Difference between revisions of "Scintillating gems"

138 bytes added ,  03:21, 20 July 2023
Adding missing gem types
(Created page with "'''Scintillating gems''' are sparkling, rose-cut artefact stones attuned to a specific environment type which, after forming and being inserted into a '''lavishly bejewell...")
 
(Adding missing gem types)
 
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'''Scintillating gems''' are sparkling, rose-cut [[artefact]] stones attuned to a specific environment type which, after forming and being inserted into a '''lavishly bejewelled sceptre''', convey tiny passive [[experience]] and [[critical hit]] bonuses to the bearer when [[hunting]] in that particular environment. The sceptre is rod gaudy enough to cause envy even in [[Prospero]], with its solid gold shaft, diamond-studded head, and silvered ferrules. Additional scintillating gems convey additional bonuses.
'''Scintillating gems''' are sparkling, rose-cut [[artefact]] stones attuned to a specific [[environment]] type which, after forming and being inserted into a '''lavishly bejewelled sceptre''', convey tiny passive [[experience]] and [[critical hit]] bonuses to the bearer when [[hunting]] in that particular environment. The rod is gaudy enough to cause envy even in [[Prospero]], with its solid gold shaft, diamond-studded head, and silvered ferrule. Additional scintillating gems convey additional bonuses.


1. The first attuned gem will form the environment sceptre with 5% xp bonus for any environment.  
:1. The first (1) attuned gem will form the environment sceptre with 5% xp bonus for any environment.  
2. The second power for any environment requires three gems total, conferring a 1% critical hit bonus in that environment.  
:2. The second power for any environment requires three (3) gems total, conferring a 1% critical hit bonus in that environment.  
3. The third power for any environment requires six gems total, conferring a 5% damage bonus to denizens in that environment and a 5% resistance to damage from denizens in that environment.
:3. The third power for any environment requires six (6) gems total, conferring a 5% damage bonus to denizens in that environment and a 5% resistance to damage from denizens in that environment.  


Sceptre syntax:
Sceptre syntax:
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* Catacombs
* Catacombs
* Constructed underground
* Constructed underground
* Desert
* Earthen
* Earthen
* Flames
* Forest
* Freshwater
* Freshwater
* Garden
* Garden
* Grassland
* Hills
* Jungle
* Lava fields
* Lava fields
* Magma Caves
* Mountains
* Mountains
* Natural underground
* Natural underground
* Ocean
* Ocean floor
* Ocean floor
* Path
* Planar highway
* Polar
* Polar
* Planar highway
* River
* Road
* Road
* Ruins
* Sewer
* Sewer
* Skies
* Skies
* Stars
* Stars
* Storm
* Swamp
* Swamp
* Trees
* Trees
* Tundra
* Urban
* Urban
* Valley
* Vessel
* Vessel
* Wastelands
* Wastelands
* Water
* Water
[[category:Promotional Artefacts]]
[[category:Promotional Artefacts]]
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