Striking

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Striking is the mastered art of locating the physical vulnerabilities of another and utilising this knowledge within combat. Those of the Blademaster class possess this deadly skill, using precise strikes to pressure points and sensitive locations in order to stand victorious within combat.

Abilities in Striking

Ability Description
Constitution Maintaining your intestinal equilibrium.
Sternum A painful blow to the breastbone.
Shoulder Induce a state of weariness in your target.
Hands Send a numbing pain into your foe's hands.
Fitness Control your breathing.
Ears Turn your opponent into a clumsy fool.
Nose A disfiguring strike to turn even the most loyal.
Knees Send your target sprawling to the ground.
Alleviate Cure yourself of pesky afflictions.
Neck Cause your opponent's limbs to lock up.
Kidneys Drive aggressive urges from your foe.
Eyes Force your enemy to witness madness.
Hamstring Cripple your target's movement.
Temple Send your foe into a stupor.
Chin Envelop your opponent in a restful sleep.
Icefist Channel Shindo into an icy strike.
Flamefist Channel Shindo into a fiery strike.
Airfist Channel Shindo into a blustering gale.
Voidfist Channel Shindo into a powerful vortex.
Groin Instil a sense of heroism into your target.
Chest Afflict your enemy with constant affliction.
Throat Remove your foe's ability to breathe.
Feet Send your mounted target sprawling to the ground.
Stomach Imbue a loss of desire to eat.
Underarm Force them to secrete a slick sweat.
Deathstrike Unleash the fury of your martial prowess.