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== Curing == | == Curing == | ||
First of all, it's important for every class to be _prepared_ when going into combat. In fact, it's important to be prepared at all times, as you never know when your nefarious enemy may strike unannounced. Being prepared means having a full set of healing equipment, a partial list of which I'll include below. I will give a brief description of the purpose of each piece of equipment (Note that with the addition of the Alchemist class a couple of years ago, there are alchemical recipes that will produce elements that provide alternate routes to curing the below.) | |||
Health elixir: Heals health. Drink it. | |||
Mana elixir: Heals mana. Drink it. | |||
Mending salve: Cures broken limbs, among other things. Apply it. | |||
Restoration salve: Cures heavily-damaged body parts. Apply it. | |||
Levitation elixir: Makes you levitate, thus avoiding certain low-level obstructions. Drink it. | |||
Immunity elixir: Cures the deadly voyria venom. Drink it. | |||
Venom elixir: Reduces damage from damage-causing venoms. Drink it. | |||
Speed elixir: Increases your ability to dodge physical attacks. | |||
Epidermal salve: Cures various afflictions such as blindness, deafness, and anorexia. Apply it. | |||
Caloric salve: Acts as both a defense and a cure to shivering (which robs you of equilibrium), and being frozen, which prevents you from doing many things. | |||
Now, aside from salves and elixirs, there are a variety of plants and herbs that are necessary in combat. These can be kept in your Rift, which is kind of a magical storage space attached to you that can carry many, many plants and herbs easily. The ones necessary for combat are as follows. Explanations of the various afflictions will be included mostly in a later section. Note that most of these herbs, aside from the ones that are smoked, may be successfully eaten not more than once a second. They have no effect if eaten more often than that. For instance, if I eat a ginseng root, and immediately follow it with a lobelia seed, the lobelia seed will have no effect. | |||
Valerian: When smoked, this cures a couple very nasty afflictions, including disfigurement (which causes any loyal mobiles you have to turn against you), and slickness, which prevents salves from working. | |||
Skullcap: Absolutely indispensable against Paladin and Serpentlords, this herb will, when smoked, bring up an anti-weapon aura about 6 seconds later. This aura will last until you commit an offensive act. When someone strikes you with a weapon, it will not hurt you, but will rebound back onto the attacker. Of course, there are ways of getting rid of this. | |||
Sileris: You can apply this berry to your body to form a waxy coating which the fangs of Serpentlords cannot penetrate. They are able to Flay this coating from you with their iron-tipped whips. | |||
Prickly Ash: When eaten, this cures many sanity-imperiling afflictions, such as dementia and confusion. | |||
Goldenseal: When eaten, this will restore harmony to your body and mind, curing afflictions such as stupidity, epilepsy, and dizziness. | |||
Kelp: Kelp is full of minerals, and when eaten, strengthens you, curing afflictions such as asthma, clumsiness, and sensitivity. | |||
Lobelia: The lobelia seed cures quite a few mental afflictions such as agoraphobia, claustrophobia, loneliness, masochism, recklessness, and berserking. | |||
Ginseng: The ginseng root is one that, when eaten, can purify your blood, curing such afflictions as hemophilia, allergies to the sun, vomiting, and others. | |||
Bellwort: The bellwort flower will, when eaten, cure afflictions that might have unnaturally pacified you. Examples of this are pacifism, mercy, and the justice effect. | |||
Slippery elm: The bark of the slippery elm tree may be smoked to cure a variety of strange afflictions, such as aeon, hellsight, and deadening. | |||
Bloodroot: The bloodroot may be eaten to cure paralysis and slickness. | |||
Kola: The nut of the Kola tree acts as a defense when eaten. While the defense is up, you will be able to wake instantly from sleep. If you are hit by a sleep-inducing ability while asleep, your kola defense will be stripped. | |||
Cohosh: The black cohosh root can be eaten to give oneself insomnia. While you have insomnia, you cannot be put to sleep. However, a spell or ability that would put you to sleep will strip this defense. | |||
Irid moss: Irid moss is invaluable as a healing tool. It will replenish some health and mana when eaten. Irid moss may only be eaten about once every 5 seconds. | |||
== Locks == | == Locks == |