Difference between revisions of "User:Valaria"

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For Tekura document -
For Tekura document -


===[[:Category:Abilities|Abilities]] in Tekura===
===[[:Category:Abilities|Abilities]] in Telepathy===
{| border=0 cellpadding=2 cellspacing=2
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
| bgcolor=#cccccc | '''Description'''
|-
|-
| bgcolor=#AABBB0 | '''Horse'''
| bgcolor=#AABBB0 | '''Sense'''
| bgcolor=#AABBB0 | The most basic stance.
| bgcolor=#AABBB0 | Use your telepathic powers to seek out others.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            HRS
: '''Syntax:'''            MIND SENSE <target>


: '''Details:'''
: '''Details:'''
The most basic fighting stance, the Horse stance is an effective stance for punching.
With this ability, you are able to seek out the mind of another adventurer, gaining knowledge of
his physical location.
|-
|-
| bgcolor=#AABBB0 | '''Combo'''
| bgcolor=#AABBB0 | '''Lock'''
| bgcolor=#AABBB0 | Combo attacks together.
| bgcolor=#AABBB0 | Focus your telepathic power to lock minds with someone.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            COMBO <target> <kick|stance> [limb] <punch1> [limb] <punch2> [limb]
: '''Syntax:'''            MIND LOCK <target>


: '''Details:'''
: '''Details:'''
This ability allows you to perform tekura combos. You may choose to omit or include any of the limb
This is the ability that most of the Telepathic arts are focused around. It is the skill of
targets, but must always specify a full combo (one kick, two punches). The combo can only be
breaking down the barriers of resistance in another person and locking your mind to his. The
executed if you possess balance on both arms and legs.
adventurer must be in the same area as you, for even your powerful mind has its limits. The time it
takes to gain a mind lock can vary depending on your target. Your skill in Telepathy vs. his skill
in Philosophy and your willpower vs. his willpower are the prime factors in how long it will take
to attain the lock. A mind lock attempt can be stopped prematurely via MIND CEASE. Once you have
initiated a lock, every 15 seconds, the locked mind automatically gets a chance to break the lock.
The chance of breaking the lock is determined by a comparison of your current willpower vs. the
target's current willpower, and your Telepathy level vs. the target's Philosophy level, and various
mental defenses for both individuals. MIND STATUS will show you who your mind is locked with, as
well as any continuous abilities that are being channeled through the lock.
|-
|-
| bgcolor=#AABBB0 | '''Jab'''
| bgcolor=#AABBB0 | '''Glance'''
| bgcolor=#AABBB0 | A straight-forward punch.
| bgcolor=#AABBB0 | Look through the eyes of your subject.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            JBP <target>
: '''Syntax:'''            MIND GLANCE


: '''Details:'''
: '''Details:'''
A quick punch that will damage your opponent slightly if successful. This punch may be used with
This allows you to look through the eyes of the adventurer you have locked minds with.
the TARGET command, to attack any part of the opponent's body.
|-
|-
| bgcolor=#AABBB0 | '''Snapkick'''
| bgcolor=#AABBB0 | '''Telesense'''
| bgcolor=#AABBB0 | A straight-forward kick.
| bgcolor=#AABBB0 | Detect attempts to mind lock you or others nearby.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            SNK <target> left/right
: '''Syntax:'''            MIND TELESENSE [ON|OFF]


: '''Details:'''
: '''Details:'''
This low, and easy-to-perform kick attacks the legs of an opponent.
Due to your heightened telepathic awareness, you are able to detect attempts to lock your mind.
|-
|-
| bgcolor=#AABBB0 | '''Hook'''
| bgcolor=#AABBB0 | '''Fear'''
| bgcolor=#AABBB0 | A curving punch.
| bgcolor=#AABBB0 | Fill your target's mind with an irrational fear.(*)
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            HKP <target>
: '''Syntax:'''            MIND FEAR [target]


: '''Details:'''
: '''Details:'''
The hook punch is a punch aimed at the opponent's torso.
With this ability, you are able to throw the mind of a locked adventurer into a state of irrational
fear.
|-
|-
| bgcolor=#AABBB0 | '''Eagle'''
| bgcolor=#AABBB0 | '''Throw'''
| bgcolor=#AABBB0 | Stance of the soaring eagle.
| bgcolor=#AABBB0 | Mentally push a subject in any direction.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            EGS
: '''Syntax:'''            MIND THROW <direction>


: '''Details:'''
: '''Details:'''
A more refined stance, geared towards agility and speed.
As you learn to better control the mind of a locked adventurer, you gain some control over their
actions. This is the first of them. You are able to make the adventurer's mind try to move its body
in the direction of your choice. Due to the strain of this ability on the user, any held mindlocks
are immediately broken.
|-
|-
| bgcolor=#AABBB0 | '''Sidekick'''
| bgcolor=#AABBB0 | '''Hallucinate'''
| bgcolor=#AABBB0 | A powerful thrusting kick.
| bgcolor=#AABBB0 | Project an illusion into the mind of your subject.(*)
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            SDK <target>
: '''Syntax:'''            MIND HALLUCINATE <adventurer> <hallucination>


: '''Details:'''
: '''Details:'''
This kick drives your leg straight into an opponent's torso.
The adventurer experiences the hallucination directly in his mind. A mind lock is required if the
victim is not in the same room. Note that the name of your adventurer target is not optional. You
may embed a single new line by including the two characters "\n" as you desire. For limitations and
exclusions, please also refer to HELP ILLUSIONS.
|-
|-
| bgcolor=#AABBB0 | '''Uppercut'''
| bgcolor=#AABBB0 | '''Terror'''
| bgcolor=#AABBB0 | An upwards hooking punch.
| bgcolor=#AABBB0 | Strike utter terror into the mind of your subject.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            UCP <target>
: '''Syntax:'''            MIND TERROR


: '''Details:'''
: '''Details:'''
With the uppercut punch, you will attack your opponent's head.
You are able to throw your target into a state of pure terror - far greater than simple fear. Your
target will drop whatever he is holding and run screaming in terror.
|-
|-
| bgcolor=#AABBB0 | '''Bodyblock'''
| bgcolor=#AABBB0 | '''Confuse'''
| bgcolor=#AABBB0 | Using your body to block blows.
| bgcolor=#AABBB0 | Disrupt and confuse your subject.(*)
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            BDB
: '''Syntax:'''            MIND CONFUSE [target]


: '''Details:'''
: '''Details:'''
At the cost of a constant mana drain, this block attempts to stop or reduce physical damage aimed
By directing a powerful pulse of telepathic energy into the mind of a locked adventurer, you are
at your body. With any block, you may UNBLOCK <block> to lower it. Alternatively, you may UNBLOCK
able to short-circuit his mental processes, causing confusion in his mind.
ALL to lower all of your blocks.
|-
|-
| bgcolor=#AABBB0 | '''Palmstrike'''
| bgcolor=#AABBB0 | '''Suffuse'''
| bgcolor=#AABBB0 | Striking your opponent's nose, rendering him blind.
| bgcolor=#AABBB0 | Suffuse the mind of your subject with mental energy.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            PMP <adventurer>
: '''Syntax:'''            MIND SUFFUSE


: '''Details:'''
: '''Details:'''
Using your palm, you will smash your opponent on the bridge of his nose, causing his vision to  
Not all of the Telepathic arts are concerned with harming your target. This is one that is not.
falter temporarily.
What it does is take some of your considerable mental strength and give it to the adventurer you
have mind locked, albeit with some loss due to the energy it takes to transfer the mana over the
telepathic link.
|-
|-
| bgcolor=#AABBB0 | '''Hammerfist'''
| bgcolor=#AABBB0 | '''Drain'''
| bgcolor=#AABBB0 | A strike with your fists to the legs.
| bgcolor=#AABBB0 | Draw mana from your subject's mind into your own.(*)
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            HFP <target> left/right
: '''Syntax:'''            MIND DRAIN [target]


: '''Details:'''
: '''Details:'''
The hammerfist attack brings your fist down on an opponents leg.
Almost the reverse of Suffuse, this drains mental strength from your target and bestows it upon you.
|-
|-
| bgcolor=#AABBB0 | '''Cat'''
| bgcolor=#AABBB0 | '''Listen'''
| bgcolor=#AABBB0 | An agile, defensive stance.
| bgcolor=#AABBB0 | Listen to all that your subject hears.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            CTS
: '''Syntax:'''            MIND LISTEN


: '''Details:'''
: '''Details:'''
An extremely good defensive stance, though inferior for attack.
You are now able to direct audio sensory input to the mindlocked adventurer over the telepathic
link to you. MIND UNLISTEN will stop this ability. Note that due to the ongoing effort required to
maintain this ability, there is a constant loss of mental strength.
|-
|-
| bgcolor=#AABBB0 | '''Roundhouse'''
| bgcolor=#AABBB0 | '''Divine'''
| bgcolor=#AABBB0 | A twisting kick.
| bgcolor=#AABBB0 | Determine the health and mana levels of your subject.(*)
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            RHK <target>
: '''Syntax:'''            MIND DIVINE [target]


: '''Details:'''
: '''Details:'''
This powerful kick will strike with such precision that it will force the victim's muscles to
Having gained a certain level of competence in the art of Telepathy, you can now gain exact
become paralysed.
knowledge of the physical and mental state of an adventurer.
|-
|-
| bgcolor=#AABBB0 | '''Evade'''
| bgcolor=#AABBB0 | '''Fullsense'''
| bgcolor=#AABBB0 | A block that attempts to completely avoid attacks.
| bgcolor=#AABBB0 | Seek out all minds within your reach.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            EVB
: '''Syntax:'''            FULLSENSE


: '''Details:'''
: '''Details:'''
At the cost of a regular mana and willpower drain, this will increase your effective avoidance
By sending out an invisible telepathic web, you can detect all minds within your local area.
skill.
|-
|-
| bgcolor=#AABBB0 | '''Sweep'''
| bgcolor=#AABBB0 | '''Isolate'''
| bgcolor=#AABBB0 | Attempting to sweep your opponent off his feet.
| bgcolor=#AABBB0 | Cut remote communication off from your subject.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            SWK <adventurer>
: '''Syntax:'''            MIND ISOLATE


: '''Details:'''
: '''Details:'''
A specialized kick that attempts to sweep the legs out from under your opponent.
This will isolate a mind locked adventurer from all communication coming to him from outside his
location.
|-
|-
| bgcolor=#AABBB0 | '''Bear'''
| bgcolor=#AABBB0 | '''Disrupt'''
| bgcolor=#AABBB0 | A highly specialized stance, designed for punching.
| bgcolor=#AABBB0 | Destroy your opponent's mental equilibrium.(*)
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            BRS
: '''Syntax:'''            MIND DISRUPT [target]


: '''Details:'''
: '''Details:'''
A highly specialized stance, designed specifically for lethal punching.
With this ability, you may destroy the equilibrium of your targetted adventurer.
|-
|-
| bgcolor=#AABBB0 | '''Slam'''
| bgcolor=#AABBB0 | '''Transfer'''
| bgcolor=#AABBB0 | The first of the throws.
| bgcolor=#AABBB0 | Transfer a telepathic lock to a fellow telepath.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            SLT <adventurer>
: '''Syntax:'''            MIND TRANSFER <telepath>


: '''Details:'''
: '''Details:'''
This is a basic throw which attacks your opponent's health.
Using this ability will allow you to transfer a mind lock to another telepath. The target telepath
must be in the same area as you, for this is a delicate operation.
|-
|-
| bgcolor=#AABBB0 | '''Moonkick'''
| bgcolor=#AABBB0 | '''Impatience'''
| bgcolor=#AABBB0 | A powerful, curving kick.
| bgcolor=#AABBB0 | Inability to concentrate on focused tasks.(*)
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            MNK <target> left/right
: '''Syntax:'''            MIND IMPATIENCE [target]


: '''Details:'''
: '''Details:'''
This kick, so-called because the foot travels in the arc of a crescent moon, attacks the arms of
Causes your locked target to not be able to concentrate on focused tasks.
your opponent.
|-
|-
| bgcolor=#AABBB0 | '''Spear'''
| bgcolor=#AABBB0 | '''Epilepsy'''
| bgcolor=#AABBB0 | A jabbing punch with an outstretched hand.
| bgcolor=#AABBB0 | Throw your victim's nervous system into disarray.(*)
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            SPP <target> left/right
: '''Syntax:'''            MIND EPILEPSY [target]


: '''Details:'''
: '''Details:'''
This punch is used with a rigid hand. With your knowledge of musculature, you're able to hit just
By short-circuiting some of the nervous system of your locked adventurer, you are able to cause
the right spot in the target's arms to damage his arms.
periodic spasms in him, causing him to be unable to do many things while spasming.
|-
|-
| bgcolor=#AABBB0 | '''Rat'''
| bgcolor=#AABBB0 | '''Pacify'''
| bgcolor=#AABBB0 | A well-balanced stance.
| bgcolor=#AABBB0 | Soothe all violent thoughts from your subject's mind.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            RTS
: '''Syntax:'''            MIND PACIFY [target]


: '''Details:'''
: '''Details:'''
Delivers superior attack and defence, but for reduced damage.
By drawing a soft cloak of telepathic power over the mind of a locked adventurer, you are able to
make offensive actions abhorrent to him. This will last for a short, random amount of time, or
until an offensive act is directed at him.
|-
|-
| bgcolor=#AABBB0 | '''Thrustkick'''
| bgcolor=#AABBB0 | '''Empathy'''
| bgcolor=#AABBB0 | A kick designed to push your target away.
| bgcolor=#AABBB0 | Establishing a physical link through your telepathy.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            THK <adventurer> <direction>
: '''Syntax:'''            MIND EMPATHY


: '''Details:'''
: '''Details:'''
Using your great leg power, you will attempt to kick your opponent away in the specified direction.
This ability will channel much damage done to a locked adventurer over the telepathic link to you.
Be careful with it though, for it is possible to die if too much damage is inflicted upon you via
the telepathic link. This ability costs a regular drain of mental power.
|-
|-
| bgcolor=#AABBB0 | '''Wrench'''
| bgcolor=#AABBB0 | '''Stupidity'''
| bgcolor=#AABBB0 | A nasty throw that breaks the target's limbs.
| bgcolor=#AABBB0 | Induce idiocy in the mind of your opponent.(*)
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            WRT <adventurer>
: '''Syntax:'''            MIND STUPIDITY [target]


: '''Details:'''
: '''Details:'''
This throw attacks the target's health and breaks one of his limbs.
By casting a net of psychic energy over your opponent's mind, you will cause his mind to
occassionally misfire and do something entirely different from what was intended.
|-
|-
| bgcolor=#AABBB0 | '''Axe'''
| bgcolor=#AABBB0 | '''Command'''
| bgcolor=#AABBB0 | A slow but powerful kick.
| bgcolor=#AABBB0 | Force a subject to do your bidding.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            AXK <target>
: '''Syntax:'''            MIND COMMAND <command>


: '''Details:'''
: '''Details:'''
A powerful kick that will deal more damage to a prone opponent who suffers from damaged limbs.
You have gained sufficient knowledge of the workings of the mind to caress it into doing exactly
what you wish. Your target must be undeaf if you wish for them to hear your command.
|-
|-
| bgcolor=#AABBB0 | '''Guarding'''
| bgcolor=#AABBB0 | '''Mindcloak'''
| bgcolor=#AABBB0 | Guarding a body part and counterattacking.
| bgcolor=#AABBB0 | Stealth telepathy.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            GUARD <head/torso/left arm/right arm/left leg/right leg>
: '''Syntax:'''            MIND CLOAK [ON|OFF]


: '''Details:'''
: '''Details:'''
This ability is similar to, but an improvement on, the parrying ability that those with sufficient
This ability will allow you to, at a regular drain of mental power, attempt mind locks that will be
skill in weaponry can use. It allows you to not only guard a single location on your body against
harder to detect than normal. It will go undetected by adventurers who are using Telesense, for
attack, but counter any attacks made to there by automatically throwing your opponent from his
instance. In addition, this will make it more difficult for a locked mind to recognise and reject
mount and stunning him.
your own. Cloaking your mind comes with a heavy mental cost any time you are actively engaged in
locking another's mind.
|-
|-
| bgcolor=#AABBB0 | '''Scorpion'''
| bgcolor=#AABBB0 | '''Paralyse'''
| bgcolor=#AABBB0 | A devastatingly powerful attack stance.
| bgcolor=#AABBB0 | Exert mental power to paralyse your subject.(*)
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            SCS
: '''Syntax:'''            MIND PARALYSE [target]


: '''Details:'''
: '''Details:'''
A devastating stance when used for attack, it reduces effectiveness in defense.
This ability temporarily rewires the mind of a locked adventurer, preventing the adventurer from
moving. In effect, the adventurer is paralysed.
|-
|-
| bgcolor=#AABBB0 | '''Whirlwind'''
| bgcolor=#AABBB0 | '''Hypersense'''
| bgcolor=#AABBB0 | The most powerful kick.
| bgcolor=#AABBB0 | Hypersensitivity to telepathic activity.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            WWK <target>
: '''Syntax:'''            MIND HYPERSENSE [ON|OFF]


: '''Details:'''
: '''Details:'''
The most impressive of all kicks, this one is essentially two spinning crescent kicks aimed at the  
You are now able to cast a net of telepathic power over the local area. Like a spider at the centre
head of an unlucky opponent.
of his web, any attempts at telepathic locking within your net will vibrate the invisible strands
of mental power and alert you to the attempts.
|-
|-
| bgcolor=#AABBB0 | '''Bladehand'''
| bgcolor=#AABBB0 | '''Amnesia'''
| bgcolor=#AABBB0 | Attempting to disarm your opponent.
| bgcolor=#AABBB0 | Induce temporary forgetfulness into your subject.(*)
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            BLP <adventurer>
: '''Syntax:'''            MIND AMNESIA [target]


: '''Details:'''
: '''Details:'''
A quick punch that attempts to disarm an opponent.
A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia
in your locked adventurer. He will simply fail to execute the next action he attempts, as he will
forget what he is doing before he manages to do it.
|-
|-
| bgcolor=#AABBB0 | '''Pinch'''
| bgcolor=#AABBB0 | '''Barrier'''
| bgcolor=#AABBB0 | A special and powerful block.
| bgcolor=#AABBB0 | Throw up a telepathic barrier around your subject.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            PNB
: '''Syntax:'''            MIND BARRIER


: '''Details:'''
: '''Details:'''
A very special block which is capable of stunning your opponent if he or she is already weakened
You are now able to protect a locked adventurer against other telepathic attempts at control by
sufficiently.
wrapping your mind around his. MIND UNBARRIER will lower this protective shield. Note that while
maintaining a mind barrier, your ability to perform other telepathic feats will be limited due to
the concentration required.
|-
|-
| bgcolor=#AABBB0 | '''Backbreaker'''
| bgcolor=#AABBB0 | '''Scan'''
| bgcolor=#AABBB0 | The ultimate throw.
| bgcolor=#AABBB0 | Scan the mind of your subject.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            BBT <adventurer>
: '''Syntax:'''            MIND SCAN


: '''Details:'''
: '''Details:'''
The ultimate throw, this deals a great blow to your opponent's health.
An improvement on Divine, this will allow you to see considerably more information about the locked
adventurer.
|-
|-
| bgcolor=#AABBB0 | '''Jumpkick'''
| bgcolor=#AABBB0 | '''Deadening'''
| bgcolor=#AABBB0 | Attack someone in an adjacent room with a flying kick.
| bgcolor=#AABBB0 | Dull your opponent's mind.(*)
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            JPK <adventurer>
: '''Syntax:'''            MIND DEADENING [target]


: '''Details:'''
: '''Details:'''
With this ability, you are able to demonstrate your ability to combine style and power in a single
This ability will cause your opponent's mind to be dull. If you start a mind lock while your
move, the jump kick. Starting in an adjacent location, you will fly in, slam your outstretched foot
opponent is in this condition, your ability to lock and hold his mind will be increased.
into your unlucky victim's body, knocking him to the floor, stunning him, and doing a fair amount
of damage.
|-
|-
| bgcolor=#AABBB0 | '''Dragon'''
| bgcolor=#AABBB0 | '''Travel'''
| bgcolor=#AABBB0 | The superior state of mind.
| bgcolor=#AABBB0 | Cross great distances to your subject in a single step.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            DRS
: '''Syntax:'''            MIND TRAVEL


: '''Details:'''
: '''Details:'''
More of a state of mind than a stance, it's a powerful one.
An extremely complicated ability, this opens up a pathway between your mind and that of an
individual you have locked, allowing you to travel to your target.
|-
| bgcolor=#AABBB0 | '''Mindnet'''
| bgcolor=#AABBB0 | Cast a mental net about your surroundings.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
 
: '''Syntax:'''            MINDNET [ON|OFF]
 
: '''Details:'''
At a constant mana drain, this ability throws up a telepathic net over the local area, informing
you whenever anyone moves into or out of range of the net.
|-
| bgcolor=#AABBB0 | '''Crush'''
| bgcolor=#AABBB0 | Attack your subject with a crushing psychic attack.(*)
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
 
: '''Syntax:'''            MIND CRUSH [target]
 
: '''Details:'''
Mind crush sends a crushing wave of mental energy at the target, doing both physical and mental
damage. If this attack is being performed at a distance, line-of-sight is required.
|-
| bgcolor=#AABBB0 | '''Daze'''
| bgcolor=#AABBB0 | Render your subject extremely vulnerable to hypnosis.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
 
: '''Syntax:'''            MIND DAZE
 
: '''Details:'''
Only useful in conjunction with an adventurer skilled in Hypnosis, this will wipe out an
adventurer's ability to resist an attempt at hypnosis.
|-
| bgcolor=#AABBB0 | '''Strip'''
| bgcolor=#AABBB0 | Strip the defences from your opponent.(*)
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
 
: '''Syntax:'''            MIND STRIP [target]
 
: '''Details:'''
Your mental prowess is such that you may coax your opponent into relaxing his defences.
|-
| bgcolor=#AABBB0 | '''Sapience'''
| bgcolor=#AABBB0 | Instantly know your subject's thoughts and actions.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
 
: '''Syntax:'''            MIND SAPIENCE
 
: '''Details:'''
By essentially tapping into a locked adventurer's cortex, you are able to see anything the
adventurer does. UNWATCH to cease watching your target's actions. Note that this ability comes with
a very steep mental cost.
|-
| bgcolor=#AABBB0 | '''Clamp'''
| bgcolor=#AABBB0 | Set a telepathic mind clamp about your subject.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
 
: '''Syntax:'''            MIND CLAMP
 
: '''Details:'''
This allows you to reach out with your mind and clamp down on the locked adventurer's mind,
reducing his maximum health and mana levels by twenty percent. MIND UNCLAMP will allow you to
release this hold on your opponent's mind, returning their health and mana levels to normal.
|-
| bgcolor=#AABBB0 | '''Blackout'''
| bgcolor=#AABBB0 | Cause a short-lived, total blackout to your subject.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
 
: '''Syntax:'''            MIND BLACKOUT
 
: '''Details:'''
By sending out a blast of rawest telepathic power, you are able to, for a short period of time,  
knock out all senses of your locked target.
|-
| bgcolor=#AABBB0 | '''Scythe'''
| bgcolor=#AABBB0 | Scythe through the bond between a subject and a spirit.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
 
: '''Syntax:'''            MIND SCYTHE
 
: '''Details:'''
This ability will attempt to force a metamorphosized adventurer out of his form.
|-
| bgcolor=#AABBB0 | '''Batter'''
| bgcolor=#AABBB0 | Devastate your opponent's mind with an overwhelming attack.(*)
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
 
: '''Syntax:'''            MIND BATTER [target]
 
: '''Details:'''
This powerful telepathic attack will instantly give your unlucky target stupidity, epilepsy, and
dizziness.
|-
| bgcolor=#AABBB0 | '''Radiance'''
| bgcolor=#AABBB0 | Destroy your subject with a single blast of mental energy.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
 
: '''Syntax:'''            MIND RADIANCE
 
: '''Details:'''
The most powerful attack a telepath has, this allows you to build up an awesome amount of
telepathic power, then release it to your hapless victim, killing him instantly. It takes some time
to build up, during which you may do nothing else. Further, you may not execute this ability if
your target is in the same location as you. Your concentration will also be broken if your target
moves into your location.
|-
| bgcolor=#AABBB0 | '''Mindprints'''
| bgcolor=#AABBB0 | Take a mindprint of your subject.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
 
: '''Syntax:'''            MIND PRINT
 
: '''Details:'''
Once you have locked minds with an adventurer, you are able to gain intimate knowledge of their
mind, making it easier to gain and hold a mind lock in the future. However, due to the incredible
complexity of the mind, you may only hold five mindprints at once. MIND PRINT will take a mindprint
of the adventurer you have locked. MINDPRINTS will list whom you have mindprints of, and FORGET
will remove an adventurer from your list, allowing you to MINDPRINT a new adventurer.
|}
|}

Revision as of 23:57, 11 January 2015

For Tekura document -

Abilities in Telepathy

Ability Description
Sense Use your telepathic powers to seek out others.
Known: Yes
Syntax: MIND SENSE <target>
Details:

With this ability, you are able to seek out the mind of another adventurer, gaining knowledge of his physical location.

Lock Focus your telepathic power to lock minds with someone.
Known: Yes
Syntax: MIND LOCK <target>
Details:

This is the ability that most of the Telepathic arts are focused around. It is the skill of breaking down the barriers of resistance in another person and locking your mind to his. The adventurer must be in the same area as you, for even your powerful mind has its limits. The time it takes to gain a mind lock can vary depending on your target. Your skill in Telepathy vs. his skill in Philosophy and your willpower vs. his willpower are the prime factors in how long it will take to attain the lock. A mind lock attempt can be stopped prematurely via MIND CEASE. Once you have initiated a lock, every 15 seconds, the locked mind automatically gets a chance to break the lock. The chance of breaking the lock is determined by a comparison of your current willpower vs. the target's current willpower, and your Telepathy level vs. the target's Philosophy level, and various mental defenses for both individuals. MIND STATUS will show you who your mind is locked with, as well as any continuous abilities that are being channeled through the lock.

Glance Look through the eyes of your subject.
Known: Yes
Syntax: MIND GLANCE
Details:

This allows you to look through the eyes of the adventurer you have locked minds with.

Telesense Detect attempts to mind lock you or others nearby.
Known: Yes
Syntax: MIND TELESENSE [ON|OFF]
Details:

Due to your heightened telepathic awareness, you are able to detect attempts to lock your mind.

Fear Fill your target's mind with an irrational fear.(*)
Known: Yes
Syntax: MIND FEAR [target]
Details:

With this ability, you are able to throw the mind of a locked adventurer into a state of irrational fear.

Throw Mentally push a subject in any direction.
Known: Yes
Syntax: MIND THROW <direction>
Details:

As you learn to better control the mind of a locked adventurer, you gain some control over their actions. This is the first of them. You are able to make the adventurer's mind try to move its body in the direction of your choice. Due to the strain of this ability on the user, any held mindlocks are immediately broken.

Hallucinate Project an illusion into the mind of your subject.(*)
Known: Yes
Syntax: MIND HALLUCINATE <adventurer> <hallucination>
Details:

The adventurer experiences the hallucination directly in his mind. A mind lock is required if the victim is not in the same room. Note that the name of your adventurer target is not optional. You may embed a single new line by including the two characters "\n" as you desire. For limitations and exclusions, please also refer to HELP ILLUSIONS.

Terror Strike utter terror into the mind of your subject.
Known: Yes
Syntax: MIND TERROR
Details:

You are able to throw your target into a state of pure terror - far greater than simple fear. Your target will drop whatever he is holding and run screaming in terror.

Confuse Disrupt and confuse your subject.(*)
Known: Yes
Syntax: MIND CONFUSE [target]
Details:

By directing a powerful pulse of telepathic energy into the mind of a locked adventurer, you are able to short-circuit his mental processes, causing confusion in his mind.

Suffuse Suffuse the mind of your subject with mental energy.
Known: Yes
Syntax: MIND SUFFUSE
Details:

Not all of the Telepathic arts are concerned with harming your target. This is one that is not. What it does is take some of your considerable mental strength and give it to the adventurer you have mind locked, albeit with some loss due to the energy it takes to transfer the mana over the telepathic link.

Drain Draw mana from your subject's mind into your own.(*)
Known: Yes
Syntax: MIND DRAIN [target]
Details:

Almost the reverse of Suffuse, this drains mental strength from your target and bestows it upon you.

Listen Listen to all that your subject hears.
Known: Yes
Syntax: MIND LISTEN
Details:

You are now able to direct audio sensory input to the mindlocked adventurer over the telepathic link to you. MIND UNLISTEN will stop this ability. Note that due to the ongoing effort required to maintain this ability, there is a constant loss of mental strength.

Divine Determine the health and mana levels of your subject.(*)
Known: Yes
Syntax: MIND DIVINE [target]
Details:

Having gained a certain level of competence in the art of Telepathy, you can now gain exact knowledge of the physical and mental state of an adventurer.

Fullsense Seek out all minds within your reach.
Known: Yes
Syntax: FULLSENSE
Details:

By sending out an invisible telepathic web, you can detect all minds within your local area.

Isolate Cut remote communication off from your subject.
Known: Yes
Syntax: MIND ISOLATE
Details:

This will isolate a mind locked adventurer from all communication coming to him from outside his location.

Disrupt Destroy your opponent's mental equilibrium.(*)
Known: Yes
Syntax: MIND DISRUPT [target]
Details:

With this ability, you may destroy the equilibrium of your targetted adventurer.

Transfer Transfer a telepathic lock to a fellow telepath.
Known: Yes
Syntax: MIND TRANSFER <telepath>
Details:

Using this ability will allow you to transfer a mind lock to another telepath. The target telepath must be in the same area as you, for this is a delicate operation.

Impatience Inability to concentrate on focused tasks.(*)
Known: Yes
Syntax: MIND IMPATIENCE [target]
Details:

Causes your locked target to not be able to concentrate on focused tasks.

Epilepsy Throw your victim's nervous system into disarray.(*)
Known: Yes
Syntax: MIND EPILEPSY [target]
Details:

By short-circuiting some of the nervous system of your locked adventurer, you are able to cause periodic spasms in him, causing him to be unable to do many things while spasming.

Pacify Soothe all violent thoughts from your subject's mind.
Known: Yes
Syntax: MIND PACIFY [target]
Details:

By drawing a soft cloak of telepathic power over the mind of a locked adventurer, you are able to make offensive actions abhorrent to him. This will last for a short, random amount of time, or until an offensive act is directed at him.

Empathy Establishing a physical link through your telepathy.
Known: Yes
Syntax: MIND EMPATHY
Details:

This ability will channel much damage done to a locked adventurer over the telepathic link to you. Be careful with it though, for it is possible to die if too much damage is inflicted upon you via the telepathic link. This ability costs a regular drain of mental power.

Stupidity Induce idiocy in the mind of your opponent.(*)
Known: Yes
Syntax: MIND STUPIDITY [target]
Details:

By casting a net of psychic energy over your opponent's mind, you will cause his mind to occassionally misfire and do something entirely different from what was intended.

Command Force a subject to do your bidding.
Known: Yes
Syntax: MIND COMMAND <command>
Details:

You have gained sufficient knowledge of the workings of the mind to caress it into doing exactly what you wish. Your target must be undeaf if you wish for them to hear your command.

Mindcloak Stealth telepathy.
Known: Yes
Syntax: MIND CLOAK [ON|OFF]
Details:

This ability will allow you to, at a regular drain of mental power, attempt mind locks that will be harder to detect than normal. It will go undetected by adventurers who are using Telesense, for instance. In addition, this will make it more difficult for a locked mind to recognise and reject your own. Cloaking your mind comes with a heavy mental cost any time you are actively engaged in locking another's mind.

Paralyse Exert mental power to paralyse your subject.(*)
Known: Yes
Syntax: MIND PARALYSE [target]
Details:

This ability temporarily rewires the mind of a locked adventurer, preventing the adventurer from moving. In effect, the adventurer is paralysed.

Hypersense Hypersensitivity to telepathic activity.
Known: Yes
Syntax: MIND HYPERSENSE [ON|OFF]
Details:

You are now able to cast a net of telepathic power over the local area. Like a spider at the centre of his web, any attempts at telepathic locking within your net will vibrate the invisible strands of mental power and alert you to the attempts.

Amnesia Induce temporary forgetfulness into your subject.(*)
Known: Yes
Syntax: MIND AMNESIA [target]
Details:

A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia in your locked adventurer. He will simply fail to execute the next action he attempts, as he will forget what he is doing before he manages to do it.

Barrier Throw up a telepathic barrier around your subject.
Known: Yes
Syntax: MIND BARRIER
Details:

You are now able to protect a locked adventurer against other telepathic attempts at control by wrapping your mind around his. MIND UNBARRIER will lower this protective shield. Note that while maintaining a mind barrier, your ability to perform other telepathic feats will be limited due to the concentration required.

Scan Scan the mind of your subject.
Known: Yes
Syntax: MIND SCAN
Details:

An improvement on Divine, this will allow you to see considerably more information about the locked adventurer.

Deadening Dull your opponent's mind.(*)
Known: Yes
Syntax: MIND DEADENING [target]
Details:

This ability will cause your opponent's mind to be dull. If you start a mind lock while your opponent is in this condition, your ability to lock and hold his mind will be increased.

Travel Cross great distances to your subject in a single step.
Known: Yes
Syntax: MIND TRAVEL
Details:

An extremely complicated ability, this opens up a pathway between your mind and that of an individual you have locked, allowing you to travel to your target.

Mindnet Cast a mental net about your surroundings.
Known: Yes
Syntax: MINDNET [ON|OFF]
Details:

At a constant mana drain, this ability throws up a telepathic net over the local area, informing you whenever anyone moves into or out of range of the net.

Crush Attack your subject with a crushing psychic attack.(*)
Known: Yes
Syntax: MIND CRUSH [target]
Details:

Mind crush sends a crushing wave of mental energy at the target, doing both physical and mental damage. If this attack is being performed at a distance, line-of-sight is required.

Daze Render your subject extremely vulnerable to hypnosis.
Known: Yes
Syntax: MIND DAZE
Details:

Only useful in conjunction with an adventurer skilled in Hypnosis, this will wipe out an adventurer's ability to resist an attempt at hypnosis.

Strip Strip the defences from your opponent.(*)
Known: Yes
Syntax: MIND STRIP [target]
Details:

Your mental prowess is such that you may coax your opponent into relaxing his defences.

Sapience Instantly know your subject's thoughts and actions.
Known: Yes
Syntax: MIND SAPIENCE
Details:

By essentially tapping into a locked adventurer's cortex, you are able to see anything the adventurer does. UNWATCH to cease watching your target's actions. Note that this ability comes with a very steep mental cost.

Clamp Set a telepathic mind clamp about your subject.
Known: Yes
Syntax: MIND CLAMP
Details:

This allows you to reach out with your mind and clamp down on the locked adventurer's mind, reducing his maximum health and mana levels by twenty percent. MIND UNCLAMP will allow you to release this hold on your opponent's mind, returning their health and mana levels to normal.

Blackout Cause a short-lived, total blackout to your subject.
Known: Yes
Syntax: MIND BLACKOUT
Details:

By sending out a blast of rawest telepathic power, you are able to, for a short period of time, knock out all senses of your locked target.

Scythe Scythe through the bond between a subject and a spirit.
Known: Yes
Syntax: MIND SCYTHE
Details:

This ability will attempt to force a metamorphosized adventurer out of his form.

Batter Devastate your opponent's mind with an overwhelming attack.(*)
Known: Yes
Syntax: MIND BATTER [target]
Details:

This powerful telepathic attack will instantly give your unlucky target stupidity, epilepsy, and dizziness.

Radiance Destroy your subject with a single blast of mental energy.
Known: Yes
Syntax: MIND RADIANCE
Details:

The most powerful attack a telepath has, this allows you to build up an awesome amount of telepathic power, then release it to your hapless victim, killing him instantly. It takes some time to build up, during which you may do nothing else. Further, you may not execute this ability if your target is in the same location as you. Your concentration will also be broken if your target moves into your location.

Mindprints Take a mindprint of your subject.
Known: Yes
Syntax: MIND PRINT
Details:

Once you have locked minds with an adventurer, you are able to gain intimate knowledge of their mind, making it easier to gain and hold a mind lock in the future. However, due to the incredible complexity of the mind, you may only hold five mindprints at once. MIND PRINT will take a mindprint of the adventurer you have locked. MINDPRINTS will list whom you have mindprints of, and FORGET will remove an adventurer from your list, allowing you to MINDPRINT a new adventurer.