Difference between revisions of "Weaponmastery"

6,730 bytes added ,  03:23, 12 January 2015
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| bgcolor=#cccccc | '''Description'''
| bgcolor=#cccccc | '''Description'''
|-
|-
| bgcolor=#3366CC | Continuation
| bgcolor=#3366CC | '''Continuation'''
| bgcolor=#3366CC | Shrug off afflictions like the trivialities they are.
| bgcolor=#3366CC | Shrug off afflictions like the trivialities they are.
|-
|-
| bgcolor=#3366CC | Slaughter
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            BATTLEFURY CONTINUATION
 
: '''Details:'''
You may use this ability to shrug off the affects of paralysis. There is a fairly substantial delay
before you may utilise this ability for a second time. Your body takes time to recover from this
ability, removing your capability to utilise fitness for a short time following it.
|-
| bgcolor=#3366CC | '''Slaughter'''
| bgcolor=#3366CC | Dispense with your opposition.
| bgcolor=#3366CC | Dispense with your opposition.
|-
|-
| bgcolor=#3366CC | Overhand
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            SLAUGHTER <target> [venom]
 
: '''Details:'''
Deliver a single, powerful blow to shatter bone and rend flesh.
|-
| bgcolor=#3366CC | '''Overhand'''
| bgcolor=#3366CC | Split their skulls with a mighty blow.
| bgcolor=#3366CC | Split their skulls with a mighty blow.
|-
|-
| bgcolor=#3366CC | Carve
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            OVERHAND <target>
 
: '''Details:'''
This powerful blow aimed at the head shall deliver skull fractures. The more skull fractures your
victim suffers from, the longer it shall take them to recover from sipping a healing elixir or
tonic.
|-
| bgcolor=#3366CC | '''Carve'''
| bgcolor=#3366CC | Carve through your victim's defences.
| bgcolor=#3366CC | Carve through your victim's defences.
|-
|-
| bgcolor=#3366CC | Splinter
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            CARVE <target>
 
: '''Details:'''
This ability allows the user to carve through defences that would keep them from their opponent. If
both the rebounding aura and shield defence are present, both are stripped  if only one is, a
followup damaging slash will be dealt. This can only be done using a bladed weapon.
|-
| bgcolor=#3366CC | '''Splinter'''
| bgcolor=#3366CC | Splinter the defences protecting your opponent.
| bgcolor=#3366CC | Splinter the defences protecting your opponent.
|-
|-
| bgcolor=#3366CC | Perceive
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            SPLINTER <target>
 
: '''Details:'''
This ability allows the user to smash through defences that would keep them from their opponent. If
both the rebounding aura and shield defence are present, both are stripped  if only one is, a
followup damaging slash blow be dealt. This can only be done using a warhammer of some description.
|-
| bgcolor=#3366CC | '''Perceive'''
| bgcolor=#3366CC | Perceive the state of your opponent.
| bgcolor=#3366CC | Perceive the state of your opponent.
|-
|-
| bgcolor=#3366CC | Underhand
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            BATTLEFURY PERCEIVE <target>
 
: '''Details:'''
The trained warrior is able to pick out the slightest details of an opponent, even through the haze
of battle. This ability will allow you to determine the exact state of the injuries you have
inflicted against a target.
|-
| bgcolor=#3366CC | '''Underhand'''
| bgcolor=#3366CC | Deliver a devastating rising stroke.
| bgcolor=#3366CC | Deliver a devastating rising stroke.
|-
|-
| bgcolor=#3366CC | Upset
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            UNDERHAND <target>
 
: '''Details:'''
This raising strike aimed at the torso aims to crack the ribs of your opponent. The more cracked
ribs they suffer from, the less healing elixirs or tonics shall restore them for.
|-
| bgcolor=#3366CC | '''Upset'''
| bgcolor=#3366CC | Bring them down in a tangle of limbs.
| bgcolor=#3366CC | Bring them down in a tangle of limbs.
|-
|-
| bgcolor=#3366CC | Hew
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            BATTLEFURY UPSET <target>
 
: '''Details:'''
Against an opponent who has suffered at least one badly damaged leg, you may exploit their motions
to gain an opening with which to tangle your weapon with their legs. This will bring them crashing
to the ground.
|-
| bgcolor=#3366CC | '''Hew'''
| bgcolor=#3366CC | Deliver precision strikes against your opponent's limbs.
| bgcolor=#3366CC | Deliver precision strikes against your opponent's limbs.
|-
|-
| bgcolor=#3366CC | Pulverize
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            HEW <target> <LEFT|RIGHT> <ARM|LEG>
 
: '''Details:'''
This ability can target either the arms or legs of your opponent. When striking the arms they will
suffer from wrist fractures, and when hitting the legs you will deliver torn tendons.
|-
| bgcolor=#3366CC | '''Pulverise'''
| bgcolor=#3366CC | Pulp your opponent's limbs with crushing blows.
| bgcolor=#3366CC | Pulp your opponent's limbs with crushing blows.
|-
|-
| bgcolor=#3366CC | Focus
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            PULVERISE <target> <LEFT|RIGHT> <ARM|LEG>
 
: '''Details:'''
This ability can target either the arms or legs of your opponent. When striking the arms they will
suffer from wrist fractures, and when hitting the legs you will deliver torn tendons.
|-
| bgcolor=#3366CC | '''Distract'''
| bgcolor=#3366CC | Distract them with a deafening shout.
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            BATTLEFURY DISTRACT <target>
 
: '''Details:'''
With this ability, you are able to distract your enemy from acts that take intense focus. For
instance, the behead or shatter abilities from weaponry.
|-
| bgcolor=#3366CC | '''Focus'''
| bgcolor=#3366CC | Alter your technique.
| bgcolor=#3366CC | Alter your technique.
|-
|-
| bgcolor=#3366CC | Cleave
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            BATTLEFURY FOCUS <SPEED|PRECISION>
 
: '''Details:'''
This ability will allow the trained knight to alter his stance to produce various results. By
focusing on speed, the next attack will be sped up. By focusing on precision, the damage dealt by
the next attack will be reduced, but the number of limb-based afflictions dealt will be doubled.
|-
| bgcolor=#3366CC | '''Cleave'''
| bgcolor=#3366CC | Rend your opponent's body in two.
| bgcolor=#3366CC | Rend your opponent's body in two.
|-
|-
| bgcolor=#3366CC | Skullcrush
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            CLEAVE <target>
 
: '''Details:'''
If you are wielding a sword in your hand, you may try to cleave someone's body asunder. Your
opponent does not have to be in the room with you when you begin a cleave, but by the time you get
the second cleave-related message, he must be in the room, or the cleave will be stopped. If you do
successfully cleave your opponent, you will so destroy his body that there will be nothing left for
anyone to immolate.
|-
| bgcolor=#3366CC | '''Skullcrush'''
| bgcolor=#3366CC | Crush their skulls.
| bgcolor=#3366CC | Crush their skulls.
|-
|-
| bgcolor=#3366CC | Recover
| colspan=2 bgcolor=#85A3E0 |
| bgcolor=#3366CC | A true knight will die on their feet.
: '''Known:''' Yes
 
: '''Syntax:'''            SKULLCRUSH <target>
 
: '''Details:'''
If you are wielding a blunt weapon in your hand, you may try to crush someone's skull. Your
opponent does not have to be in the room with you when you begin your attempt, but by the time you
get the second attack-related message, he must be in the room, or the skullcrush will be stopped.
|-
|-
| bgcolor=#3366CC | Devastate
| bgcolor=#3366CC | '''Recover'''
| bgcolor=#3366CC | A true knight will die on his feet.
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            RECOVER FOOTING
 
: '''Details:'''
Having learned to roll with the momentum of your blows, you will be able to come back to your feet
if knocked down. This ability does not require balance, if following a weaponmastery attack.
|-
| bgcolor=#3366CC | '''Devastate'''
| bgcolor=#3366CC | Destroy their limbs utterly.
| bgcolor=#3366CC | Destroy their limbs utterly.
|-
|-
| bgcolor=#3366CC | Impale
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            DEVASTATE <target> <ARMS|LEGS>
 
: '''Details:'''
This ability delivers a single, powerful strike across your opponent's body, targeting either their
arms or their legs. The more wrist fractures or torn tendons they suffer from respectively, the
greater the damage to their limbs.
|-
| bgcolor=#3366CC | '''Impale'''
| bgcolor=#3366CC | Sink your blade into an opponent.
| bgcolor=#3366CC | Sink your blade into an opponent.
|-
|-
| bgcolor=#3366CC | Disembowel
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            IMPALE <target>
 
: '''Details:'''
This wicked ability may be used when your hapless victim has fallen to the ground and lies there,
helpless. With it, you will drive your sword into his body, causing regular damage as long as he is
on the sword. Further, while impaled, he will find himself unable to move, though you too will be
unable to move. Each broken leg your victim suffers from will extend the length of time it will
take him to escape your blade.
|-
| bgcolor=#3366CC | '''Disembowel'''
| bgcolor=#3366CC | Tear the entrails from a target.
| bgcolor=#3366CC | Tear the entrails from a target.
|-
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
: '''Syntax:'''            DISEMBOWEL <target> knight_twohanded
: '''Details:'''
Once you have impaled someone, you may disembowel them, ripping open their bloated bellies, and
causing immense damage. Those suffering from internal bleeding will take more damage from this
attack.
|}
|}


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