Difference between revisions of "Combat:Overview"

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== Balance and EQ ==
== Balance and EQ ==


The basis on which Achaea's combat system is built is the idea of limiting how often you can do things like attacking and healing. In Achaea, the main way in which we limit how often you can attack are by using what we call Balance and Equilibrium. In most cases, to perform an offensive ability, you must possess both balance and equilibrium. Balance represents physical balance, while equilibrium represents mental composure.
For example, when you swing a sword, you may be unbalanced for about 4 seconds. While you are unbalanced, you won't be able to attack physically and, in most cases, mentally. Generally speaking, magical abilities use equilibrium while physical ones use balance.
We limit how often you can heal by imposing a sort of 'balance' on various healing methods. For instance, you can only successfully apply a salve to yourself once a second, and you can only eat an herb (with a couple exceptions) once a second. Elixirs that heal your health or mana may only be taken about once every 5 seconds, and the herb that heals health and mana (irid moss) may only be taken about once every 5 seconds.
By using the command PROMPT STATS, you will be able to see whether you have equilibrium and/or balance. If you have them, there will be an e (representing equilibrium) and a x (representing balance) on your prompt.


== Stats ==
== Stats ==

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