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(Fixed spellings and some inaccuracies in class skill allocations, and added missing plants/elixirs and alchemical equivalents.) |
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[[Domination]]: This skill involves the Occultist traveling to the Chaos Plane to secure the services of various Chaos Entities. Once back on the prime material plane, he can summon the entities with whom he has made pacts. These entities will then send minions to assist you. This skill is very offensively oriented. Examples of entities include Hecate, the Mother of the Crones, who sends an old crone to occasionally wither the limbs of your opponent. Marduk will send a soulmaster entity to assist you. The soulmaster will burrow into the soul of your victim, and will allow you, every 4 seconds, to order your victim to do something. Buul, the Chaos Chirurgeon, will send a chimera to you, which serves as a flying steed, as well as an effective attacker. Each of the three chimera heads can attack with a different effect. Occultists get this. | [[Domination]]: This skill involves the Occultist traveling to the Chaos Plane to secure the services of various Chaos Entities. Once back on the prime material plane, he can summon the entities with whom he has made pacts. These entities will then send minions to assist you. This skill is very offensively oriented. Examples of entities include Hecate, the Mother of the Crones, who sends an old crone to occasionally wither the limbs of your opponent. Marduk will send a soulmaster entity to assist you. The soulmaster will burrow into the soul of your victim, and will allow you, every 4 seconds, to order your victim to do something. Buul, the Chaos Chirurgeon, will send a chimera to you, which serves as a flying steed, as well as an effective attacker. Each of the three chimera heads can attack with a different effect. Occultists get this. | ||
[[Necromancy]]: A morbid combination of offensive and defensive abilities, the higher abilities are dependent on life essence, which is gained by tearing the hearts from dead players and eating them. Abilities range from the standard occultist attack, decay, which does simple damage, to Gravehands, an ability that summons skeletal hands to help hold your opponent in place, to Vengeance, which will cause bone spears to appear in the air after you die, exploding into shrapnel and doing large amounts of damage to everyone in the room. Perhaps my favourite ability in Necromancy, sheerly for its morbid nature, is | [[Necromancy]]: A morbid combination of offensive and defensive abilities, the higher abilities are dependent on life essence, which is gained by tearing the hearts from dead players and eating them. Abilities range from the standard occultist attack, decay, which does simple damage, to Gravehands, an ability that summons skeletal hands to help hold your opponent in place, to Vengeance, which will cause bone spears to appear in the air after you die, exploding into shrapnel and doing large amounts of damage to everyone in the room. Perhaps my favourite ability in Necromancy, sheerly for its morbid nature, is Vivisect. Once you have broken or withered all four limbs on your opponent, this ability allows you to kill him in one blow by ripping out his sternum and pinning him to the ground with it. As a nice bonus, the body of the victim stays there for awhile, with a description something like, "The corpse of Frodo is here, impaled by a narrow bone. A note on it reads, 'This is the end of those who would trifle with Sauron.'" Apostates and Infernals get this. | ||
[[Tarot]]: Each of the Major Arcana tarot cards are represented as abilities in this skill, which contains the ability to inscribe the images on blank cards, using magical ink, and then charge and throw them at people. Imagine Gambit of the X-men, but with the cards doing more than just exploding. Examples of abilities in Tarot are Aeon, which causes a 1 second lag on all of your opponents commands, to Moon, which causes mental afflictions, to Justice, which will cause any damage done by your opponent to also be reflected back onto him. Occultists get this. | [[Tarot]]: Each of the Major Arcana tarot cards are represented as abilities in this skill, which contains the ability to inscribe the images on blank cards, using magical ink, and then charge and throw them at people. Imagine Gambit of the X-men, but with the cards doing more than just exploding. Examples of abilities in Tarot are Aeon, which causes a 1 second lag on all of your opponents commands, to Moon, which causes mental afflictions, to Justice, which will cause any damage done by your opponent to also be reflected back onto him. Occultists get this. |
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