Shaman

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This page is about the class. For the House, please see Spirit Walkers.
Shaman Official

The enigmatic ritualists called Shamans hail from the wintry northernlands of Hashan. The class was born in 288 A.F. of the modern age, when Firefox Sly opened the Shaman's Guild to the world. Drawing their strength from the darker side of mysticism, the class of Shamans is not inherently aligned with any ethos. However, they tend to draw those who embrace the secrets of the shadows more readily than the light.

Fiercely spiritual and reclusive, Shamans practice the art of Curses, through which they can hex their opponents with a number of debilitating afflictions. They are formidable foes even from afar, for they can craft Vodun dolls and manipulate others, breaking limbs, causing bleeding, paralysing, even leech experience from a distance. A Shaman is a slippery opponent in combat, and once one has gained a full likeness of you, extremely difficult to overcome.

Forsaking their ties to the earthen magics, Shamans embrace the power of Spiritlore, allowing them to seek out and bind long-lost spirits into their body. These spirits grant a multitude of new powers, as well as augment their existing abilities in Vodun and Curses.

The skills of a Shaman are Vodun, Curses, and Spiritlore. A fledgling Shaman gains Spiritlore and Curses, while Vodun is gained upon embracing class.

Abilities in Battlerage

Corruption Cause extreme pain by corrupting your opponent's flesh.
Syntax: CURSE <target> CORRUPTION
Required: 14 rage
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Works against: Denizens
Cooldown: 16.00 seconds
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Details: Curse your target with a deadly affliction powered by your rage.
Note: {{{note}}}
Korkma Bind the spirit of Korkma, the Terrifying.
Syntax: INVOKE KORKMA <target>
Required: 29 rage
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Works against: Denizens
Cooldown: 34.00 seconds
Attune Effect: {{{attune}}}
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Details: Summon Korkma, the spirit of fear incarnate, to overwhelm your opponent and send it fleeing in terror.
Gives Afflication: Fear
Note: {{{note}}}
Haemorrhage A more powerful version of the bleed curse.
Syntax: CURSE <target> HEMORRHAGE
Required: 36 rage
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Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Expend your rage to inflict a more powerful bleed curse on your target, causing it to take heavy damage for a short time as blood literally bursts from its body.
Note: {{{note}}}
Vurus Bind the spirit of Vurus, the Assassin.
Syntax: INVOKE VURUS <target>
Required: 25 rage
Channels: {{{channels}}}
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Bind the spirit of the assassin to slip behind your enemy's defences and deliver a deadly blow, doing increased damage if your target is sensitive or forgetful enough to absorb the full brunt of the blow.
Uses Afflication: Sensitivity or Amnesia
Note: {{{note}}}
Cesaret Bind the spirit of Cesaret, the Foolhardy.
Syntax: INVOKE CESARET <target>
Required: 18 rage
Channels: {{{channels}}}
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 19.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The spirit of the foolhardy will fill your target with such bravery that it will continue to attack with little regard for its own safety for several seconds.
Gives Afflication: Recklessness
Note: {{{note}}}


Related Artefacts for Shaman

Artefact Description
Obsidian skull pendant Extends number of curses swiftcurse augments by two and additional second to jinx.
Amethyst skull pendant Extends number of curses swiftcurse augments by four and additional two seconds to jinx.
Sapphire skull pendant Extends number of curses swiftcurse augments by six and additional three seconds to jinx.
Runic Gauntlet Speeds implanting and uprooting owner's totems by 50%, uprooting others' totems by 25%.
Painted lantern Makes binding spirits twice as fast.