Difference between revisions of "Weapons"

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The importance of '''Weapons''' depends on an [[adventurers|adventurer]]'s class. Some classes rely heavily on the use of weapons while others have built-in weapons such as a [[monk]]'s ability to use the hands as fists.
The importance of '''weapons''' depends on an [[adventurers|adventurer]]'s class. Some classes rely heavily on the use of weapons while others have "built-in" weapons such as a [[monk]]'s ability to use the hands as fists.


There are different types of weapons, each with varying statistics of damage, to-hit, and speed. Weapons are crafted by those [[class]]ed with the skill of [[forging]] with the use of various [[commodities]].  
There are many different types of weapons, each with varying statistics of damage, to-hit, and speed. Weapons are crafted by those [[class]]ed with the skill of [[forging]] with the use of various [[commodities]].  


Below is a list of some non-missile / non-archery weapons. All do cutting physical damage unless otherwise specified:
Below is a list of some non-missile / non-archery weapons. All do cutting and physical damage unless otherwise specified:


==One-handed Weapons==
==One-handed Weapons==
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;Quarterstaff : A longer club, slower, but sharpenable. (blunt damage)
;Quarterstaff : A longer club, slower, but sharpenable. (blunt damage)
;Warhammer    : A massive two-handed hammer. Slow, with good damage. (blunt damage)
;Warhammer    : A massive two-handed hammer. Slow, with good damage. (blunt damage)


In addiction to the statistics of a weapon, an [[adventurers|adventurer]]'s [[Skill Levels|skill level]] in the [[Weaponry]] skill will also have an affect.
In addiction to the statistics of a weapon, an [[adventurers|adventurer]]'s [[Skill Levels|skill level]] in the [[Weaponry]] skill will also have an affect.
[[Category:Combat]]
[[Category:Combat]]