Difference between revisions of "Tailoring"

240 bytes added ,  14:12, 1 February 2016
because clothing is warm
m
(because clothing is warm)
 
Line 1: Line 1:
'''Tailoring''' is the art of sewing. As a tradeskill, it allows [[adventurers]] to style [[cloth]] and [[leather]] [[:Category:Commodities|commodities]] into wearable clothing. Adventurers who wish to learn it must first purchase a tailoring permit from the [[Delosian Crafters Union|Crafters Union]] headquarters in [[Delos]].
'''Tailoring''' is the art of sewing. As a tradeskill, it allows [[adventurers]] to style [[cloth]] and [[leather]] [[:Category:Commodities|commodities]] into wearable clothing. While any tailor may add [[warmth]] to existing clothing, adept clothiers may create new patterns of original design and tailors transcendent in their skills may also embroider names, words, and phrases into clothing. Adventurers who wish to learn it must first purchase a tailoring permit from the [[Delosian Crafters Union|Crafters Union]] headquarters in [[Delos]].


The [[waterwalking]] [[:Category:Enchantment|enchantment]] may be added to tailored footwear, while the enchantments of [[firelash]], [[firewall]], and [[icewall]] may be augmented into tailored gloves.  
Adventurers with the [[augmentation]] trade skill may add [[waterwalking]] [[:Category:Enchantment|enchantment]] to tailored footwear, as well as [[firelash]], [[firewall]], and [[icewall]] enchantments into tailored gloves.  


A single glove pattern is also available to accommodate [[knights]] and their [[falcons]]. The falconry glove can also be made non-decay and reseting with the [[leather falconry jess]] purchasable from [[Merentesh | Merentesh's]] [[Shop of Wonders]] in [[Delos]].
A single glove pattern is also available to accommodate [[knights]] and their [[falcons]]. The falconry glove can also be made non-decay and reseting with the [[leather falconry jess]] purchasable from [[Merentesh | Merentesh's]] [[Shop of Wonders]] in [[Delos]].
1,191

edits