45
edits
(Decanter Saga Finished, Wyrm of Worlds starting) |
(Up through 418 AF) |
||
Line 33: | Line 33: | ||
The destruction of the temple would not be the end, however. Awakening from the coma the explosion had put her in, the now blind Calanthia led those of Miramar's Order to the site of the Master Shrine of Miramar, and excavation began immediately to clear it out and sanctify the temple. As they did so, the demi-lich, along with Slith, began to stalk the temple, seeking out Miramar and knowing her to be nearby. The forces of Good descended upon them when they saw, and through a fierce battle, sent the undead running and recovered the decanter. Knowing what they must do, her order set to work on a ritual to help their goddess. This ritual was interrupted by a Mhaldorian raid, and though many lives were lost on both sides, the attack was repelled and the decanter remained in Good's control. Finishing their ritual wearily, the assembled passed through the portal it created to a plane called Miranus, and finding their sleeping goddess there, returned the decanter to her very being. The combined essence of the Divine of Good helping to heal the sickness that had befallen her. The Goddess of Justice returned to the land, she informed Mhaldor, and Slith, of her intent to make them suffer for their wrongdoings. | The destruction of the temple would not be the end, however. Awakening from the coma the explosion had put her in, the now blind Calanthia led those of Miramar's Order to the site of the Master Shrine of Miramar, and excavation began immediately to clear it out and sanctify the temple. As they did so, the demi-lich, along with Slith, began to stalk the temple, seeking out Miramar and knowing her to be nearby. The forces of Good descended upon them when they saw, and through a fierce battle, sent the undead running and recovered the decanter. Knowing what they must do, her order set to work on a ritual to help their goddess. This ritual was interrupted by a Mhaldorian raid, and though many lives were lost on both sides, the attack was repelled and the decanter remained in Good's control. Finishing their ritual wearily, the assembled passed through the portal it created to a plane called Miranus, and finding their sleeping goddess there, returned the decanter to her very being. The combined essence of the Divine of Good helping to heal the sickness that had befallen her. The Goddess of Justice returned to the land, she informed Mhaldor, and Slith, of her intent to make them suffer for their wrongdoings. | ||
'''409 AF:''' | |||
Bringing a longstanding plan to fruition, the Wyrm of Worlds takes over the body of Demeter, casting her into a netherworld, and beginning subtly waging war on her dominion. Realizing something was wrong, her followers band together to bring Demeter back, and in turn summon the Goddess in a new form to wage war with her old corrupt one. The Wyrm, being an ancient demon who had done battle with Gaia before Demeter, was prepared, but the experiences he had put the Goddess through tempered her power, and in the end, she triumphed. Now reborn anew, Demeter was no more. Instead she is reborn as Melantha, Goddess of Seasons, and joins the Garden of the Gods once more. | |||
An avalanche off of the Great Southern Road reveals Quartz Peak, and it's feuding Ursu and Taryen. Zenui becomes the first adventurer to set foot in this new locale. | |||
The dwarf Elawhe Greyfounder reveals to a group of adventurers the location of the Ruins of Morindar, begging them to help her beloved still trapped within. Without wasting a breath, a search party was formed, and through the cunning and strength of those assembled, they battled through hordes of half-dead monstrosities and puzzled ancient ruin, finding Torgath and reuniting the couple, which they then helped out of the ruins and back to Ibhir Ness, their home. The secrets these ruins hold are now open to Sapience to explore, however, at their own risk. | |||
'''410 AF:''' | |||
A longstanding staple of adventurer's learning, Myrrh's effects of increasing the worth of lessons have been rendered obsolete by the Divine granting this benefit to all, naturally. Not allowing such a potent and important herb to go without purpose, Kastalia and Melantha call together the forestals for a powerful ritual, granting Myrrh the purpose it now holds today. | |||
'''412 AF:''' | |||
A cyclone from the southern sea lifts the Leviathan from it's home within Mhaldor, and tosses it out into the western sea. Seeing the damage it's been doing to the western shore, Sefyr, Guardian of the Western Seas, begins to do battle with it, knocking it against the cliffs along the shore. The battle is interrupted by a theft among Sefyr's hippocampus herds, and realizing the Leviathan was only a distraction, Sefyr rushes off, leaving the battle unfinished. Though brave enough to take to the cliffs found a new path open, and past the raging Leviathan stood Harae Isle for exploration. | |||
'''413 AF:''' | |||
The cracking of the northern ice-shelf was the precursor for a group of intrepid explorers to find Herik, a hunter from a city that the shifting ice had now closed him off from. Gathering the ingredients necessary to melt a hole in the shelf and help him home, the assembled adventurers were the first of their kind to walk among the city of Isaia in the northern reaches. | |||
'''417 AF:''' | |||
Cypra Lichlord was the first to come across a strange creature somewhere between a warthog and a spider. After gathering a group to figure where such a beast had come from, the assembled were eventually drawn to Haag, who slyly mentioned a sister of hers hidden in the swamps of Dun Valley. Finding their way amongst the vines and reeds, the party discovered many, many more of the strange creatures, and the powerful Kloreme, Witch of the Southern Swamps. | |||
'''418 AF:''' | |||
A ghost wandering the Black Forest leads adventurers to discovering what had been previously unknown areas of the wood. The assembled succeeded in bringing some manner of rest to the ghost, and the long forgotten areas of the woods are now free to explore. | |||
Garian, a hunter, crawls his way into North of New Thera telling tales of strange and dangerous foxes and bears that injured him so. Gathering a group of adventurers, and enlisting the help of Efrin the woodcutter, the party finds old paths around the foul-smelling Green Lake, in search of the mutated beasts. | |||
'''419 AF:''' |
edits