Difference between revisions of "Spirituality"

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(Added manaleech and impatience scenarios to chasten.)
 
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  |target=Adventurers
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  |detail=The successful believer requires many methods to discourage the chaotic natures of many of Achaea's inhabitants. Chasten will allow you to disrupt an adventurer's mental processes, while focusing it upon the body will disrupt their physical processes.<p>This ability can be performed off balance if following a smite attack.</p><p>Available body afflictions: paralysis, healthleech, clumsiness, nausea, and asthma.<br>Available regular afflictions: stupidity, epilepsy, dizziness, confusion, and recklessness.</p> <p> Should your target have all of the afflictions from one pool, they will receive either manaleech (for body) or impatience (for mind). </p>
  |detail=The successful believer requires many methods to discourage the chaotic natures of many of Achaea's inhabitants. Chasten will allow you to disrupt an adventurer's mental processes, while focusing it upon the body will disrupt their physical processes.<p>This ability can be performed off balance if following a smite attack.</p><p>Available body afflictions: paralysis, healthleech, clumsiness, nausea, and asthma.<br>Available regular afflictions: epilepsy, dizziness, confusion, and recklessness.</p> <p> Should your target have all of the afflictions from one pool, they will receive either manaleech (for body) or impatience (for mind). </p>
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Latest revision as of 16:30, 14 January 2022

The abilities in Spirituality revolve around two main things: Guardian Angels and Spiritual Maces. Practitioners of Spirituality also get a guardian angel, who will stay with them forever. Generally speaking, an angel will only act in a defensive capacity, except when it involves Chaos Entities. Angels and Entities have a long-standing hatred of each other.

Spiritual maces, on the other hand, form the core of a Priest's offensive ability. By using them in different ways, the Priest gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Priest stands in Judgement of an adventurer. Failing the judgement means death. This is, of course, an ability that only the most powerful of Priests may perform.

The skill of Spirituality is available to members of the Priest class, along with Devotion and Zeal.

Abilities in Spirituality

Summon Summon your angel to your side.
Syntax: ANGEL SUMMON
ANGEL FADE
Required: 325 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: ANGEL SUMMON will call your angel to your side. When your angel has not been summoned, she will be resting invisible, though always near you. ANGEL FADE will cause your angel to fade back into obscurity.
Note: {{{note}}}
Touch Assess the power of your angel.
Syntax: ANGEL TOUCH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will be able to assess the current power of your Angel. When she runs out of power, she will be forced to disappear and regain power.
Note: {{{note}}}
Mace Summon a spiritual mace to aid you.
Syntax: SUMMON MACE
CALL MACE
SMITE <target> [CHASTEN <BODY|MIND|affliction>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 2.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using your inherent link to the spirit world, you may summon a spiritual mace, with which to smite down your enemies. Note that your spiritual mace can be used with the targeting abilities in weaponry.
Note: {{{note}}}
Shine Cause your guardian angel to radiate light.
Syntax: ANGEL SHINE [<target>]
Required: Target: 5 Angel power and 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and room
Cooldown: Roomwide: 2.00 seconds of equilibrium
Target: 1.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Upon doing this, your Angel will begin radiating light, the better to avoid fumbling about in the darkness. If you direct this ability at an adventurer, it will blind that adventurer.
Note: {{{note}}}
Call Call your mace to you when you have lost it.
Syntax: CALL MACE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through sheer willpower, you will be able to summon your mace to you if you have lost it.
Note: {{{note}}}
Aura Shield yourself with an aura of protection.
Syntax: ANGEL AURA [<target>]
Required: 10 Angel power and 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and self
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will cause your angel to raise a magical shield (like the tattoo), of whomever you choose. If you do not specify anyone, then it will raise a shield around you.
Note: {{{note}}}
Panic Ask your angel to cause terror in a chosen victim.
Syntax: ANGEL PANIC <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.40 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may command your angel to strike fear into the heart of another adventurer.
Note: {{{note}}}
Fortify Boost your angel's power with your own health.
Syntax: ANGEL FORTIFY
Required: Health
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you may replenish your angel's power at a cost of some of your health.
Note: {{{note}}}
Watch Have your angel keep watch on your enemies.
Syntax: ANGEL WATCH [ON|OFF]
Required: 10 Angel power
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you turn on this ability, your angel will begin reporting on the movements of your enemies when they are near to you.
Note: {{{note}}}
Smash Deal a crushing blow to one of your opponent's limbs.
Syntax: SMASH ARMS|LEGS <target> [CHASTEN <BODY|MIND|affliction>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to crush one of your opponents arms or legs with your mace, rendering it useless.
Note: {{{note}}}
Rest Causes your angel to conserve her power.
Syntax: ANGEL REST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.80 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Many abilities that you may use with your Angel will cause a regular drain on her power. This ability will cause your Angel to cease doing these things and rest.
Note: {{{note}}}
Drain Gain health from your angel.
Syntax: ANGEL DRAIN
Required: 527 Angel power
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your Angel stands ready to sacrifice even her very essence for your benefit. This ability will replenish some of your health at a cost to her.
Note: {{{note}}}
Heresy Summon rage at the heretics and hunt them with fervour.
Syntax: HUNT HERESY
Required: 400 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Engulf your mace in righteous flame, burning away the aura of rebounding from your foes. This is a costly ability, however, and is of limited duration.
Note: {{{note}}}
Seek Have your angel report on another person.
Syntax: ANGEL SEEK <target>
Required: 5 Angel power
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.40 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will cause your angel to report on the whereabouts of the selected adventurer, his or her health and mana levels, and who is with him or her.
Note: {{{note}}}
Mindread Your angel reports to you on local conversations.
Syntax: ANGEL MINDREAD
Required: 100 Angel power
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will cause your angel to report to you any tells that adventurers in the room with you receive.
Note: {{{note}}}
Push Make the unbelievers kneel.
Syntax: ANGEL PUSH <target>
Required: 50 Angel power and 15 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Have your angel throw a heretic to the ground.
Note: {{{note}}}
Beckon Draws in people from adjacent locations.
Syntax: ANGEL BECKON [<target>]
Required: Roomwide: 35 Angel power
Target:35 Angel power, and 30 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and room
Cooldown: Roomwide: 4.00 seconds of equilibrium
Target: 1.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will cause your angel to draw all those in adjacent locations to your location. If you target a specific adventurer (who must be in an adjacent location), then it will draw only that adventurer in. If the adventurer(s) being drawn in can't move normally, then angel beckon will do nothing.
Note: {{{note}}}
Sear Order your angel to sear an unlucky adventurer.
Syntax: ANGEL SEAR <target>
ANGEL SEAR ICEWALL <direction>
Required: 10 Angel power and 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and room
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may command your guardian angel to sear an adventurer with intense heat, causing him to burst into flames. If he is already ablaze, he shall become sensitive to pain(*). Alternatively, your angel can melt an icewall.

* This respects the deafness defence: if this is present the angel shall strip it instead.

Note: {{{note}}}
Judgement Pass a sentence of death upon the evil.
Syntax: JUDGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 5.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through supplication and prayer, you may seek judgement that an adventurer has committed a crime punishable by death, and await his sentence.

This ability takes some time to work.

Note: {{{note}}}
Strip Order your angel to strip a defence from a heretic.
Syntax: ANGEL STRIP <target>
Required: 10 Angel power and 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.80 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may order your angel to strip a defence from your opponent. It will always strip magical shields first.
Note: {{{note}}}
Ripples Your angel watches for chaos ripples.
Syntax: ANGEL RIPPLES
Required: 15 Angel power
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you will be able to see a list of all chaos entities currently on the Prime Material Plane.
Note: {{{note}}}
Ward Cause fear in most chaos entities.
Syntax: ANGEL WARD
Required: 15 Angel power
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.10 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ward will cause all Chaos Entities in the room to have to fight to maintain their composure. If they fail, they will flee in fear.
Note: {{{note}}}
Chasten Deal a mind-numbing blow to an enemy.
Syntax: CHASTEN <target> [BODY|MIND|<affliction>]
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.80 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The successful believer requires many methods to discourage the chaotic natures of many of Achaea's inhabitants. Chasten will allow you to disrupt an adventurer's mental processes, while focusing it upon the body will disrupt their physical processes.

This ability can be performed off balance if following a smite attack.

Available body afflictions: paralysis, healthleech, clumsiness, nausea, and asthma.
Available regular afflictions: epilepsy, dizziness, confusion, and recklessness.

Should your target have all of the afflictions from one pool, they will receive either manaleech (for body) or impatience (for mind).

Note: {{{note}}}
Presences Searches out all in the local area.
Syntax: ANGEL PRESENCES
Required: 50 Angel power
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will be able to gain information on the status of the other people in the same area as you.
Note: {{{note}}}
Lift Raise up your congregation.
Syntax: ANGEL LIFT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.90 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Command your angel to lift an individual into the sky if outdoors, and it shall be so.
Note: {{{note}}}
Trace Have your angel report on someone's movement.
Syntax: ANGEL TRACE <target>
ANGEL TRACE OFF
Required: 25 Angel power
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With trace, your angel will report on each movement of an adventurer, within the same continent.
Note: {{{note}}}
Sap Order your angel to sap the mental strength of an enemy.
Syntax: ANGEL SAP <target>
Required: 5 Angel power
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.75 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your angel to sap the mental strength of your target. The more afflictions your target suffers from, the more this will drain(*).

* The drain scales to the number of afflictions they are suffering from. Guilt, ablaze, spiritburn, and tenderskin increase the value by more than other afflictions, followed by mental and limb based afflictions. Inquisition increases more than anything else.

Note: {{{note}}}
Care Have your angel care for your physical well-being.
Syntax: ANGEL CARE [ON|OFF]
Required: 50 Angel power
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 1.80 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will cause your Angel to regularly heal your afflictions at a significant cost of power to her.
Note: {{{note}}}
Refuge Have your angel transport you to a place of safety.
Syntax: ANGEL REFUGE
Required: 300 Angel power
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 5.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you may order your Angel to take you to Nirvana.
Note: {{{note}}}
Empathy Have your angel heal you regularly.
Syntax: ANGEL EMPATHY
ANGEL EMPATHY OFF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, your Angel will regularly heal you if you are damaged.
Note: {{{note}}}
Power Increase your angel's power through use of mana.
Syntax: ANGEL POWER
Required: Mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: 2.75 seconds of equilibrium
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using the mental bond between you and your angel, you can devote some of your own mental energy to restore your spiritual companion's strength.
Note: {{{note}}}
Contemplate Perceive the state of another's mental strength.
Syntax: CONTEMPLATE <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may see how much mana an adventurer has.
Note: {{{note}}}
Sacrifice Full restoration of self at great cost to your angel.
Syntax: ANGEL SACRIFICE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 5.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Though it will cost her greatly, your Angel will make the massive sacrifice required to restore you fully in both mind and body.
Note: {{{note}}}
Absolve Command your angel to tear the soul from your enemy.
Syntax: ANGEL ABSOLVE <target>
Required: 50 Angel power
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.40 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this most powerful of Angelic abilities, your Angel will rip the very soul from your enemy. Be warned though, your enemy must be on less than half of his maximum mana.
Note: {{{note}}}