Tekura

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Revision as of 03:45, 11 August 2013 by Dortheron (talk | contribs) (Combo added to skill list)
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The skill of Tekura was perfected centuries ago during the Wars of Succession. It was devised by the Sentaari Grandmaster of Flowers as a means for his Guild to fight against Castomira's Royal Elites on Judgement Mountain following their confiscation all of the monks' weapons. Tekura involves control of the body to kick, punch, and throw the opponent, and it is practised solely by members of the Monk class.

An adventurer's proficiency in Tekura is measured by the belt colour he or she has attained. To obtain a new belt, the martial artist must first learn the required lessons for that skill rank and then master the appropriate kata. Upon successful demonstration of the kata to a monk ranked at least three belts higher than the performer, that person will be awarded a new belt. Below are listed the belts a Tekura practitioner may achieve, as well as what kata must be demonstrated to obtain it. For reference, the skill ranks and abilities are listed alongside the belt colour to which they correspond.

Tekura users may purchase special armbands of the Fist artefacts, which allow them to hit more often.

Belt Level Skill Rank Kata to Demonstrate
White Inept N/A
Grey Novice Jakata
Yellow Apprentice Lisagi
Green Capable Rhee
Blue Adept Philos
Orange Skilled Tykorima
Red Gifted Opha
Purple Expert Nexus
Bronze Virtuoso Kali
Silver Fabled Do-san
Gold Mythical Rhythos
Black Transcendent Krull

Abilities in Tekura

Ability Description
Horse The most basic stance.
Combo Combo attacks together
Jab A straight-forward punch.
Snapkick A straight-forward kick.
Hook A curving punch.
Eagle Stance of the soaring eagle.
Sidekick A powerful thrusting kick.
Uppercut An upwards hooking punch.
BodyBlock Using your body to block blows.
Palmstrike Striking your opponent's nose, rendering him blind.
Hammerfist A strike with your fists to the legs.
Cat An agile, defensive stance.
Roundhouse A twisting kick.
Evade A block that attempts to completely avoid attacks.
Sweep Attempting to sweep your opponent off his feet.
Bear A highly specialized stance, designed for punching.
Slam The first of the throws.
Moonkick A powerful, curving kick.
Spear A jabbing punch with an outstretched hand.
Rat A well-balanced stance.
Thrustkick A kick designed to push your target away.
Wrench A nasty throw that breaks the target's limbs.
Axe A slow but powerful kick.
Guarding Guarding a body part and counterattacking.
Scorpion A devastatingly powerful attack stance.
Whirlwind The most powerful kick.
Bladehand Attempting to disarm your opponent.
Pinch A special and powerful block.
Backbreaker The ultimate throw.
Jumpkick Attack someone in an adjacent room with a flying kick.
Dragon The superior state of mind.