Difference between revisions of "Weatherweaving"

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This ability is used in place of synchronisation. You may overcharge two spells, causing various effects.
This ability is used in place of synchronisation. You may overcharge two spells, causing various effects.
   
   
Lightning spells: take 15 units of arcane energy each. They deliver paralysis, and damage if paralysis is already present. They shall also temporarily extend focus mind recovery time, though this effect is short lived.
Lightning spells: take 15 units of arcane energy each. They deliver paralysis, and damage if paralysis is already present. They shall also temporarily extend focus mind recovery time, though this effect is short lived.<br/>
Wind spells: take 13 units of arcane energy each, and deliver asthma. They deliver damage if asthma is already present.
Wind spells: take 13 units of arcane energy each, and deliver asthma. They deliver damage if asthma is already present.<br/>
Water spells: they take 13 units of arcane energy each, and deliver weariness. If weariness is already present on the target, they deliver damage.
Water spells: they take 13 units of arcane energy each, and deliver weariness. If weariness is already present on the target, they deliver damage.
   
   
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