a city after learning class skills will find him or herself at a severe disadvantage when it comes to using some abilities. |
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