Difference between revisions of "Runelore"

10,482 bytes added ,  05:17, 13 January 2019
Updating to new template
(Updating to new template)
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  |description=Upon encountering this, an enemy's sight will be returned.
  |description=Upon encountering this, an enemy's sight will be returned.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH WUNJO ON GROUND/<totem>
  |required=
  |required=1 Red Ink
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=2.00 seconds of balance
  |detail=
  |detail=Symbol: Open Eye<br>Returns sight to an enemy who encounters it.
}}
}}


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  |description=Add an element of bleeding to your strategem.
  |description=Add an element of bleeding to your strategem.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH LAGUL ON <weapon>
  |required=
  |required=1 Purple Ink
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=4.00 seconds of balance
  |detail=
  |detail=Symbol: Dirk<br>A runeblade possessing this rune will inflict more bleeding when striking an enemy. 
}}
}}


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  |description=Damages the health of enemies.
  |description=Damages the health of enemies.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH SOWULU ON GROUND/<totem>
  |required=
  |required=1 Red Ink
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=2.00 seconds of balance
  |detail=
  |detail=Symbol: Nail<br>This will damage an opponent who sees it. It will disappear after one use, unless on a totem. It will not affect deaf people.
}}
}}


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  |description=A rune of protection from damage.
  |description=A rune of protection from damage.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH ALGIZ ON ME/<target>
  |required=
  |required=1 Green Ink
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=2.00 seconds of balance
  |detail=
  |detail=As long as it lasts, this grants a reduction by 10% of all damage types to the adventurer.
}}
}}


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  |description=A rune to call shockwaves to take your enemies off balance.
  |description=A rune to call shockwaves to take your enemies off balance.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH ISAZ ON GROUND
  |required=
  |required=1 Blue Ink, 1 Red Ink
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=4.00 seconds of balance
  |detail=
  |detail=Symbol: Flurry of Lightning Bolts<br>When sketched upon the ground, this rune calls forth a rumbling from the earth to unbalance your enemies.<br>Additionally, you will be able to enhance your abilities with an empowered weapon, allowing you to prevent enemies from fleeing your grasp. This must be used in conjunction with the engage ability in chivalry. 
}}
}}


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  |description=The symbol of the master of Runelore.
  |description=The symbol of the master of Runelore.
  |lessons=
  |lessons=
  |syntax=
  |syntax=CARVE TOTEM<br>SKETCH <rune> ON <totem> ON SLOT <1-6><br>STAND TOTEM<br>SMUDGE <totem> [SLOT 1-6]
  |required=
  |required=
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=Carve cooldown: 2.00 seconds of balance<br>Stand cooldown: 4.00 seconds of balance<br>Smudge cooldown: 4.00 seconds of balance upon initiation and completion
  |detail=
  |detail=Totems are a very powerful runelore skill. After you've carved a totem, you may sketch runes on one of 6 slots on a totem. You may then STAND TOTEM, to prop the totem up, and all enemies who enter the room will be affected by -each- rune on the totem, going from rune #1 to rune #6.<br><br>In order to carve a totem, you will require 20 wood commodities, 10 leather commodities, and 2 silver commodities.<br><br>In order to remove a rune from a totem, simply SMUDGE <totem> [SLOT 1-6] (the slot 1-6 is optional). You may also smudge runes on the ground, with SMUDGE GROUND. You may only smudge runes that were sketched by someone with equal or lesser skill in Runelore.<br><br>Runes that you may sketch on totems:<br>Kena, Fehu, Pithakhan, Ingut, Nairat, Tiwaz, Wunjo, Sowulu, Mannaz, Sleizak, Loshre
}}
}}


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  |description=This rune will heal afflictions from you at random.
  |description=This rune will heal afflictions from you at random.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH DAGAZ ON GROUND
  |required=
  |required=1 Green Ink, 1 Red Ink
  |target=
  |target=Self
  |cooldown=
  |cooldown=5.00 seconds of balance
  |detail=
  |detail=Symbol: Rising Sun<br>Use earth magic to cure you of what ails you.
}}
}}


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  |description=This rune will increase the blunt protection of armour.
  |description=This rune will increase the blunt protection of armour.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH GEBU ON <armour>
  |required=
  |required=1 Gold Ink
  |target=
  |target=
  |cooldown=
  |cooldown=4.00 seconds of balance
  |detail=
  |detail=Symbol: Shield<br>Increases the blunt protection of armour.
}}
}}


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  |description=A rune to increase the cutting protection of armour.
  |description=A rune to increase the cutting protection of armour.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH GEBO ON <armour>
  |required=
  |required=1 Gold Ink
  |target=
  |target=
  |cooldown=
  |cooldown=4.00 seconds of balance
  |detail=
  |detail=Symbol: Chain<br>Increases the cutting protection of armour.
}}
}}


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  |description=Drawing on the power of the earth, raise a stone wall.
  |description=Drawing on the power of the earth, raise a stone wall.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH GULAR ON GROUND <direction>
  |required=
  |required=1 Red Ink
  |target=
  |target=Room
  |cooldown=
  |cooldown=2.00 seconds of balance
  |detail=
  |detail=Symbol: None<br>This rune will cause a wall of stone to rise up from the ground, blocking the progress of all who would travel that way.<br><br>If a stonewall already exists in the specified direction, Gular will instead destroy it. 
}}
}}


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  |description=Summon a spiritual steed to bear you home.
  |description=Summon a spiritual steed to bear you home.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH RAIDO ON GROUND<br>SAY RIDE HOME<br>RAIDO LOCATE<br>RAIDO SEVER
  |required=
  |required=1 Green Ink
  |target=
  |target=Self
  |cooldown=
  |cooldown=10.00 seconds of balance
  |detail=
  |detail=Symbol: Horse<br>After sketching the rune upon the ground, say 'ride home' from anywhere on the continent, and be taken back to the rune, which will be destroyed.<br><br>RAIDO LOCATE will show the location of your existing raido rune, if any.<br>RAIDO SEVER will remotely smudge your existing raido rune, if any.<br><br>Note: The northern areas only accessible through the wilderness are treated as a separate continent.
}}
}}


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  |description=Call forth a spout of molten lava from the earth.
  |description=Call forth a spout of molten lava from the earth.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH THURISAZ ON GROUND FOR <target>
  |required=
  |required=1 Blue Ink, 1 Red Ink
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=3.00 seconds of balance
  |detail=
  |detail=Symbol: Volcano<br>When sketched upon the ground, this rune calls forth a spout of molten lava to injure a target. It fades shortly after use.<br><br>It will also prevent rooms that it is sketched in from being flooded for a time. 
}}
}}


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  |description=Further punish your foe.
  |description=Further punish your foe.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH LAGUA ON <weapon>
  |required=
  |required=1 Purple Ink
  |target=
  |target=
  |cooldown=
  |cooldown=4.00 seconds of balance
  |detail=
  |detail=Symbol: Large Hammer<br>When disemboweling with a runeblade possessing this rune, the damage will be magnified on those suffering internal trauma to a significant degree.<br><br>Alternatively, when sketched on an empowered blunt weapon, that weapon will occasionally inflict a numbing effect upon your opponent's arm.
}}
}}


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  |description=Call down a hailstorm around you.
  |description=Call down a hailstorm around you.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH HUGALAZ ON GROUND<br>SKETCH HUGALAZ ON <weapon>
  |required=
  |required=1 Blue Ink
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=3.00 seconds of balance
  |detail=
  |detail=Symbol: Ball of Ice<br>When sketched upon the ground, this rune brings a hailstorm down upon your enemies. It fades immediately upon use. When sketched upon a weapon, this rune provides some chance that the weapon will deliver an additional burst of hail damage when it strikes. To sketch it upon a weapon requires the weapon to be a RUNEBLADE.
}}
}}


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  |description=Sketch more than one rune on the ground.
  |description=Sketch more than one rune on the ground.
  |lessons=
  |lessons=
  |syntax=
  |syntax=None
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=
  |detail=You have mastered the ability to coordinate three separate earth magics within the same space.
}}
}}


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  |description=Suck the nourishment from your foes.
  |description=Suck the nourishment from your foes.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH NAUTHIZ ON GROUND
  |required=
  |required=1 Blue Ink, 1 Yellow Ink
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=4.00 seconds of balance
  |detail=
  |detail=This destructive rune will suck the nourishment from your enemies standing in the room.
}}
}}


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  |description=Return hearing to a victim.
  |description=Return hearing to a victim.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH MANNAZ ON GROUND/<totem>
  |required=
  |required=1 Red Ink
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=2.00 seconds of balance
  |detail=
  |detail=Symbol: Bell<br>Returns hearing to an enemy who enters and sees it. Disappears after one use unless it is on a totem.
}}
}}


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  |description=Besiege your enemies with multiple spouts of molten lava.
  |description=Besiege your enemies with multiple spouts of molten lava.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH OTHALA ON GROUND
  |required=
  |required=5 red Inks
  |target=
  |target=
  |cooldown=
  |cooldown=4.00 seconds of balance
  |detail=
  |detail=Symbol: Mountain Range<br>When sketched on the ground, this rune shall erupt three times in quick succession. Each eruption shall destroy prismatic barriers, then magical shields, or do damage if neither is present to all of your enemies in your location.
}}
}}


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  |description=Afflict a foe with the horrible voyria poison.
  |description=Afflict a foe with the horrible voyria poison.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH SLEIZAK ON GROUND/<totem>
  |required=
  |required=1 Blue Ink
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=2.00 seconds of balance
  |detail=
  |detail=Symbol: Viper<br>Will infect someone with voyria if he or she sees it upon entering a room. Disappears after one use unless it is on a totem.
}}
}}


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  |description=This rune will remove the defenses of your enemies.
  |description=This rune will remove the defenses of your enemies.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH TIWAZ ON GROUND/<totem>
  |required=
  |required=1 Blue Ink, 2 Red Inks
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=2.00 seconds of balance
  |detail=
  |detail=Symbol: Upwards-Pointing Arrow<br>Strips away a defence of any enemy who enters and sees it. It disappears after one use, unless it is on a totem.
}}
}}


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  |description=Provides health regeneration to the bearer.
  |description=Provides health regeneration to the bearer.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH BERKANA ON ME/<target>
  |required=
  |required=3 Yellow Inks
  |target=
  |target=Adventurers and self
  |cooldown=
  |cooldown=2.00 seconds of balance
  |detail=
  |detail=Symbol: Lion<br>Gives health regeneration to the bearer of the rune.
}}
}}


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  |description=A rune to entangle.
  |description=A rune to entangle.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH NAIRAT ON GROUND/<totem>/<weapon>
  |required=
  |required=1 Yellow Ink
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=2.00 seconds of balance
  |detail=
  |detail=Symbol: Butterfly<br>When sketched upon the ground or on a totem, an enemy will be entangled upon seeing this rune. It will disappear after one use unless it is on a totem.<br><br>When sketched upon a weapon, this rune causes the weapon to FREEZE its target at random. To sketch it upon a weapon requires the weapon to be a RUNEBLADE.
}}
}}


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  |description=A powerful vibration-dampening rune.
  |description=A powerful vibration-dampening rune.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH EIHWAZ ON GROUND/<weapon>
  |required=
  |required=1 Blue Ink, 1 Yellow Ink
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=4.00 seconds of balance
  |detail=
  |detail=Symbols: Yew<br>When sketched upon the ground, this rune will dampen non-protected crystalline vibrations.<br><br>When sketched upon a weapon, this rune will randomly mask the effects of venoms delivered by the weapon. To sketch it upon a weapon requires the weapon to be a RUNEBLADE.
}}
}}


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  |description=Bind your runes to your body.
  |description=Bind your runes to your body.
  |lessons=
  |lessons=
  |syntax=
  |syntax=None
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=
  |detail=You have reached a high degree of sympathy with earth magic, allowing you to bind runes to your body for longer than ever before.
}}
}}


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  |description=Increased damage to the limbs of your foe.
  |description=Increased damage to the limbs of your foe.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH LAGUZ ON <weapon>
  |required=
  |required=1 Purple Ink
  |target=
  |target=
  |cooldown=
  |cooldown=4.00 seconds of balance
  |detail=
  |detail=Symbol: Long Slim Blade<br>When sketched upon a runeblade, the weapon will deal more damage to a target's limbs.
}}
}}


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  |description=Empower armour with the strength of the earth.
  |description=Empower armour with the strength of the earth.
  |lessons=
  |lessons=
  |syntax=
  |syntax=EMPOWER <armour>
  |required=
  |required=2000 mana
  |target=
  |target=
  |cooldown=
  |cooldown=10.00 seconds of equilibrium
  |detail=
  |detail=Calling upon the powers of the earth, you are able to empower any suit of armour upon which the runes gebo and gebu have been sketched. Empowering armour will render it usable only by he who empowered it, but it will bear the defensive powers of the runes of protection for one hundred months.
}}
}}


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  |description=Runewardens may empower a weapon as a legendary runeblade.
  |description=Runewardens may empower a weapon as a legendary runeblade.
  |lessons=
  |lessons=
  |syntax=
  |syntax=EMPOWER <weapon><br>SKETCH PITHAKHAN ON <weapon><br>SKETCH NAIRAT ON <weapon><br>SKETCH EIHWAZ ON <weapon><br>SKETCH HUGALAZ ON <weapon>
  |required=
  |required=2000 mana
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=10.00 seconds of equilibrium
  |detail=
  |detail=With your expert training in Runelore, you can craft any knight's weapon into a powerful Runeblade.<br><br>First sketch Lagul, Lagua, and Laguz upon the blade. Then stand firm upon the earth and EMPOWER the blade.<br><br>Empowerment of a weapon lasts for 100 Achaean months, during which time the Lagul, Lagua, and Laguz runes will not fade. In addition, a Runeblade may have one other rune (Pithakhan, Nairat, Eihwaz, or Hugalaz only) sketched upon it, enhancing its powers even further. 
}}
}}


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  |description=Cause an opponent to become afflicted with anorexia.
  |description=Cause an opponent to become afflicted with anorexia.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SKETCH LOSHRE ON GROUND/<totem>
  |required=
  |required=1 Blue Ink
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=2.00 seconds of balance
  |detail=
  |detail=Symbol: Apple Core<br>Gives anorexia to those who see it upon entering. Disappears after one use unless it is on a totem.
}}
}}


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  |description=Create a bond between your totem and the earth.
  |description=Create a bond between your totem and the earth.
  |lessons=
  |lessons=
  |syntax=
  |syntax=IMPLANT TOTEM<br>UPROOT TOTEM<br>TUNE <totem> ENEMIES/NONALLIES  (personal totems)<br>TUNE <totem> ENEMIES/NONMEMBERS (organisational totems)
  |required=
  |required=
  |target=
  |target=Room
  |cooldown=
  |cooldown=
  |detail=
  |detail=With this ability, you may take a totem, and make it into a semi-permanent fixture, mainly for defensive purposes. Once you begin the implanting process, it will take quite a bit of time, during which you may not do anything else. Once it IS implanted, however, no one will be able to pick it up, unless he has the ability to uproot a totem, which will take even longer than implanting it.<br><br>Totems are automatically against the enemies of whatever entity owns them. When implanted, it will be tuned against your enemies. When designated, it will be tuned against the enemies of whatever the new owner happens to be (see AB RUNELORE DESIGNATE). Once claimed,         
organisationally-owned totems can be tuned against either the organisation's enemies or all but the organisation's members, and personally-owned totems can be tuned against either the owner's enemies or all but the owner's allies.<br><br>This is the only way to clear the ownership on a totem.
}}
}}


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  |description=Enable smudge reporting.
  |description=Enable smudge reporting.
  |lessons=
  |lessons=
  |syntax=
  |syntax=EMPOWER TOTEM
  |required=
  |required=1000 mana
  |target=
  |target=
  |cooldown=
  |cooldown=5.00 seconds of equilibrium
  |detail=
  |detail=With this ability, you may empower any totem to report attempts to smudge any of its runes, or to uproot the totem proper.<br><br>Empowerment has a small chance of fading every Achaean day that passes, after which it will cease reporting and must be re-empowered.
}}
}}


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  |description=Arrange clear title and ownership.
  |description=Arrange clear title and ownership.
  |lessons=
  |lessons=
  |syntax=
  |syntax=DESIGNATE <person> AS OWNER OF <totem><br>DESIGNATE ORDER OF <deity> AS OWNER OF <totem><br>DESIGNATE <organisation> AS OWNER OF <totem><br>CLAIM <totem><br>REJECT <totem>
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=3.00 seconds of balance
  |detail=
  |detail=With this ability you may designate an owner for a specific totem. Only the crafter of the totem may use this ability. The totem remains owned by the crafter until the designated owner (or a member of the designated owner organisation) CLAIMs the totem. If the totem is claimed, then the designated owner becomes the true owner. If the totem is rejected, then the crafter remains the owner. At that point the crafter may attempt another designation as desired. Houses, Cities, Orders, Oakstone, and individuals may own totems - clans may not.<br><br>When you designate a totem, its tuning is automatically set against the enemies of the new owner.
}}
}}


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