Difference between revisions of "Targossas"
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Latest revision as of 21:21, 26 March 2024
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Targossas | |
Leader | Yen Jaydde-Stormcrow |
Divine Patron | Aurora, the Lightbringer and Deucalion, the Righteous Fire |
Founder | Aurora, the Lightbringer and Deucalion, the Righteous Fire |
City Tutor | General Cazin |
City Guardian | Ilona'neron, the Colossus |
Heraldic Arms | Sable, on a roundel Or, a Sword of Dunamis Tenne |
Allies | none |
Enemies | Ashtan, Mhaldor, and Hashan |
Key Documents | The Adherent's Handbook |
First founded on the 22nd of Daedalan, 623 years after the fall of the Seleucarian Empire, Hallowed Targossas, the Guardian's Hearth is the city of Good. Once heralded as the Dawnspear, its original foundations were laid when the Bloodsworn Gods embedded the legendary Sword of Dunamis into the bank of the Zaphar River. This act created a new branch named the Silverveil River, which runs to the east coast south of Delos and through the newly formed archipelago that made up Targossian lands.
In Chronos of 928 AF the circumvention of ritual calamity saw excision of that land, consigned to the grasp of planar Memory. By the grace and guile of Light and Righteous Fire was its existence traded, thread for thread, until the memory of lost Shallam became reality once more on the Lemnian shore, a home dubbed a blessed refuge for the guardians of Good.
Administered by the Conclave of the Dawn, the government of the Hearth is composed of an assembly of Lumarchs presided over by a divinely-appointed city leader named the Dawnlord, ensuring that the Bloodsworn may see Their vision becoming reality. An array of ministers report to this conclave and see to the smooth running of the functions upon which every city-state relies. The city is, as Shallam was before it, a theocracy, its citizens trusting to their Gods to guide and to lead them.
Law and Policies
Targossian policy is noted for its "city first" integrity. All citizens are also allowed to become members of the Dawnspear's two Houses - The Dawnblade, or Harbingers of Redemption - though this is not a requirement for a citizen of Targossas. No ties to foreign powers are permitted of those who dwell within those hallowed halls. As the scion of Good, Targossas shares Shallam's former antipathy for Evil, Chaos and Darkness. Aggressively stamping out these forces features prominently in Targossian civic life.
Government and Political History
City Ranks
- Settler
- Sentry
- Devout
- Vigilant
- Paragon
- Vanguard
City Patrons
- 623 AF - Lady Aurora and Lord Deucalion became the first Patrons of Targossas.
City Leaders - Dawnlords
- 623 AF - First Dawnlord: Silas Maynard
- 655 AF - Havyn Shu'in-Crescent
- 670 AF - Aldair d'Vast
- 683 AF - Antidas Wintermourne
- 690 AF - Dannyl Maynard
- 699 AF - Havyn Shu'in-Crescent
- 704 AF - Rohai Shu'in
- 730 AF - Farrah Roualt
- 752 AF - Micaelis al Nadir
- 762 AF - Atalkez Al'Jafri
- 774 AF - Farrah Roualt
- 806 AF - Sothantos de l'Evanoir
- 833 AF - Lyndee Faelithar
- 870 AF - Atalkez Al'Jafri
- 900 AF - Myrddin D'Ischai
- 924 AF - Aranos Banazir
- 932 AF - Yen Jaydde-Stormcrow
Islands
- The former fifteen (15) islands of the Targossian archipelago were: Acacia, Anost, Averrone, Beladan, Blackstone, Brighthold, Duskmere, Greathorn, North Mirror and South Mirror, Naxos, Ram, Shornwall, Sundown, and Veil's End. Eleven (11) islands of Acacia, Averrone, Blackstone, Brighthold, Greathorn, Naxos, Ram, and Sundown are in the upper city, above the Greater and Lesser Eusian Falls. The four (4) islands of Anost, Beladan, Duskmere, and Shornwall stood in the lower city, surrounded by the Solace Bay.
Landmarks
Inhabitants
- An unnamed, water-logged humgii.
- Ankur, the server.
- Barkash, the locksmith.
- Beggar Tuck, a former vagrant of Paradise Park who sells common goods near the harbour.
- Caliphan, the Scribe Master
- Cenys, the Scribe
- DeBurr, the legendary near-sighted jeweller
- Diella, the bartender
- Elode, an Arcadian maiden
- Enran of the Dawnguard, who stands guard over the city's elemental weapons. Naxian mistweavers, Riverwall bow-maidens, Blackstone swordsmen (who are in fact generally women), Shornwall defenders and Duskmere brawlers are stationed at various posts throughout the city, while General Cazin drills newbies in the Heart of Dawn, and Jaydus stands guard on the ramparts of the Riverwall.
- Erendil, a burly dwarven smith
- Heelda, a young attendant.
- Jimothy Al'Jafri
- Mahmoud, the Stablemaster.
- Marhisa, Priestess of Virtue, who assists in the curating of shelves of the Targossian University.
- Oghma, the museum curator, who found his way from the boats that left Shallam to the Lyceum in Cyrene and there to the Terrace of the Dawn and the new museum of Targossas.
- Rhydasia, the flower merchant.
- Samel, a former waiter turned social relief worker
- Shai, the chef at Sahart's a restaurant on Zaphar Promenade.
- Lady Talarna who surveys the barracks.
- Tumaini, a quiet young troll.
- Zalas, Herald of Light, who has taken up residence in the Temple of the Lightbringer.
- Zedrian, a youthful Tsol'aa archer sells arrows just off the Medina.
- Hutchings, the Broker.
- Imaan, the Priestess who conducts calls to prayer at the Centre of Silverbright Square.
- Irisa, the blackjack dealer.
- Harbourmaster Khelwyn.
- Maeris, the architect whose team designed and built most of the city to the specifications of the Bloodsworn.
- Niusha, the High Cleric.
- Battlemaster Thorge.
Former Inhabitants
The following denizens lived in the Dawnspear for some time, but their fate following the excision of the Dawnspear remains unknown.
- Nirah, the foster mother of Jaydus.
- The lovers Camilla Prietta and Rudolpho Montagenet
- Winnefred, the seamstress of Targossas
- Thano, the carver apprentice
- Sashyna, the wood carver.
- Galdwin, an elderly bartender.
- Dorienne, a server at the Radiant Shore.
- Philipe, owner of Desert Creations.
- Garsimor
Facilities
The facilities of Targossas are found throughout the city.
- The Solarium of Thought - newsroom located in the Silverdrop Inn
- Postal Office of Targossas - post office located on Arbela Boulevard.
- The Targossian Treasury - bank, located across from the postal office.
- A blacksmith's workshop - the city forge, located off of Vizier's Street.
- The locksmith of Targossas - a keymaker located in the southeastern Medina.
Shopping
The Hearth hosts three primary shopping centres:
- Zanzibaar Street, a venerable marketplace famous for the import of rich spices, artful ceramics, and sumptuous textiles.
- Fish Street is a bustling cluster of fish stalls lining the thoroughfare to the western harbour, well-known for its the abundance of its oceanic harvest. Its crossing with Zanzibaar Street is a popular gathering point for the citizenry.
- The humble maze of the Medina is a commercial enclave in the centre of Targossas. Crazy Hakhim may be found here, paying for extermination of vermin which commonly populate the city streets.
Dining and Recreation
Targossas has a range of food, drink, and entertainment for its citizens and their guests:
- The Silverdrop Inn, a lively taproom buttressed by the newsroom on one side and book shop Combat Scriptures on the other. The serenity of chapel contrasts a light-hearted gaming lounge on its upper floors.
- Guardians' Grinds, a judgement-free kawhe shop managed by a judgmental barista.
- The museum features exhibits from older and newer periods of time, all relating to the history of Good
Streets: Ararat Street, Arbela Boulebard, Ashur Walk, Chalsis Crescent, Darius Avenue, Eastern Row, Fish Street, Hillwalk Way, Kashshi Way, Medina Street, Nineveh Street, Prophet's Lane, Rampart Row, Shallam Road, Sulaiman Avenue, Vizier's Street, and Zanzibaar Street.