Difference between revisions of "Weatherweaving"

2,634 bytes added ,  23:10, 5 December 2015
Started adding details for the skills. More to come.
(Created page with 'The skill of '''Weatherweaving''' permits members of the Sylvan class to control the destructive capabilities of weather itself. Using the very [[elemen…')
 
(Started adding details for the skills. More to come.)
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| bgcolor=#999999 | Channel               
| bgcolor=#999999 | Channel               
| bgcolor=#999999 | Open conduits to the Elemental Realms.
| bgcolor=#999999 | Open conduits to the Elemental Realms.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            CHANNEL <AIR|WATER|EARTH>
::: CHANNELS
::: SEVER ALL|<channel>
: '''Works on/against:'''  Self
: '''Cooldown:''' 1.50 seconds of equilibruim
: '''Resouce:''' 200 mana
: '''Details:'''
Using this ability, you may open a channel to one of the three elemental realms that you have access to. Keeping these channels open has a cost in willpower. SEVER AIR/WATER/EARTH will close that channel. CHANNELS will list what channels you have open.
|-
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| bgcolor=#999999 | Windwhip             
| bgcolor=#999999 | Windwhip             
| bgcolor=#999999 | Lash them with a whip of air.
| bgcolor=#999999 | Lash them with a whip of air.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            CAST WINDWHIP AT <target>
: '''Extra Information:''' Channels: Air
: '''Works on/against:'''  Adventurers and denizens
: '''Cooldown:''' 3.90 seconds of equilibruim
: '''Resouce:''' 15 mana
: '''Details:'''
You may conjure forth a whip formed of condensed air to lash your enemies with.
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|-
| bgcolor=#999999 | Gust                 
| bgcolor=#999999 | Gust                 
| bgcolor=#999999 | Blow someone in a direction with a gust of wind.
| bgcolor=#999999 | Blow someone in a direction with a gust of wind.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:''' CAST GUST         
::: CAST GUST AT <target> <direction>
: '''Extra Information:''' Channels: Air
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 3.00 seconds of equilibruim
: '''Resouce:''' 40 mana
: '''Details:'''
By channelling the element of air, you can either blow a fog or cloud out of the room, or blow an adventurer in a particular direction.
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|-
| bgcolor=#999999 | Reflection           
| bgcolor=#999999 | Reflection           
| bgcolor=#999999 | Create a distracting illusion of yourself.
| bgcolor=#999999 | Create a distracting illusion of yourself.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:''' CAST REFLECTION AT ME/<target>
: '''Extra Information:''' Channels: Air, water
: '''Works on/against:'''  Adventurers and self
: '''Cooldown:''' 3.00 seconds of equilibruim
: '''Resouce:''' 50 mana
: '''Details:'''
By weaving together the powers of air and water, you may create a distracting reflection of yourself to absorb one hostile attack upon your person.
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|-
| bgcolor=#999999 | Fortification         
| bgcolor=#999999 | Fortification         
| bgcolor=#999999 | Protect your open channels from attack.
| bgcolor=#999999 | Protect your open channels from attack.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:''' FORTIFY <channel>
::: FORTIFY ALL
: '''Cooldown:''' 1.00 seconds of equilibruim
: '''Resouce:''' 100 mana
: '''Details:'''
Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.
If you choose to fortify all, the mana and eq costs will be the cost of fortifying a single channel multiplied by the number of channels you have open.
|-
|-
| bgcolor=#999999 | Scry                 
| bgcolor=#999999 | Scry                 
| bgcolor=#999999 | Locate another adventurer.
| bgcolor=#999999 | Locate another adventurer.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:''' CAST SCRY AT <target>
: '''Extra Information:''' Channels: Water
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.00 seconds of equilibruim
: '''Resouce:''' 30 mana
: '''Details:'''
By summoning up an image in a pool of water, you are able to scry for the location of a target.
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|-
| bgcolor=#999999 | Geyser               
| bgcolor=#999999 | Geyser               
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