Difference between revisions of "Charnel"

332 bytes added ,  20:58, 26 January 2021
added crypt relocate
(added crypt relocate)
 
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  |description=Your black domain.
  |description=Your black domain.
  |lessons=
  |lessons=
  |syntax=CRYPT RAISE<br>CRYPT ENTER [crypt]<br>CRYPT EXPAND <direction><br>CRYPT COLLAPSE <direction><br>CRYPT SEAL<br>CRYPTS
  |syntax=CRYPT RAISE<br>CRYPT ENTER [crypt]<br>CRYPT EXPAND <direction><br>CRYPT COLLAPSE <direction><br>CRYPT SEAL<br>CRYPTS<br>CRYPT RELOCATE
  |required=
  |required=
  |target=
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=The domain of the accursed is both fortress and sanctum; sheltered from those that would scorn them for their vitiating state of being. All of the higher workings of Charnel require your crypt be raised and expanded; a Pariah without a crypt is no Pariah at all.<p>CRYPT RAISE: create your crypt. It will start out with one room.<br>CRYPT EXPAND <direction>: expand your crypt in a given direction. This creates a new room. Initially, these rooms will be simple passageways. Your crypt can only expand so much before it can support no further rooms, so choose your layout wisely.<br>CRYPT COLLAPSE <direction>: collapse rooms in your crypt to change the layout. You must work inwards from dead ends.<br>CRYPT ENTER: enter your crypt. This has a delay during which you may do nothing.<br>CRYPT SEAL: if would-be raiders break the seal on your crypt, this channelled action will allow you to repair the doors from just outside your crypt.<br>CRYPTS: see what other crypts are in a location.</p><p>* Note that the talon tattoo can pull anyone from a crypt.</br>
  |detail=The domain of the accursed is both fortress and sanctum; sheltered from those that would scorn them for their vitiating state of being. All of the higher workings of Charnel require your crypt be raised and expanded; a Pariah without a crypt is no Pariah at all.<p>CRYPT RAISE: create your crypt. It will start out with one room.<br>CRYPT EXPAND <direction>: expand your crypt in a given direction. This creates a new room. Initially, these rooms will be simple passageways. Your crypt can only expand so much before it can support no further rooms, so choose your layout wisely.<br>CRYPT COLLAPSE <direction>: collapse rooms in your crypt to change the layout. You must work inwards from dead ends.<br>CRYPT ENTER: enter your crypt. This has a delay during which you may do nothing.<br>CRYPT SEAL: if would-be raiders break the seal on your crypt, this channelled action will allow you to repair the doors from just outside your crypt.<br>CRYPT RELOCATE: those over level 50 may relocate their crypt to a new location. The crypt must be sealed for this to be done, it is a long channelled action, and the same restrictions as raising a crypt in the first place apply. Moving your crypt the first time is free: subsequent moves cost 50 bound credits.<br>CRYPTS: see what other crypts are in a location.</p><p>* Note that the talon tattoo can pull anyone from a crypt.</br>
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