Difference between revisions of "Sculpting"

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Send your magma outward in a cleansing eruption, purging you of impurities(*).
Send your magma outward in a cleansing eruption, purging you of impurities(*).


* Cures a random affliction, cannot be performed if afflicted with weariness..
* Cures a random affliction, cannot be performed if afflicted with weariness.
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| bgcolor=#999999 | Fissure
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Revision as of 05:35, 7 February 2018

Sculpting is a skillset available to Elemental Lords of Earth.

Abilities in Sculpting

Ability Description
Coalesce Upon the Elemental Plane of Earth.
Syntax: COALESCE
Works on/against: Self
Details:

You may cross great distances, traversing the very planes themselves to materialise upon the Elemental Plane of Earth.

Such an act takes great focus, requiring that you do nothing for several seconds while focussing on the process.

Shaping The perfect form of Garash.
Syntax:
Works on/against: Self
Details:

When caught in the throes of battle, the chosen of Garash are able to sculpt their forms to achieve even greater perfection. Doing so shall both enhance your abilities and unlock new ones, though if you slow your assault you'll soon find that your form deteriorates back to its normal state of mere superiority.

Blocking Bar an exit with your stone-forged form.
Syntax: BLOCK <direction>
UNBLOCK
Works on/against: Room
Details:

Block an exit with your stone-forged form, making it impossible for anyone to walk in that direction.

Pulverise You shall break them.
Syntax: TERRAN PULVERISE <target>
Works on/against: Adventurers and denizens
Details:

Using nothing but the power of Garash and your stone fists, beat your foe to a bloody pulp.

Crunch Shatter shields with your mighty fists.
Syntax: TERRAN CRUNCH <target>
Works on/against: Adventurers and denizens
Details:

Shatter translucent shields that your enemies would raise against you.

Extrusion From the threshold of defeat.
Syntax: TERRAN EXTRUSION
Works on/against: Self
Details:

While this ability is active, if your health falls to critical conditions the magma that makes up your superior form shall attempt to reinforce injured areas, significantly restoring your health. Note that once this happens the ability will be deactivated and it will be some time before you are able to reactivate it.

Additionally, you must be at full health to activate this ability initially.

Yield By your decree.
Syntax: YIELD
Works on/against: Room
Details:

Command the earth to yield its secrets(*).

  • an extremely fast dig command that does not require a shovel. Note that this ability will unearth adventurers no matter how deeply they have burrowed beneath the ground.
Reform Injury is fleeting.
Syntax: TERRAN REFORM
Works on/against: Self
Details:

You may draw up resources from the earth while you stand upon the ground, reforming your form if damaged and healing your health.

Quake The land shall tremble at your command.
Syntax: MANIFEST QUAKE
Works on/against: Room
Details:

To anger a servant of Garash is to anger the earth itself. At your bidding the earth shall violently quake, throwing all that stand within your location to the ground and having a chance to disrupt their balance.

If you have shaped your form more than three times, you will lose one level of shaping but this ability will not consume balance.

Tremorsense Know all that walk upon the earth.
Syntax: TERRAN TREMORSENSE [OFF]
Works on/against: Self
Details:

While you have this ability activated, you will know of any that enter your local area, providing they walk upon the ground when doing so.

Powderise Smash their bones to bloody powder.
Syntax: TERRAN POWDERISE <target> <limb>
Works on/against: Adventurers
Details:

Target the limbs of your enemies and smash them to bloody powder. The more you have shaped your body, the more damage this attack will do (both in terms of health damage and limb damage). Additionally, powderising limbs has different effects.

Head: gives a stun, which is longer the more you have shaped your form. Torso: knocks the target off balance, longer based on how much you have shaped your form. Either arm: breaks said arm. Leg: knocks your target prone.

Rockslide. Your will shall not be denied.
Syntax: MANIFEST ROCKSLIDE
Works on/against: Room
Details:

By manifesting a rockslide, you can call one down to block many of the exits in your location with rubble, making it much harder for your foes to escape your wrath.

Demolition Stone is no barrier to your kind.
Syntax: TERRAN DEMOLITION
Works on/against: Room
Details:

The fools that think to bar your path with stonewalls shall find themselves suitably chastised. By manifesting a demolition, you can destroy all stone walls in your location, though the more walls destroyed the longer the balance incurred.

Avalanch Under rock and stone.
Syntax: MANIFEST AVALANCH <target>
Extra Information: You must have shaped your form at least twice.
Works on/against: Adventurers
Details:

Call down an avalanch to batter and break your foe. If they're not prone, they will be knocked sprawling and take damage. If they are prone, they will take increased damage, any limb that isn't crippled shall be crippled, and any limb that is already crippled shall take very significant limb damage.

In addition, an avalanch striking shall immediately escalate head damage from a damaged state to a mangled state. However, note that an avalanch shall not increase your shaping progress, so must be used with caution.

Strata You will not be broken.
Syntax: TERRAN STRATA
Works on/against: Self
Details:

By forming protective strata over your person, you will take significantly less damage from cutting and blunt attacks.

Eruption Drive out impurities.
Syntax: TERRAN ERUPTION
Works on/against: Adventurers
Details:

Send your magma outward in a cleansing eruption, purging you of impurities(*).

  • Cures a random affliction, cannot be performed if afflicted with weariness.
Fissure Down into the darkness.
Syntax: MANIFEST FISSURE <target>
Works on/against: Adventurers
Details:

When an opponent is suitably unable to move(*), you may form a fissure beneath them, dropping them down into the ground(**).

  • The target must be prone with at least one broken leg for this to work.
  • > This ability may only be performed in burrowable environments, and your target will be forceably pushed back to the surface after a time (providing they do not move themselves).
Bury So that none may find their corpse.
Syntax: TERRAN BURY
Works on/against: Adventurers and Room
Details:

By sending violent tremors throughout the earth, you may damage all that are foolish enough to burrow through the ground in your presence.

Paste You are nothing if not decisive..
Syntax: TERRAN PASTE <target>
Works on/against: Adventurers
Details:

When either flying or in the trees, you may launch yourself down at one who walks upon the ground, crushing them beneath your weight. This incurs a stun and non trivial damage, and will additionally break limbs if your target is already prone.

Entomb A feast for the earth.
Syntax: TERRAN ENTOMB
Works on/against: Adventurers and room
Details:

Those that think to flee your fury through the earth are fools indeed. With this ability, you may instantly slay all those that burrow below you, providing they be at half health or less.

Juggernaut The unstoppable force.
Syntax: TERRAN JUGGERNAUT <target> <direction>
Details:

By channeling the fury of Garash, you may gather yourself and charge into a room against a target(*). You will smash through any ice or stonewalls in your path and knock over any totem the target may be propping before it can activate. The tremors of your passing shall even disrupt those totems stood by those other than your target.

In addition, the target will be knocked prone and take damage. If the target has a shield or prismatic barrier, the damage is reduced. If they do not, they are also stunned for a short time.

  • This ability has a windup time during which you may not anything. People will follow you when performing this anything. People will follow you when performing this ability.
Calcify From dust to dust.
Syntax: TERRAN CALCIFY <target> HEAD|TORSO
Works on/against: Adventurers
Details:

The dreaded power of calcification is one limited to the servants of Garash. By laying hands upon the head or torso of your enemy, you may begin the transmutation of the calcium in their bones into true stone. This will cause their head or torso to be damaged after a short time. For instance, someone with no internal damage would receive mild trauma upon calcification of the torso completing, and someone with mild trauma when it completed would receive serious internal trauma.

However, if the limb is at the maximum damage possible (mangled head or serious internal trauma), alternative effects occur.

If calcification completes against someone with a mangled head, their skull shall completely transmute to stone, killing them instantly.

Note that if you have shaped your form as much as possible, the balance on this ability is completely removed, though it will reduce your shaping by two levels on use.

Squeeze Crush the life from them.
Syntax: TERRAN SQUEEZE <target>
Works on/against: Adventurers
Details:

Take hold of your unfortunate foe and squeeze the life from them. This attack will do more damage based on how much internal trauma your target is suffering; if they have both serious internal trauma and a calcified torso, they will be slain instantly.

Titan Primordial fury.
Syntax: TERRAN TITAN
Works on/against: Adventurers and self
Details:

The ultimate gift imparted to the servants of Garash: the ability to tap into the earth and transform into a form even greater than your own. In this form you will be utterly impervious to damage, will be able to perform the paste ability while upon the ground, the juggernaut ability will have no preparation period, squeeze damage will be increased, and your stats will be significantly increased. Note, however, the gift is fleeting; it will only last a short time before dissipating and leaving you stunned.

Note that to become a titan you must have shaped your form to the maximum extent possible. This ability carries a significant cooldown when performed outside of the Elemental Plane of Earth.