Difference between revisions of "User:Kraak"

From AchaeaWiki
Jump to navigation Jump to search
Line 41: Line 41:
knocks balance and prevents non-standard healing abilities. Can be useful if an opponent is relying on them.
knocks balance and prevents non-standard healing abilities. Can be useful if an opponent is relying on them.


''' Lasso '''
knocks balance. May be useful if an opponent is constantly flying.
''' Comet '''
stuns.
==== Unknown or not useful ====
''' Char '''
''' Flamewhip '''
''' Pyroflare '''





Revision as of 16:40, 9 December 2022

Class Summary

Fire Elemental Lord is a damage momentum class, focusing on ramping up damage through continuous, efficient offense while hindering the opponent's offense and preventing escape. Two resources, Spark and Brand, increase damage output and can be consumed for additional effects to drastically increase damage for short windows or provide instant damage.

Skills

Ignition -

Recommended Learning Order

Ignition is fully trained upon gaining the class, so there is no class skill learning order.

Stats

Fire Lord's combat damage isn't increased by any stats. Constitution will increase survivability.

Traits

Like dragons, elemental lords can't take nimble or quick-witted. Robust is useful for survivability, and Health Inspector provides additional health information during a fight, as Gauge can't be used while off-balance.

Important Equipment

Fire Lords can use the Shield of Absorption and cloth armour for Paragons. No other equipment is relevant, though mushroom sigils can be useful for escaping as Flashpoint is blocked by monolith on both ends.

Basic Combat Strategy

The basic combat plan for Fire Lord is to use Char to build up Spark and Brand, Latency to strip the Temperance defense, and flamewhip to stick sensitivity. With Temperance stripped, sensitivity stuck, and stacked Spark and Brand, you can use Explosion along with Smoulder or Nova to kill from high health ranges, often catching opponents off guard. The sections below go into detail on each of these components of the strategy.

Spark

Spark is increased by offensive abilities, and has four levels. Each level slightly increases your damage output. Spark will slowly decrease while you're not attacking Some abilities, such as Brand and Conflagrantweave, cost Spark to use and require a minimum Spark level. Most importantly, you can use Primalwill for additional effects on your standard abilities, by appending INVOKE (e.g. IGNITE CONFLAGRANTWEAVE &TAR INVOKE). Note that while Primalwill abilities cost varying amounts of Spark, you always need maximum Spark to use them. Primalwill abilities are listed below in order of importance.

Most Important, Always Useful

Conflagrantweave reduces the balance recovery after using the ability. The ability's already extremely useful hinder, and reducing the balance only makes it better for racing an opponent's momentum.

Slough makes the ability balanceless, though it still requires balance and equilibrium to use. Balanceless slough can be used immediately before another ability, allowing you to avoid locks or slow enemy affliction momentum without hindering your own momentum.

Important

Smoulder does additional damage. Primarily you use this with Explosion to get the additional damage from ablaze on the target. With full Spark and Brand, and sensitivity stuck, Explosion plus Primalwill Smoulder can kill at 60% health or more.

Situational

Blister knocks balance and prevents non-standard healing abilities. Can be useful if an opponent is relying on them.

Lasso knocks balance. May be useful if an opponent is constantly flying.

Comet stuns.

Unknown or not useful

Char Flamewhip Pyroflare



Artefacts for Fire Lord Combat

Fire Lord doesn't need any artefacts to perform in combat. Smouldering Ember, the Fire Lord damage artefact, does not increase damage against adventurers. Standard defensive artefacts like reserves and sip are useful, as is Shield of Absorption.

Fighting Against Fire Lord