Difference between revisions of "Sublimation"

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added some flavour about the three schools, and re-ordered it around
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The skill of '''Sublimation''' is available to members of the [[Alchemist]] [[class]], along with [[Alchemy]] and [[Physiology]].
The first boon offered by the [[Tlalaiad|Genesis]], earned by the bravery of [[Hashan]]'s leadership in 798 AF, the oft-whispered of [[Wellspring]] beneath the city is no longer a locked and guarded secret, but remains guarded nonetheless. The Alchemists who dare to experiment with the residual power of the ancient [[Proteus|Protean]] star have cast off the limiting truths presented by the [[Cauda Pavonis]] and tread paths of study never walked before.


The first boon offered by the [[Tlalaiad|Genesis]], earned by the bravery of [[Hashan]]'s leadership in 798 AF, the oft-whispered of [[Wellspring]] beneath the city is no longer a locked and guarded secret, but remains guarded nonetheless. The Alchemists who dare to experiment with the residual power of the ancient [[Proteus|Protean]] star have cast off the limiting truths presented by the [[Cauda Pavonis]] and tread paths of study never walked before.
Sublimation is an alternative field to Formulation, practiced by those capable of drawing on Hashan's Wellspring reservoir of energy. Its arts are centered around manipulation of forces, alignment of energies, and the oft-misunderstood field of substantiation.
   
   
Students of the field of Sublimation typically work within three broad schools: Manipulation, Substantiation, and Alignment. Drawing upon the great Wellspring of energy beneath the city of Hashan to enact their workings, masters of these schools are terrible to behold.
The school of '''Manipulation''' operates upon bending fundamental forces to one's will, be those concrete forces such as gravity or the more abstract forces such as probability.
   
   
Manipulation operates upon bending fundamental forces to ones will, be those concrete forces such as gravity or the more abstract forces such as probability.
Alternatively, the school of '''Alignment''' does not waste unnecessary effort on altering their environment. Instead, their studies focus on aligning events just so as to ensure that their victory is inevitable. Though most students pride themselves on subtlety, a master of this field is far from.  
 
Alternatively, those that study under Substantiation are not content with simply altering the world around them. Indeed, they bend their attentions to a far more concerning line of study: that of imposing their own sense of reality over what already exists. To be a master of Substantiation is to see the world as it is and find it wanting.
Finally, those that study under '''Substantiation''' are not content with simply altering the world around them. Indeed, they bend their attention to a far more concerning line of study: that of imposing their own sense of reality over what already exists. To be a master of Substantiation is to see the world as it is and find it wanting.
 
Finally, the school of Alignment holds itself as the greatest of the three schools, for they do not waste unnecessary effort on altering their environment. Instead, their studies focus on aligning events just so as to ensure that their victory is inevitable. Though most students pride themselves on subtlety, a master of this field is far from. Alchemists of [[Sapience]] have diverged into two distinct paths. The traditional alchemical practice of [[Formulation]] and the field of Sublimation. You may select your field once every 24 hours to swap between the two.
Alchemists of [[Sapience]] have diverged into two distinct paths. The traditional alchemical practice of [[Formulation]] and the field of Sublimation. You may select your field once every 24 hours to swap between the two.  


The skill of '''Sublimation''' is available to members of the [[Alchemist]] [[class]], along with [[Alchemy]] and [[Physiology]]. Instead of sublimation, an Alchemist may choose the skill of [[Formulation]].


==Abilities in Sublimation==
==Abilities in Sublimation==
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  |detail=The three schools of research surrounding the application of the Wellspring are Manipulation, Substantiation, and Alignment.
  |detail=The three schools of research surrounding the application of the Wellspring are Manipulation, Substantiation, and Alignment.


Manipulation focusses upon the manipulation of fundamental and abstract
Manipulation focusses upon the manipulation of fundamental and abstract forces. While the lower feats of this school of study tend to be rather overt, the higher abstract abilities are as subtle as they are deadly.
forces. While the lower feats of this school of study tend to be rather
overt, the higher abstract abilities are as subtle as they are deadly.


Substantiation focusses upon imposing one's will upon reality, and using
Substantiation focusses upon imposing one's will upon reality, and using sufficient energy to simply make that will manifest. Though often looked down on as a rather brute force approach, the results cannot be argued with. Typically, the lower feats of this school focus upon highly defensive measures, though Master's are whispered to have learned of truely destructive applications.
sufficient energy to simply make that will manifest. Though often looked
down on as a rather brute force approach, the results cannot be argued
with. Typically, the lower feats of this school focus upon highly
defensive measures, though Master's are whispered to have learned of
truely destructive applications.


Meanwhile, the school of Alignment aims to minimise wastefulness by
Meanwhile, the school of Alignment aims to minimise wastefulness by focussing upon shifting what is already present into causing results. Extremely overt, this school of study is well equipped for causing devastation.
focussing upon shifting what is already present into causing results.
Extremely overt, this school of study is well equipped for causing
devastation.


You may only be a master, journeyman, or apprentice of one school.
You may only be a master, journeyman, or apprentice of one school. Choose wisely, as this will dictate which abilities you have available.
Choose wisely, as this will dictate which abilities you have available.
}}
}}


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  |detail=Due to long exposure, you have learned the process of tapping the Wellspring of energy which lays beneath the city of Hashan. Every so often your reserves of energy shall refill from the Wellspring passively.
  |detail=Due to long exposure, you have learned the process of tapping the Wellspring of energy which lays beneath the city of Hashan. Every so often your reserves of energy shall refill from the Wellspring passively.


You may enact the process actively yourself, though you may only do this
You may enact the process actively yourself, though you may only do this so often or risk catastrophic harm to yourself.
so often or risk catastrophic harm to yourself.
}}
}}


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* The first switch is free.
* The first switch is free.
** ADMINISTRATIVE NOTE: Sublimation is controlled by the City of Hashan.
** ADMINISTRATIVE NOTE: Sublimation is controlled by the City of Hashan.
If you are an enemy, might be an enemy, or have hostile intent against
If you are an enemy, might be an enemy, or have hostile intent against this organisation we strongly advise against selecting this as your field. They can and will remove your ability to functionally utilise this skill.
this organisation we strongly advise against selecting this as your
field. They can and will remove your ability to functionally utilise
this skill.
}}
}}


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  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=Those that have dedicated themselves to the study of the Wellspring
  |detail=Those that have dedicated themselves to the study of the Wellspring shall find that specialisation comes at a cost. With their focus upon the various schools of Sublimation, their grasp of the biological sciences falter, reducing their ability to utilise the physiology inundate ability substantially, as follows:
shall find that specialisation comes at a cost. With their focus upon
the various schools of Sublimation, their grasp of the biological
sciences falter, reducing their ability to utilise the physiology
inundate ability substantially, as follows:
* Choleric, melancholic, and sanguine's affects are halved.
* Choleric, melancholic, and sanguine's affects are halved.
* Phlegmatic will no longer give weariness at all, and the progression
* Phlegmatic will no longer give weariness at all, and the progression is changed to lethargy, anorexia, slickness at 2, 6, and 8 tempers respectively.
is changed to lethargy, anorexia, slickness at 2, 6, and 8 tempers
respectively.


However, such a loss is a minor inconvenience at best. After learning to
However, such a loss is a minor inconvenience at best. After learning to utilise residual energy in their everyday lives, Alchemists may empower their wrack and truewrack attacks to give the following passive benefits:
utilise residual energy in their everyday lives, Alchemists may empower
their wrack and truewrack attacks to give the following passive
benefits:
* Choleric: wrack and truewrack attempts will deal unblockable damage.
* Choleric: wrack and truewrack attempts will deal unblockable damage.
* Melancholic: wrack and truewrack attempts shall deal mana damage.
* Melancholic: wrack and truewrack attempts shall deal mana damage.
* Sanguine: wrack and truewrack attempts shall incur bleeding.
* Sanguine: wrack and truewrack attempts shall incur bleeding.
* Phlegmatic: a portion of current bleeding is dealt as health
* Phlegmatic: above two tempers, your truewrack attempts will no longer miss due to clumsiness. Above five tempers, your truewrack attempts will have a reduced balance cost (increasing for each stack above five).
damage(*).
 
Note that all residual effects scale to the number of tempers of the relevant humour present on the target.
 
NOTE: should your connection to the Wellspring be severed, the passive benefits will also no longer function.


Note that all residual effects scale to the number of tempers of the
relevant humour present on the target.


* If the target suffers from the corruption affliction, the damage is
dealt to mana instead.
}}
}}


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  |target=
  |target=
  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=You may overdraw from the Wellspring when carrying out an act of
  |detail=You may overdraw from the Wellspring when carrying out an act of manipulation, substantiation, or alignment. Doing so is very taxing and will cause you to be unable to tap the Wellspring for a time (passively and actively). See the relevant abilities for the effects of overdrawing in a given case.
manipulation, substantiation, or alignment. Doing so is very taxing and
will cause you to be unable to tap the Wellspring for a time (passively
and actively). See the relevant abilities for the effects of overdrawing
in a given case.


* To overdraw, append the word OVERDRAW to the end of an action. For
* To overdraw, append the word OVERDRAW to the end of an action. For instance, MANIPULATE SOLAR <target> OVERDRAW.
instance, MANIPULATE SOLAR <target> OVERDRAW.
}}
}}


==Schools in Sublimation==
==Schools in Sublimation==
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  |target=Self  
  |target=Self  
  |cooldown=5.00 seconds of balance
  |cooldown=5.00 seconds of balance
  |detail=A training exercise typically taught to those who aspire to the school
  |detail=A training exercise typically taught to those who aspire to the school of Substantiation, the student focusses upon tricking reality into acknowledging the presence of something that is not. Basic necessities may be created in this way, though they are simply pale imitations and will rapidly fade as reality reasserts itself(*).
of Substantiation, the student focusses upon tricking reality into
acknowledging the presence of something that is not. Basic necessities
may be created in this way, though they are simply pale immitations and
will rapidly fade as reality reasserts itself(*).


Given the basic nature of this exercise, overdrawing serves no purpose.
Given the basic nature of this exercise, overdrawing serves no purpose.
* These decay very quickly.
* These decay very quickly.
}}
}}
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Overdraw effect: this identity shall periodically shift.
Overdraw effect: this identity shall periodically shift.
* Similar to the chameleon tattoo.
* Similar to the chameleon tattoo.
}}
}}
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  |detail=Impose your will upon reality, causing certain forms of energy entering your location to be dispersed when focussed upon you(*).
  |detail=Impose your will upon reality, causing certain forms of energy entering your location to be dispersed when focussed upon you(*).


Valid types are cutting, blunt, fire, cold, poison, electricity,
Valid types are cutting, blunt, fire, cold, poison, electricity, psychic, or asphyxiation.
psychic, or asphyxiation.


Overdraw effect: you may specify a second type of energy to disperse,
Overdraw effect: you may specify a second type of energy to disperse, and the effect remains for longer.
and the effect remains for longer.


* You may reduce the damage taken by that type for yourself in the
* You may reduce the damage taken by that type for yourself in the location.
location.
}}
}}


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  |target=Room
  |target=Room
  |cooldown=3.00 seconds of word balance
  |cooldown=3.00 seconds of word balance
  |detail=The coming of the Morning Star was an event so catastrophic that few incidents since have come close to displaying such pure destructive
  |detail=The coming of the Morning Star was an event so catastrophic that few incidents since have come close to displaying such pure destructive power. Though a full replication would be both impossible and the height of stupidity, masters of the school of Substantiation have learned to bring but a sliver of that which was back into reality. Upon initiation, you may do nothing, and after a short delay significant damage shall be inflicted upon all in your location. A short while after that, more damage will be inflicted, and if your channeling is permitted to reach its culmination a third time. Each strike is significantly more powerful from the last and indiscriminate(*). If your working reaches its final phase, all in the area will be totally blinded by the flash for a time. This working may only be enacted by an individual every so often, and also may not be repeatedly called forth in the same location.
power. Though a full replication would be both impossible and the height of stupidity, masters of the school of Substantiation have learned to
bring but a sliver of that which was back into reality. Upon initiation, you may do nothing, and after a short delay significant damage shall be
inflicted upon all in your location. A short while after that, more damage will be inflicted, and if your channeling is permitted to reach
its culmination a third time. Each strike is significantly more powerful from the last and indiscriminate(*). If your working reaches its final phase, all in the area will be totally blinded by the flash for a time. This working may only be enacted by an individual every so often, and also may not be repeatedly called forth in the same location.


Overdraw effect: the ticks happen closer together.
Overdraw effect: the ticks happen closer together.
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  |target=Room
  |target=Room
  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=Only a true master can manipulate the abstract. Manipulating probability in a location shall create a field that, when an individual is
  |detail=Only a true master can manipulate the abstract. Manipulating probability in a location shall create a field that, when an individual is resurrected by the grace of the stars, another person in the location will have a chance to have their starburst defence stripped. Though this is relatively indiscriminate, the attunement with the Wellspring that Hashani have cultivated means their deaths shall not trigger this effect, and neither shall their starbursts be stripped.
resurrected by the grace of the stars, another person in the location will have a chance to have their starburst defence stripped. Though this
is relatively indiscriminate, the attunement with the Wellspring that Hashani have cultivated means their deaths shall not trigger this effect, and neither shall their starbursts be stripped.


This is a soft channel, requiring that you stay in the room to finalise the field's creation, but may perform actions while doing so.
This is a soft channel, requiring that you stay in the room to finalise the field's creation, but may perform actions while doing so.
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  |target=Room
  |target=Room
  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=To attempt to manipulate the fundamental laws of space and time is a formidable task indeed. Those of the school of Manipulation know well the dangers of the latter, and have mastered the former. You may twist space in a location just so, that any attempting to leave rooms adjacent to the distorted location via magical means of travel will have the potential to fail said attempts.
  |detail=To attempt to manipulate the fundamental laws of space and time is a formidable task indeed. Those of the school of Manipulation know well the dangers of the latter, and have mastered the former. You may twist space in a location just so, that any attempting to leave rooms adjacent to the distorted location via magical means of travel will have the potential to fail said attempts.


Overdraw effect: the duration of the effect is increased.
Overdraw effect: the duration of the effect is increased.
}}
}}


===Alignment===
===Alignment===
{{Skill_detail
{{Skill_detail
  |skill=Placement
  |skill=Placement
  |description=
  |description=Every step an artform.
  |lessons=
  |lessons=
  |syntax=ALIGN PLACEMENT
  |syntax=ALIGN PLACEMENT
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  |target=Room
  |target=Room
  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=Align matters just so that a flame ignites, radiating outward from you and setting all others in the location ablaze. They will also be dealt
  |detail=Align matters just so that a flame ignites, radiating outward from you and setting all others in the location ablaze. They will also be dealt damage, and this damage is increased substantially against an already ablaze target at the time of cast.
damage, and this damage is increased substantially against an already ablaze target at the time of cast.


Overdraw effect: the flames will ignite any clouds of hunger-inducing gas in the location, destroying them.
Overdraw effect: the flames will ignite any clouds of hunger-inducing gas in the location, destroying them.
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  |detail=Align the weather just so that a freak snowstorm occurs.
  |detail=Align the weather just so that a freak snowstorm occurs.


Overdraw effect: cause the sun to blaze down upon adjacent locations,
Overdraw effect: cause the sun to blaze down upon adjacent locations, boiling away unnatural waters.
boiling away unnatural waters.
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=Only a master of the school of Alignment would be so bold as to risk configuring their own nature. The flashstep allows you to align yourself
  |detail=Only a master of the school of Alignment would be so bold as to risk configuring their own nature. The flashstep allows you to align yourself so utterly with the energy of the world that for the briefest instant, you are one and the same. Transverse to any adjacent location after a short delay: only being prone after initiation will prevent your egress.
so utterly with the energy of the world that for the briefest instant, you are one and the same. Transverse to any adjacent location after a short delay: only being prone after initiation will prevent your egress.


Overdraw effect: the windup takes a second longer to complete but will not be stopped by being prone.
Overdraw effect: the windup takes a second longer to complete but will not be stopped by being prone.
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