Difference between revisions of "Combat:Overview"

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== Classes and Skills ==
== Classes and Skills ==


Groves: The ability to create and maintain a sacred forest grove, from which many abilities may be exercised. A Druid in his own Grove is very very dangerous. The combat-type abilities n Groves range from summoning a swarm of bees to assist you, to ommanding thorny vines to flay and harm your opponent, to the bility to call a lightning strike down upon anyone in the same orest as you. Druids get this.
[[Groves]]: The ability to create and maintain a sacred forest grove, from which many abilities may be exercised. A Druid in his own Grove is very very dangerous. The combat-type abilities n Groves range from summoning a swarm of bees to assist you, to ommanding thorny vines to flay and harm your opponent, to the bility to call a lightning strike down upon anyone in the same orest as you. Druids get this.


Metamorphosis: While Groves requires the Druid to be in his or her Grove to use the abilities, Metamorphosis allows them to imbue themselves with the spirit of animals from squirrels to a wyvern. Each animal that can be morphed into has a different selection of abilities to use. For instance, with an Icewyrm, you can freeze the ground (making it slippery and difficult to walk on nless you are levitating), or freeze your opponent. You could then morph into a gorilla and Pound your frozen opponent, doing immense damage. Or, perhaps you will morph into a jaguar, and claw your opponent, which requires no setting up, the way that pound does, but does considerably less damage. Duids get this.
Metamorphosis: While Groves requires the Druid to be in his or her Grove to use the abilities, Metamorphosis allows them to imbue themselves with the spirit of animals from squirrels to a wyvern. Each animal that can be morphed into has a different selection of abilities to use. For instance, with an Icewyrm, you can freeze the ground (making it slippery and difficult to walk on nless you are levitating), or freeze your opponent. You could then morph into a gorilla and Pound your frozen opponent, doing immense damage. Or, perhaps you will morph into a jaguar, and claw your opponent, which requires no setting up, the way that pound does, but does considerably less damage. Duids get this.
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Those, then, are some class-specific skills. However, some other skills also play a large part in combat. For instance, Tattoos, which everyone gets.
Those, then, are some class-specific skills. However, some other skills also play a large part in combat. For instance, Tattoos, which everyone gets.


Tattoos: Tattoos involves the ability to Tattoo yourself or others with a variety of magical tattoos. Some provide defenses when activated, and some provide offence. For instance, the Boar tattoo (designed in honour of Sarapis' beloved Black Boar) will regularly replenish some health. The Tentacle tattoo will cause a tentacle of Shimite to shoot out of the ground, dragging a flying target down to earth. The Shield tattoo will erect a magical shield around you, which will stop many physical attacks. A counter to that is the Hammer tattoo, which destroys a shield. The Web tattoo will cover a target in sticky webs, holding him fast until he has writhed out.  
Tattoos: Tattoos involves the ability to Tattoo yourself or others with a variety of magical tattoos. Some provide defenses when activated, and some provide offence. For instance, the Boar tattoo (designed in honour of Sarapis' beloved Black Boar) will regularly replenish some health. The Tentacle tattoo will cause a tentacle of Shimite to shoot out of the ground, dragging a flying target down to earth. The Shield tattoo will erect a magical shield around you, which will stop many physical attacks. A counter to that is the Hammer tattoo, which destroys a shield. The Web tattoo will cover a target in sticky webs, holding him fast until he has writhed out.
 


== Curing ==
== Curing ==

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