Difference between revisions of "Newbie Guide"

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Many races have racial advantages and/or disadvantages. Atavians, for example, can fly, and grooks can regenerate in water. For examples of disadvantages, rajamalans have difficulty waking up and heal slowly from elixirs, and trolls have trouble recovering balance and equilibrium.
Many races have racial advantages and/or disadvantages. Atavians, for example, can fly, and grooks can regenerate in water. For examples of disadvantages, rajamalans have difficulty waking up and heal slowly from elixirs, and trolls have trouble recovering balance and equilibrium.


Another kind of racial advantage or disadvantage is tolerance. Horkvali, for example, are more resistent to blunt damage than most other races but are weak to poison damage, while xorani are resistent to fire but weak to cold damage.
Another kind of racial advantage or disadvantage is tolerance. Horkvali, for example, are more resistant to blunt damage than most other races but are weak to poison damage, while xorani are resistant to fire but weak to cold damage.


The races available are [[Dwarf]], [[Human]], [[Mhun]], [[Troll]], [[Tsol'aa]], [[Atavian]], [[Horkval]], [[Grook]], [[Rajamala]], [[Xoran]],[[Siren]] (female only), and [[Satyrs]] (male only).
The races available are [[Dwarf]], [[Human]], [[Mhun]], [[Troll]], [[Tsol'aa]], [[Atavian]], [[Horkval]], [[Grook]], [[Rajamala]], [[Xoran]],[[Siren]] (female only), and [[Satyrs]] (male only).
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