Difference between revisions of "User:Kunama/sandbox"

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(experimenting with colours.)
Line 28: Line 28:
greenish-coloured orb hangs from the top of the domed ceiling, providing an  
greenish-coloured orb hangs from the top of the domed ceiling, providing an  
unnerving light to the already-eerie surroundings.
unnerving light to the already-eerie surroundings.
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
|-
| bgcolor=#FFCC33 | Weathering
| bgcolor=FFCC33 | Increase your ability to weather damage.
|-
| bgcolor=FFCC33 | Vitality
| bgcolor=#FFCC33 | Call upon a rush of adrenaline to heal you.
|-
| bgcolor=#FFCC33 | Sturdiness
| bgcolor=FFCC33 | Standing firm against attempts to move you.
|-
| bgcolor=FFCC33 | Toughness
| bgcolor=#FFCC33 | Increased resistance to physical attacks.
|-
| bgcolor=#FFCC33 | Deaf
| bgcolor=FFCC33 | Blocking out sound by force of will.
|-
| bgcolor=FFCC33 | Hearing
| bgcolor=#FFCC33 | Restoring your hearing.
|-
| bgcolor=#FFCC33 | Clotting
| bgcolor=FFCC33 | Reduce the level of your bleeding.
|-
| bgcolor=FFCC33 | Regeneration
| bgcolor=#FFCC33 | Regain health through strength of mind.
|-
| bgcolor=#FFCC33 | Sight
| bgcolor=FFCC33 | Restoring your sight.
|-
| bgcolor=FFCC33 | Blind
| bgcolor=#FFCC33 | Blinding yourself to prevent optical damage.
|-
|}
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
|-
| bgcolor=#FF99FF | Impatience
| bgcolor=#FF99FF | Inability to concentrate on focused tasks.
|-
| bgcolor=FF99FF | Clumsiness
| bgcolor=FF99FF | Inability to use weaponry effectively.
|-
| bgcolor=#FF99FF | Amnesia
| bgcolor=#FF99FF | Causes the victim to forget to do his next action.
|-
| bgcolor=FF99FF | Addiction
| bgcolor=FF99FF | A terrible addiction to elixirs.
|-
| bgcolor=#FF99FF | Paranoia
| bgcolor=#FF99FF | They are out to get you, believe me.
|-
| bgcolor=FF99FF | Loneliness
| bgcolor=FF99FF | Fear of being left on your own.
|-
| bgcolor=#FF99FF | Claustrophobia
| bgcolor=#FF99FF | Fear of enclosed spaces.
|-
|}
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
|-
| bgcolor=#66FF99 | Refine
| bgcolor=#66FF99 | Refine a piece of crystal out of the Master.
|-
| bgcolor=#66FF99 | Dampen
| bgcolor=#66FF99 | Attempt to dampen a vibration, destroying it.
|-
| bgcolor=#66FF99 | Vibes
| bgcolor=#66FF99 | See what vibrations are in a room.
|-
| bgcolor=#66FF99 | Dissipate
| bgcolor=#66FF99 | Attack the mana of your enemies.
|-
| bgcolor=#66FF99 | Palpitation
| bgcolor=#66FF99 | Cause small heart attacks in your enemies.
|-
| bgcolor=#66FF99 | Heat
| bgcolor=#66FF99 | Fill a room with soothing warmth.
|-
| bgcolor=#66FF99 | Alarm
| bgcolor=#66FF99 | Be alerted to movements of your enemies.
|-
| bgcolor=#66FF99 | Tremors
| bgcolor=#66FF99 | Cause ground-shaking quakes.
|}
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
|-
| bgcolor=#3366CC | Swordplay
| bgcolor=#3366CC | Increased mastery of the shortsword
|-
| bgcolor=#77AAED | Falconry
| bgcolor=#77AAED | Begin a relationship with a falcon companion
|-
| bgcolor=#3366CC | Weathering
| bgcolor=#3366CC | Increase your ability to weather damage
|-
| bgcolor=#77AAED | Seek
| bgcolor=#77AAED | Have your falcon spy out an adventurer
|-
| bgcolor=#3366CC | Glance
| bgcolor=#3366CC | Look through the eyes of your falcon
|-
| bgcolor=#77AAED | Raze
| bgcolor=#77AAED | Shatter the magical shielding of your opponent
|-
| bgcolor=#3366CC | Block
| bgcolor=#3366CC | Use yourself as a blockade to prevent passage
|-
| bgcolor=#77AAED | Fitness
| bgcolor=#77AAED | Master your breathing
|-
| bgcolor=#3366CC | Follow
| bgcolor=#3366CC | Order your falcon to trail someone
|-
| bgcolor=#77AAED | Gripping
| bgcolor=#77AAED | Maintain a firm grip on your weapons
|}

Revision as of 16:32, 26 August 2007

Located within the Garden of the Dryads, the entrance to the Temple of Kastalia is marked by a giant water lily.

Visitors must first navigate several underwater caves before reaching the surface of a river, which flows into a lake. Mists cover the entire area, making it extremely difficult to navigate. A strong undercurrent also flows under these waters, and lost adventurers may find themselves swept out of the temple by it.



Wrogroth

An enormous creature of pale-white flesh and spines heaves and gurgles, lording over a round chamber.

Towering five metres into the air, the round blubbery form of a wrogroth spans approximately seven metres in diameter, the creature little more than a giant writhing pile of white, slimy flesh. Long spines jut out from the base of its quivering body, ends dripping a viscous black fluid that bubbles and steams as it hits the floor, eroding small pits into the ground.

The wrogroth has an air of extreme strength.

He weighs about 1250 pounds. You see nothing in it.

The lair of the wrogroth. Circular in shape, this room seems more like a dungeon than any sort of living space. The walls are bare and cold, bloody splotches covering much of their surfaces. In the centre of the chamber, a circular pattern of holes is worn into the floor, as if acid were allowed to drip onto the ground. A giant, greenish-coloured orb hangs from the top of the domed ceiling, providing an unnerving light to the already-eerie surroundings.



Ability Description
Weathering Increase your ability to weather damage.
Vitality Call upon a rush of adrenaline to heal you.
Sturdiness Standing firm against attempts to move you.
Toughness Increased resistance to physical attacks.
Deaf Blocking out sound by force of will.
Hearing Restoring your hearing.
Clotting Reduce the level of your bleeding.
Regeneration Regain health through strength of mind.
Sight Restoring your sight.
Blind Blinding yourself to prevent optical damage.
Ability Description
Impatience Inability to concentrate on focused tasks.
Clumsiness Inability to use weaponry effectively.
Amnesia Causes the victim to forget to do his next action.
Addiction A terrible addiction to elixirs.
Paranoia They are out to get you, believe me.
Loneliness Fear of being left on your own.
Claustrophobia Fear of enclosed spaces.
Ability Description
Refine Refine a piece of crystal out of the Master.
Dampen Attempt to dampen a vibration, destroying it.
Vibes See what vibrations are in a room.
Dissipate Attack the mana of your enemies.
Palpitation Cause small heart attacks in your enemies.
Heat Fill a room with soothing warmth.
Alarm Be alerted to movements of your enemies.
Tremors Cause ground-shaking quakes.
Ability Description
Swordplay Increased mastery of the shortsword
Falconry Begin a relationship with a falcon companion
Weathering Increase your ability to weather damage
Seek Have your falcon spy out an adventurer
Glance Look through the eyes of your falcon
Raze Shatter the magical shielding of your opponent
Block Use yourself as a blockade to prevent passage
Fitness Master your breathing
Follow Order your falcon to trail someone
Gripping Maintain a firm grip on your weapons