121
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(→Abilities in Striking: AB files/syntax and See Also for TwoArts and Shindo) |
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| bgcolor=#cccccc | '''Description''' | | bgcolor=#cccccc | '''Description''' | ||
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| bgcolor=# | | bgcolor=#9F8F86 | '''Constitution''' | ||
| bgcolor=# | | bgcolor=#9F8F86 | Maintaining your intestinal equilibrium. | ||
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| bgcolor=# | | colspan=2 bgcolor=#BBB0AA | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' CONSTITUTION | |||
: '''Details:''' | |||
This ability will gain you a stomach of steel. | |||
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| bgcolor=# | | bgcolor=#9F8F86 | '''Sternum''' | ||
| bgcolor=# | | bgcolor=#9F8F86 | A painful blow to the breastbone. | ||
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| bgcolor=# | | colspan=2 bgcolor=#BBB0AA | | ||
: '''Known:''' No (6 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> STERNUM | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
Inflict significant pain with a splintering strike to your target's breastbone, located at the centre of their ribcage. | |||
|- | |- | ||
| bgcolor=# | | bgcolor=#9F8F86 | '''Shoulder''' | ||
| bgcolor=# | | bgcolor=#9F8F86 | Induce a state of weariness in your target. | ||
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| bgcolor=# | | colspan=2 bgcolor=#BBB0AA | | ||
: '''Known:''' No (15 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> SHOULDER | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
By harassing pressure points near an enemy's shoulder with a frontal strike, weaken important muscles and leave them weary. | |||
|- | |- | ||
| bgcolor=# | | bgcolor=#9F8F86 | '''Hands''' | ||
| bgcolor=# | | bgcolor=#9F8F86 | Send a numbing pain into your foe's hands. | ||
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| bgcolor=# | | colspan=2 bgcolor=#BBB0AA | | ||
| | : '''Known:''' No (33 lessons required) | ||
: '''Syntax:''' STRIKE <adventurer> HANDS LEFT|RIGHT | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
By directing your strikes to your opponent's hands it will cause them to go numb briefly. | |||
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| bgcolor=# | | bgcolor=#9F8F86 | '''Fitness''' | ||
| bgcolor=# | | bgcolor=#9F8F86 | Control your breathing. | ||
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| bgcolor=# | | colspan=2 bgcolor=#BBB0AA | | ||
: '''Known:''' No (44 lessons required) | |||
: '''Syntax:''' FITNESS | |||
: '''Details:''' | |||
With the increased lung power you have gained from your bodily mastery, you are able to purge the effects of asthma. | |||
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| bgcolor=# | | bgcolor=#9F8F86 | '''Ears''' | ||
| bgcolor=# | | bgcolor=#9F8F86 | Turn your opponent into a clumsy fool. | ||
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| bgcolor=# | | colspan=2 bgcolor=#BBB0AA | | ||
: '''Known:''' No (66 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> EARS | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
The inner ear helps to control one's balance. Box your victim's ears with twin open-handed blows to leave them clumsy and staggering. | |||
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| bgcolor=# | | bgcolor=#9F8F86 | '''Nose''' | ||
| bgcolor=# | | bgcolor=#9F8F86 | A disfiguring strike to turn even the most loyal. | ||
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| bgcolor=# | | colspan=2 bgcolor=#BBB0AA | | ||
: '''Known:''' No (88 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> NOSE | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
Comprised of delicate cartilage, the nose is a vulnerable point. By smashing the organ with a swift strike, leave your victim unrecognisable to allies, and unable to command loyal minions. | |||
|- | |- | ||
| bgcolor=# | | bgcolor=#9F8F86 | '''Knees''' | ||
| bgcolor=# | | bgcolor=#9F8F86 | Send your target sprawling to the ground. | ||
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| bgcolor=# | | colspan=2 bgcolor=#BBB0AA | | ||
: '''Known:''' No (111 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> KNEES | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
Manipulating your opponent's knee joint with a well-placed blade hand will reliably send them falling to the ground. | |||
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| bgcolor=# | | bgcolor=#9F8F86 | '''Alleviate''' | ||
| bgcolor=# | | bgcolor=#9F8F86 | Cure yourself of pesky afflictions. | ||
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| bgcolor=# | | colspan=2 bgcolor=#BBB0AA | | ||
: '''Known:''' No (133 lessons required) | |||
: '''Syntax:''' ALLEVIATE | |||
: '''Details:''' | |||
Detailed understanding of the body has therapeutic benefits. By actively stimulating relevant muscles and pressure points, you may heal yourself of an ailment. | |||
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| bgcolor=# | | bgcolor=#9F8F86 | '''Neck''' | ||
| bgcolor=# | | bgcolor=#9F8F86 | Cause your opponent's limbs to lock up. | ||
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| bgcolor=# | | colspan=2 bgcolor=#BBB0AA | | ||
: '''Known:''' No (155 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> NECK | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
Clustered nerves in the neck leave a target vulnerable to lasting paralysis if struck with precision. | |||
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| bgcolor=# | | bgcolor=#9F8F86 | '''Kidney''' | ||
| bgcolor=# | | bgcolor=#9F8F86 | Drive aggressive urges from your foe. | ||
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| bgcolor=# | | colspan=2 bgcolor=#BBB0AA | | ||
: '''Known:''' No (199 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> KIDNEYS | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
A blow to the kidneys will cause deep, lingering pain, pacifying any mortal foe for a time. | |||
|- | |- | ||
| bgcolor=# | | bgcolor=#9F8F86 | '''Eyes''' | ||
| bgcolor=# | | bgcolor=#9F8F86 | Force your enemy to witness madness. | ||
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| bgcolor=# | | colspan=2 bgcolor=#BBB0AA | | ||
: '''Known:''' No (244 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> EYES | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see. | |||
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| bgcolor=# | | bgcolor=#9F8F86 | '''Hamstring''' | ||
| bgcolor=# | | bgcolor=#9F8F86 | Cripple your target's movement. | ||
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| bgcolor=# | | colspan=2 bgcolor=#BBB0AA | | ||
| bgcolor=# | : '''Known:''' No (288 lessons required) | ||
: '''Syntax:''' STRIKE <adventurer> HAMSTRING | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
Crippling the hamstring muscles of a target's upper leg will greatly hinder their ability to walk for a short time. | |||
|- | |||
| bgcolor=#9F8F86 | '''Temple''' | |||
| bgcolor=#9F8F86 | Send your foe into a stupor. | |||
|- | |||
| colspan=2 bgcolor=#BBB0AA | | |||
: '''Known:''' No (333 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> TEMPLE | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
The head has many exploitable weak points. A strike to either temple, above and behind the eye, will rock the brain and dull your victim's mind, leaving them in a stupor. | |||
|- | |||
| bgcolor=#9F8F86 | '''Feet''' | |||
| bgcolor=#9F8F86 | Send your mounted target sprawling to the ground. | |||
|- | |||
| colspan=2 bgcolor=#BBB0AA | | |||
: '''Known:''' No (377 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> FEET | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
Grab the ankle of your mounted opponent, and with a precise twist, send them tumbling from their mount. | |||
|- | |||
| bgcolor=#9F8F86 | '''Chin''' | |||
| bgcolor=#9F8F86 | Envelop your opponent in a restful sleep. | |||
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| colspan=2 bgcolor=#BBB0AA | | |||
: '''Known:''' No (422 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> CHIN | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
Jolt an opponent's skull with a powerful, upwards blow to their chin, nudging them into a brief slumber. | |||
|- | |||
| bgcolor=#9F8F86 | '''Icefist''' | |||
| bgcolor=#9F8F86 | Channel Shindo into an icy strike. | |||
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| colspan=2 bgcolor=#BBB0AA | | |||
: '''Known:''' No (466 lessons required) | |||
: '''Syntax:''' ICEFIST <adventurer> | |||
: '''Extra Information:''' Shin Energy: 15 | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
Through Shin mastery, channel the cold to encase a foe in a freezing rime of ice, rendering untouchable any magical tattoos they may bear. | |||
** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. | |||
|- | |||
| bgcolor=#9F8F86 | '''Flamefist''' | |||
| bgcolor=#9F8F86 | Channel Shindo into a fiery strike. | |||
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| colspan=2 bgcolor=#BBB0AA | | |||
: '''Known:''' No (511 lessons required) | |||
: '''Syntax:''' FLAMEFIST <adventurer> | |||
: '''Extra Information:''' Shin Energy: 15 | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration. | |||
** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. | |||
|- | |||
| bgcolor=#9F8F86 | '''Airfist''' | |||
| bgcolor=#9F8F86 | Channel Shindo into a blustering gale. | |||
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| colspan=2 bgcolor=#BBB0AA | | |||
: '''Known:''' No (555 lessons required) | |||
: '''Syntax:''' AIRFIST <adventurer> | |||
: '''Extra Information:''' Shin Energy: 15 | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry blows, and shackling the movements of any chaos orb that may protect them. | |||
** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. | |||
|- | |||
| bgcolor=#9F8F86 | '''Voidfist''' | |||
| bgcolor=#9F8F86 | Channel Shindo into a powerful vortex. | |||
|- | |||
| colspan=2 bgcolor=#BBB0AA | | |||
: '''Known:''' No (633 lessons required) | |||
: '''Syntax:''' VOIDFIST <target> | |||
: '''Extra Information:''' Shin Energy: 15 | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
Through Shin mastery, channel the very emptiness of the void upon a target, potentially blocking digestion of curative herbs they may consume. | |||
Impaling a voidfisted target will disrupt the energy, causing it to fail. | |||
Pommelstriking an opponent on the other hand shall extend a currently active voidfist, up to a point. | |||
** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. | |||
|- | |||
| bgcolor=#9F8F86 | '''Groin''' | |||
| bgcolor=#9F8F86 | Instil a sense of heroism into your target. | |||
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| colspan=2 bgcolor=#BBB0AA | | |||
: '''Known:''' No (771 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> GROIN | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
A vulnerable point for both males and females, the groin, when struck, may cause a foe to block out the overwhelming pain endured, wilfully ignoring any further damage to their body. | |||
|- | |||
| bgcolor=#9F8F86 | '''Chest''' | |||
| bgcolor=#9F8F86 | Afflict your enemy with constant affliction. | |||
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| colspan=2 bgcolor=#BBB0AA | | |||
: '''Known:''' No (943 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> CHEST | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
This combination of strikes to pressure points upon the chest of your victim will induce a variety of painful sensations upon them, mimicking the ongoing symptoms of numerous other ailments. | |||
|- | |||
| bgcolor=#9F8F86 | '''Throat''' | |||
| bgcolor=#9F8F86 | Remove your foe's ability to breathe. | |||
|- | |||
| colspan=2 bgcolor=#BBB0AA | | |||
: '''Known:''' No (1116 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> THROAT | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
A blow to the vulnerable throat of an enemy will leave them gasping and unable to breathe. | |||
|- | |||
| bgcolor=#9F8F86 | '''Stomach''' | |||
| bgcolor=#9F8F86 | Imbue a loss of desire to eat. | |||
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| colspan=2 bgcolor=#BBB0AA | | |||
: '''Known:''' No (1392 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> STOMACH | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
A precise strike to the stomach will cause muscles to spasm, leaving your winded target unwilling to eat and unable to digest. | |||
|- | |||
| bgcolor=#9F8F86 | '''Underarm''' | |||
| bgcolor=#9F8F86 | Force them to secrete a slick sweat. | |||
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| colspan=2 bgcolor=#BBB0AA | | |||
: '''Known:''' No (1564 lessons required) | |||
: '''Syntax:''' STRIKE <adventurer> UNDERARM | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
By assaulting the sensitive armpit of a foe, you may stimulate their sweat glands, causing an unnaturally profuse degree of perspiration. | |||
|- | |||
| bgcolor=#9F8F86 | '''Deathstrike''' | |||
| bgcolor=#9F8F86 | Unleash the fury of your martial prowess. | |||
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| colspan=2 bgcolor=#BBB0AA | | |||
: '''Known:''' No (1736 lessons required) | |||
: '''Syntax:''' DEATHSTRIKE <adventurer> | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
With absolute knowledge of your victim's anatomy, unleashing a fatal combination of strikes to vulnerable points is but a matter of timing. | |||
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|} | |} | ||
=====See also===== | |||
*[[TwoArts]] | |||
*[[Shindo]] | |||
[[Category:Skills]] | [[Category:Skills]] |
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