Timeline: 400 AF to 499 AF

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Revision as of 08:47, 2 June 2013 by Linian (talk | contribs) (402 AF)
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401 AF:

The leader of the Ivory Mark, Makarta, called out to all telling of the betrayal of his protege, Derillin. In trying to take his master's life, Derillin had stolen a powerful blade given to Makarta by his deceased master, who happened to be Derillin's father and the former leader of the Quisalis Mark. Makarta, too weak from the poison in the attack, activated an enchantment on the blade Derillin didn't know about, revealing the young assassin's position to all, and calling for any of his allies to bring the blade back. Aztecia found him, and killed Derillin, but the young assassin cursed the blade with his last breath, and vanished. The curse rendered the weapon ineffectual for normal use, but rather than keep it, Makarta donated the blade to the Matsuhama Arena for a new game called Champions vs. Assassins, played with that very sword. Meanwhile, Derillin recovered, and opened up shop in New Thera where his father once practiced, admitting new members into the Quisalis Mark, should they be able to find him.


402 AF:

The year began with such strange occurrences. Once more, objects came to life around Sapience, but this time Chaos was not particularly the reason. Instead, a small sprite had escaped from a Queen no one had ever heard of, with a full compliment of powerful fairy dust. Wishing himself somewhere more fun, he wound up in the skies over Sapience, and hence did the dust fall over the cities, producing the odd effects of living inanimate objects once more. Fyglia, the spirte, eventually revealed that his friend the Queen of the Dryads would know how to return things back to normal, and after a trip to the fairy circle in Azdun, Delphinus solved the puzzle of how to travel to Fyglia's home of Annwyn, and with heavy heart, returned the little sprite to the Queen Rhyannon there. The knowledge of the path to Annwyn, however, remained with the adventurers of Sapience, a new realm to explore!

Sea Lion Cove is discovered as a group of adventurers attempt to help Constantine the jeweler of Tasur'ke visit an old friend named Simmons who lives in the lighthouse there.