Difference between revisions of "Vision"

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Vision is a selection of abilities all related to your perception of the world around you. A human, dwarf, Tsol'aa, etc all naturally have certain methods of perception and Vision seeks to primarily increase your visual acuity. Starting off with simple tricks of observation, Vision will eventually give you the power of far-seeing, as well as the power to examine your subconscious and profit thereby.
Vision is a selection of abilities all related to your perception of the world around you. A human, dwarf, Tsol'aa, etc all naturally have certain methods of perception and Vision seeks to primarily increase your visual acuity. Starting off with simple tricks of observation, Vision will eventually give you the power of far-seeing, as well as the power to examine your subconscious and profit thereby.


The '''Vision''' skill is a general skill and available to all [[class|classes]].
The skill of '''Vision''' is a general skill and available to all [[class|classes]].


===[[Abilities]] in Vision===
==Abilities in Vision==
{{Skill_detail
{{Skill_detail
  |skill=Look
  |skill=Look
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[[Category:Skills]][[Category:Edit needed]]
[[Category:General skills]][[Category:Edit needed]]

Revision as of 01:10, 20 June 2019

Vision is a selection of abilities all related to your perception of the world around you. A human, dwarf, Tsol'aa, etc all naturally have certain methods of perception and Vision seeks to primarily increase your visual acuity. Starting off with simple tricks of observation, Vision will eventually give you the power of far-seeing, as well as the power to examine your subconscious and profit thereby.

The skill of Vision is a general skill and available to all classes.

Abilities in Vision

Look Gain knowledge of your immediate surroundings. Lessons: 0
Syntax: LOOK/L
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A simple ability inherent in all visual beings.
Note: {{{note}}}
Glance See summarised information about your surroundings.
Syntax: GLANCE/GL/QL
GLANCE <direction>
GLANCE GROUND
GLANCE HARBOUR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 0.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A simple ability that is inherent that allows you to see the contents of your current room.

In addition, you may glance in a direction to see the contents of an adjacent room, or glance ground if you are flying or in the trees, or glance harbour if you are stood on the quarterdeck of a docked ship. It should be noted these latter uses incur a minor equilibrium cost.
Note: {{{note}}}
List Browse detailed information about items in your inventory.
Syntax: <x>LIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A series of abilities to quickly examine items in your inventory. See Lists
Note: {{{note}}}
Secrets Discover hidden exits.
Syntax: SECRETS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using your perceptive powers, you will attempt to spot hidden exits from your room. It should be noted that secret exits can be fairly difficult to spot, and that you will often fail to find an exit with this ability.
Note: {{{note}}}
Squint See extended distances in your line of sight.
Syntax: SQ[UINT] <direction> [#]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Squinting will allow you to look as far as the eye can see in a single direction, or you can specify the maximum distance in which you wish to squint.
Note: {{{note}}}
Nightsight Use infravision to see in the dark.
Syntax: NIGHTSIGHT [ON|OFF]
RELAX NIGHTSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You will gain the ability to see in normal darkness.
Note: {{{note}}}
Flyers Take notice of those in the skies.
Syntax: FLYERS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 0.25 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you use this ability while outdoors, you will gain information on those in the skies above you.
Note: {{{note}}}
Tunnelvision Focus your attention upon a single target.
Syntax: TUNNELVISION SHOW
TUNNELVISION ON [target]
TUNNELVISION OFF
TUNNELVISION ADD <option>
TUNNELVISION REMOVE <option>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Options are: DRINKING, EATING, SMOKING, APPLYING, DEFENCES, SAYS, ENTRIES, EXITS

This ability allows you to disregard much of what those around you are doing. By focusing your target upon an adventurer (with SETTARGET), you will be able to ignore certain groups of actions performed by all other individuals in your location.

If you specify a person when enabling this ability, they will be considered your target for the purposes of tunnelvision when you do not have a target set.
Note: {{{note}}}
Observe Gain information about your extended surroundings.
Syntax: OBSERVE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 1.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will perform a glance on each location adjacent to yours, in quick succession. An excellent way to ensure your surroundings are safe.
Note: {{{note}}}
Farsee Attempt to locate another adventurer from afar.
Syntax: FARSEE <target>
Required: 20 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use this ability to locate adventurers from afar.
Note: {{{note}}}
Vigilance Increase your awareness to danger.
Syntax: VIGILANCE [ON|OFF]
RELAX VIGILANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At the cost of a regular mana drain, this will increase your chances of noticing an insidious attempt to hypnotise you. Should you be the victim of a successful pickpocket attempt, you are more likely to catch the perpetrator red-handed.
Note: {{{note}}}
Treewatch Watch the forest canopies for movement.
Syntax: TREEWATCH [ON|OFF]
RELAX TREEWATCH
Required: Mana drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While this ability is active, it will, at the cost of a mana drain, alert you to movement within the trees.
Note: {{{note}}}
Deathsight Attune yourself to the Underworld.
Syntax: DEATHSIGHT
RELAX DEATHSIGHT
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will attune yourself to the realm of Death. While doing so, you will be alerted whenever anyone dies.
You can also check this history of deathsights using HISTORY DEATHSIGHT.
Note: {{{note}}}
Search Search your location for hidden beings.
Syntax: SEARCH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Force those in your location to reveal themselves if hidden.
Note: {{{note}}}
Skywatch Watch the skies for movement.
Syntax: SKYWATCH [ON|OFF]
RELAX SKYWATCH
Required: Mana drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The counterpart to Treewatch, this will alert you to movement in the skies above.
Note: {{{note}}}
Groundwatch Watch the ground for movement.
Syntax: GROUNDWATCH [ON|OFF]
RELAX GROUNDWATCH
Required: Mana drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The counterpart to Treewatch and Skywatch, this will alert you to movement on the ground below.
Note: {{{note}}}
Alertness Heightened awareness of your surroundings.
Syntax: ALERTNESS [ON|OFF]
RELAX ALERTNESS
Required: Mana drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your sense of hearing is heightened enough to allow you to detect movement in adjacent locations.
Note: {{{note}}}
Rites List what rites are active.
Syntax: RITES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to view what holy rites are active in your location.
Note: {{{note}}}
Harmonics Reveal the nature of all harmonics present.
Syntax: HARMONICS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Displays a list of all harmonics in your current location.
Note: {{{note}}}
Vibes See what vibrations are in a room.
Syntax: VIBES|VIBRATIONS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will show you what vibrations are in a room.
Note: {{{note}}}
Hypersight See the actions of magically cloaked adventurers.
Syntax: HYPERSIGHT [ON|OFF]
RELAX HYPERSIGHT
Required: Mana drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will, at the cost of a regular drain of mana, permit you to see actions normally concealed by certain abilities.
Note: {{{note}}}
Thirdeye Give yourself the power of the third eye.
Syntax: THIRDEYE
Required: 30 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful ability will allow you to see everybody on the continent's location with the WHO command. It will also reveal shrouded persons in the room with you.
Note: {{{note}}}
Tattoos Discover what tattoos are on another adventurer.
Syntax: TATTOOS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to gain certain information about the tattoos on another adventurer.
Note: {{{note}}}
Wormholes The ability to sense wormholes in your location.
Syntax: WORMHOLES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will tell you if there is a wormhole in your location and where it leads to.
Note: {{{note}}}
Mapsight Discern the coordinates of another within a subdivision.
Syntax: MAPSEE <target>
Required: 20 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use this ability to locate the map coordinates of other adventurers who are in the same subdivision as you.
Note: {{{note}}}
Contemplation Perceive the state of another's mental strength.
Syntax: CONTEMPLATE <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may see how much mana an adventurer has.
Note: {{{note}}}
Telesense Heighten your awareness to telepathic attempts.
Syntax: TELESENSE [ON|OFF]
RELAX TELESENSE
Required: Mana drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Though it drains mana, this ability will inform you when most mind lock attempts are made on you or someone in your location.
Note: {{{note}}}
Appraise View the contents of another adventurer's inventory.
Syntax: APPRAISE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may use this ability to gain information on an opponent's inventory.
Note: {{{note}}}
Compounds See what compounds are active at your location.
Syntax: COMPOUNDS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: See what formulation compounds are active at your current location.
Note: {{{note}}}
Angels Gain information on the status of a Guardian Angel.
Syntax: ANGELS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will give you information on the status of any visible Guardian Angels in your location.
Note: {{{note}}}
Entities Discover the whereabouts of any Chaos entities in the land.
Syntax: ENTITIES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Entities of the Chaos Plane cause disruptions in the relatively orderly continuum in which we live. This ability allows you to detect these disruptions and pinpoint where the Entities are.
Note: {{{note}}}
Loyals Know where all your companions are.
Syntax: LOYALS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, locate all of those denizens that are both alive and loyal to you.
Note: {{{note}}}
Recognition Recognise shouted voices.
Syntax: None (Passive)
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability works automatically. It will allow you to perceive the name of the person who is shouting.
Note: {{{note}}}
Innersight Sense your experience more accurately.
Syntax: SCORE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With Innersight, you see your level of experience to a higher degree of accuracy when reviewing your SCORE.
Note: {{{note}}}
Softfocus Allows you to see less detail.
Syntax: SOFTFOCUS [ON|OFF]
RELAX SOFTFOCUS
Required: Mana drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At a cost of a constant mana drain, you can cause your eyes to lose focus, which will result in seeing less detail. In particular, this will allow you to have a 66% chance of seeing runes on implanted totems.
Note: {{{note}}}