Difference between revisions of "Gathering"

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'''Gathering''' is one of the newest crafting tradeskills
With the '''Gathering''' trade skill, you are able to collect a variety of raw materials to be used in the skills of inkmilling and cooking. Advanced knowledge in the skill also enables you to refine some of these materials into valuable commodities, and to butcher the various creatures of the world.


Gathering allows you to gather raw materials which are used as [[:Category:Reagents|reagents]] for [[Inkmilling]] or [[ingredients]] for Cooking. Some of the materials may be refined into other useful commodities. You are also able to butcher [[denizens]] and adventurers for meat, poultry, or fish.
==Abilities in Gathering==
{{Skill_detail
|skill=Clay
|description=Red clay occasionally contains flakes of gold.
|lessons=
|syntax=GATHER CLAY
|required=
|target=Room
|cooldown=2.00 seconds of balance
|detail=Red clay is found in riverbeds and occasionally contains flakes of gold.
}}


Some abilities in Gathering may require additional supplies: [[vials]], butcher's cleaver, and/or a personal heat source (like a [[tinderbox]]). Cleavers are sold in [[Delos]]' '''Culinary Institute'''.
{{Skill_detail
|skill=Saltwater
|description=Pure essence of the ocean.
|lessons=
|syntax=GATHER SALTWATER [INTO <vial>]
|required=
|target=Room
|cooldown=2.00 seconds of balance
|detail=While in an ocean environment you can gather a small amount of pure seawater to refine into salt. Be sure to have a container capable of holding liquids (such as a vial) in your inventory.
}}


{{Skill_detail
|skill=Fruit
|description=Delicious and juicy edibles.
|lessons=
|syntax=GATHER FRUIT
|required=
|target=Room
|cooldown=2.00 seconds of balance
|detail=Every time you successfully gather fruits from a jungle or garden environment, you also have a chance to gather some seeds which can be used in cooking.
}}
{{Skill_detail
|skill=Grain
|description=Wheat, rice, corn, maize, barley, oats, rye...
|lessons=
|syntax=GATHER GRAIN
|required=
|target=Room
|cooldown=2.00 seconds of balance
|detail=Grain grows in the various grasslands around Achaea, and may be refined into flour.
}}
{{Skill_detail
|skill=Vegetables
|description=Healthy food to help you grow big and strong.
|lessons=
|syntax=GATHER VEGETABLES
|required=
|target=Room
|cooldown=2.00 seconds of balance
|detail=A staple of any balanced diet, vegetables grow in gardens. When you gather them, you also have a chance to obtain some seeds which can be used in cooking.
}}
{{Skill_detail
|skill=Eggs
|description=Boil 'em, fry 'em, put 'em in a souffle.
|lessons=
|syntax=GATHER FROM FARM
|required=
|target=Room
|cooldown=2.00 seconds of balance
|detail=Eggs may be gathered from agrarian environments in the wilderness. When gathering, you will receive either eggs or milk.
}}
{{Skill_detail
|skill=Milk
|description=It does a body good!
|lessons=
|syntax=GATHER FROM FARM [INTO <vial>]
|required=
|target=Room
|cooldown=2.00 seconds of balance
|detail=Milk may be gathered from agrarian environments in the wilderness, and you will need a container capable of holding liquids (such as a vial) in your inventory. When gathering, you will receive either eggs or milk.
}}
{{Skill_detail
|skill=Nuts
|description=Crunchy garnishes for your meals.
|lessons=
|syntax=GATHER NUTS
|required=
|target=Room
|cooldown=2.00 seconds of balance
|detail=Nuts may be gathered in the forest; while collecting these, you also have a chance to obtain seeds.
}}
{{Skill_detail
|skill=Olives
|description=Versatile fruit grown in fertile soil.
|lessons=
|syntax=GATHER OLIVES
|required=
|target=Room
|cooldown=2.00 seconds of balance
|detail=Olives may be gathered from valleys throughout the land, and may also be refined into oil.
}}
{{Skill_detail
|skill=Sugarcane
|description=Sweet-tasting plant that rots your teeth.
|lessons=
|syntax=GATHER SUGARCANE
|required=
|target=Room
|cooldown=2.00 seconds of balance
|detail=Filled with sweet syrup that can be refined into sugar, sugarcanes can be found growing in Achaea's grasslands.
}}
{{Skill_detail
|skill=Lumic
|description=Blue moss growing underground.
|lessons=
|syntax=GATHER LUMIC
|required=
|target=Room
|cooldown=2.00 seconds of balance
|detail=Sharing the same underground habitat of irid moss, this particular variety is used in inkmilling.
}}
{{Skill_detail
|skill=Cacao
|description=Cacao pods that can be refined into chocolate.
|lessons=
|syntax=GATHER CACAO
|required=
|target=Room
|cooldown=2.00 seconds of balance
|detail=While in a jungle environment, you can gather some of these rare pods that can be refined into chocolate beans for cooking.
}}
{{Skill_detail
|skill=Refining
|description=Turn ordinary items into something extraordinary.
|lessons=
|syntax=REFINE FOR <reagent> [INTO <vial>]
|required=
|target=Room
|cooldown=2.50 seconds of balance
|detail=Certain gatherable items may be refined into more valuable commodities. Liquids will require you to have a container capable of holding liquids (such as a vial) in your inventory. See below for details.
}}
{{Skill_detail
|skill=Dust
|description=Valuable diamond dust gathered underground.
|lessons=
|syntax=GATHER DUST
|required=
|target=Room
|cooldown=2.00 seconds of balance
|detail=By carefully searching every inch of naturally formed underground locations, you may stumble upon a pinch of valuable diamond dust.
}}
{{Skill_detail
|skill=Butchering
|description=Select the choicest cuts of meat from your prey.
|lessons=
|syntax=BUTCHER <corpse><br>BUTCHER <fish> FOR REAGENT<br>BUTCHER <fish> FOR MEAT
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=While wielding a butcher's knife, you can turn many animals into cuts of meat, fish, or poultry suitable for use in cooking recipes. Certain animals may yield rare reagents (below) instead of meat. See below for details.
}}
==Gathering Items==
{| border="1" cellpadding="8"
{| border="1" cellpadding="8"
|+ '''Available Gather items'''
|-
! Gathered Item
! Gathered Item
! Environment Found
! Source
! Refine Into
! Refined Item
|-
|-
| Saltwater (*)
| Saltwater
| [[Ocean]]
| [[Ocean]]
| Salt (**)
| Salt
|-
|-
| Sugarcane
| Sugarcane
| Grasslands
| Grasslands
| Sugar (**)
| Sugar
|-
|-
| Grain
| Grain
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| Nuts
| Nuts
| Forest
| Forest
| -
|
|-
|-
| Fruits
| Fruits
| Garden, Jungle
| Garden, Jungle
| -
|
|-
|-
| Cacao
| Cacao
| Jungle
| Jungle
| Chocolate (**)
| Chocolate
|-
|-
| Vegetable
| Vegetable
| Garden
| Garden
| -
|
|-
|-
| Olives
| Olives
| [[:Category:Valleys|Valley]]
| [[:Category:Valleys|Valley]]
| Oil (*)
| Oil
|-
|-
| Milk (*)
| Milk
| [[Wilderness]] Farms
| [[Wilderness]] Farms
| -
|
|-
|-
| Eggs
| Eggs
| Wilderness Farms
| Wilderness Farms
| -
|
|-
|-
| Clay
| Clay
| [[:Category:Rivers|River]]
| [[:Category:Rivers|River]]
| -
|
|-
|-
| Gold Flakes
| Gold Flakes
| River
| River
| -
|
|-
|-
| Lumic Moss
| Lumic Moss
| Natural Underground
| Natural Underground
| -
|
|-
|-
| Diamond Dust
| Diamond Dust
| Natural Underground
| Natural Underground
| -
|
|}
|}
(*) - Requires an empty vial


(**) - Requires a tinderbox
==Butchering Items==
 
 
 
All Butchering can be performed on SLAIN corpses only. Especially in the case of fish and scales, this does not include those you catch. Corpses that do not yield a specific reagent/ingredient will yield meat as default in most cases. However, it must be specified whether you wish to butcher for a reagent or for meat, in corpses that can create either. The list is a starter only, many are not included.
{| border="1" cellpadding="8"
{| border="1" cellpadding="8"
|+ '''Butchering Results'''
|-
! Gathered Item
! Gathered Item
! What to Butcher
! Source
|-
|-
| Meat
| Meat
| [[Adventurer]], Creature, Denizen
| [[Adventurers]], [[Creatures]], [[Denizens]]
|-
|-
| Fish/Fish Scales
| [[Fish]]/Fish Scales
| Fish (Salmon, barracuda, etc.)
| Fish (Salmon, barracuda, etc.)
|-
|-
| Poultry
| Poultry
| Crows, hawks, blackbirds, etc.  
| [[Atavian]] denizens, crows, [[hawks]], blackbirds, etc.
|-
|-
| Wyrm Tongue
| Wyrm Tongue
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| Sharks ([[Tasur'ke]], [[Peshwar Delta]], etc.)
| Sharks ([[Tasur'ke]], [[Peshwar Delta]], etc.)
|-
|-
| Chitin
| [[Scorpions|Scorpion]] Chitin
| [[Scorpions]] ([[Mhojave Desert]])
| Scorpions ([[Mhojave Desert]])
|-
|}
|}



Latest revision as of 10:25, 2 June 2020

With the Gathering trade skill, you are able to collect a variety of raw materials to be used in the skills of inkmilling and cooking. Advanced knowledge in the skill also enables you to refine some of these materials into valuable commodities, and to butcher the various creatures of the world.

Abilities in Gathering

Clay Red clay occasionally contains flakes of gold.
Syntax: GATHER CLAY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Red clay is found in riverbeds and occasionally contains flakes of gold.
Note: {{{note}}}
Saltwater Pure essence of the ocean.
Syntax: GATHER SALTWATER [INTO <vial>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in an ocean environment you can gather a small amount of pure seawater to refine into salt. Be sure to have a container capable of holding liquids (such as a vial) in your inventory.
Note: {{{note}}}
Fruit Delicious and juicy edibles.
Syntax: GATHER FRUIT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Every time you successfully gather fruits from a jungle or garden environment, you also have a chance to gather some seeds which can be used in cooking.
Note: {{{note}}}
Grain Wheat, rice, corn, maize, barley, oats, rye...
Syntax: GATHER GRAIN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Grain grows in the various grasslands around Achaea, and may be refined into flour.
Note: {{{note}}}
Vegetables Healthy food to help you grow big and strong.
Syntax: GATHER VEGETABLES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A staple of any balanced diet, vegetables grow in gardens. When you gather them, you also have a chance to obtain some seeds which can be used in cooking.
Note: {{{note}}}
Eggs Boil 'em, fry 'em, put 'em in a souffle.
Syntax: GATHER FROM FARM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Eggs may be gathered from agrarian environments in the wilderness. When gathering, you will receive either eggs or milk.
Note: {{{note}}}
Milk It does a body good!
Syntax: GATHER FROM FARM [INTO <vial>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Milk may be gathered from agrarian environments in the wilderness, and you will need a container capable of holding liquids (such as a vial) in your inventory. When gathering, you will receive either eggs or milk.
Note: {{{note}}}
Nuts Crunchy garnishes for your meals.
Syntax: GATHER NUTS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Nuts may be gathered in the forest; while collecting these, you also have a chance to obtain seeds.
Note: {{{note}}}
Olives Versatile fruit grown in fertile soil.
Syntax: GATHER OLIVES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Olives may be gathered from valleys throughout the land, and may also be refined into oil.
Note: {{{note}}}
Sugarcane Sweet-tasting plant that rots your teeth.
Syntax: GATHER SUGARCANE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Filled with sweet syrup that can be refined into sugar, sugarcanes can be found growing in Achaea's grasslands.
Note: {{{note}}}
Lumic Blue moss growing underground.
Syntax: GATHER LUMIC
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sharing the same underground habitat of irid moss, this particular variety is used in inkmilling.
Note: {{{note}}}
Cacao Cacao pods that can be refined into chocolate.
Syntax: GATHER CACAO
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in a jungle environment, you can gather some of these rare pods that can be refined into chocolate beans for cooking.
Note: {{{note}}}
Refining Turn ordinary items into something extraordinary.
Syntax: REFINE FOR <reagent> [INTO <vial>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Certain gatherable items may be refined into more valuable commodities. Liquids will require you to have a container capable of holding liquids (such as a vial) in your inventory. See below for details.
Note: {{{note}}}
Dust Valuable diamond dust gathered underground.
Syntax: GATHER DUST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By carefully searching every inch of naturally formed underground locations, you may stumble upon a pinch of valuable diamond dust.
Note: {{{note}}}
Butchering Select the choicest cuts of meat from your prey.
Syntax: BUTCHER <corpse>
BUTCHER <fish> FOR REAGENT
BUTCHER <fish> FOR MEAT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding a butcher's knife, you can turn many animals into cuts of meat, fish, or poultry suitable for use in cooking recipes. Certain animals may yield rare reagents (below) instead of meat. See below for details.
Note: {{{note}}}

Gathering Items

Gathered Item Source Refined Item
Saltwater Ocean Salt
Sugarcane Grasslands Sugar
Grain Grasslands Flour
Seeds Garden, Forest, Jungle Spices
Nuts Forest
Fruits Garden, Jungle
Cacao Jungle Chocolate
Vegetable Garden
Olives Valley Oil
Milk Wilderness Farms
Eggs Wilderness Farms
Clay River
Gold Flakes River
Lumic Moss Natural Underground
Diamond Dust Natural Underground

Butchering Items

Gathered Item Source
Meat Adventurers, Creatures, Denizens
Fish/Fish Scales Fish (Salmon, barracuda, etc.)
Poultry Atavian denizens, crows, hawks, blackbirds, etc.
Wyrm Tongue Wyrms (Nuskuwe)
Buffalo Horn Buffalo (Sangre Plains, Dardanic Grasslands), Gour (Dakhota Hills, Tir Murann)
Shark Tooth Sharks (Tasur'ke, Peshwar Delta, etc.)
Scorpion Chitin Scorpions (Mhojave Desert)