Remedies

Remedies is the skill of converting plants or minerals into curative elixirs and salves. Based on what you're making these curatives from, there are two methods for formulating them:

  • BREWING for plant-based cures
  • COMPOUNDING for mineral-based cures.

The skill of Remedies is a trade skill and available to all adventurers.

Brewing

Have the ingredients and a pot in your rift or inventory and:

BREW <# batches> <remedy> IN <pot>

You may brew multiple batches of an elixir or salve at once. Multiply the number of each ingredient by the number of batches you want up to fifty batches.

Compounding

Have the ingredients and an alembic in your rift or inventory and:

COMPOUND <# batches> <remedy> IN <alembic>

You may compound multiple batches of an elixir or salve at once. Multiply the number of each ingredient by the number of batches you want up to fifty batches.

Batches

Each batch contains 40 sips. Those who have reached the Transcendent rank and gained the Economy ability will produce 50 sips in each batch.

Pouring Remedies

To transfer remedies from your pot or alembic, simply:

POUR [# of sips] <container|fluid> IN|INTO <container|RIFT>

Abilities in Remedies

Brewing Combine herbs and other ingredients into curative elixirs and salves.
Syntax: BREW <# batches> <remedy> IN <pot>
Required:
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Details: With a pot and the proper ingredients in your rift or inventory, you may brew curative elixirs and salves.
Note: {{{note}}}
Compounding Combine minerals into curative substances.
Syntax: COMPOUND <# batches> <remedy> IN <alembic>
Required:
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Details: With an alembic and the proper minerals in your rift or inventory, you may compound curative substances.
Note: {{{note}}}
Immunity A brew to help you shrug off deadly poisons.
Syntax: BREW|COMPOUND <# batches> IMMUNITY IN <pot|alembic>
Required: 1 sac, 1 ash, 2 echinacea or 1 stannum, 1 plumbum, 2 dolomite
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Details: The immunity elixir will protect you from poisons that kill.
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Epidermal A salve to cure certain exterior afflictions.
Syntax: BREW|COMPOUND <# batches> EPIDERMAL IN <pot|alembic>
Required: 2 kuzu, 1 hawthorn, 1 bloodroot, 1 ginseng or 2 arsenic, 1 magnesium, 1 calamine, 1 ferrum
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Details: The epidermal salve is used to cure afflictions on the exterior of your body, such as deafness and blindness.
Note: {{{note}}}
Mana A brew to replenish your mental strength.
Syntax: BREW|COMPOUND <# batches> MANA IN <pot|alembic>
Required: 1 slipper, 1 bellwort, 1 hawthorn, 1 bloodroot or 1 cuprum, 1 calamine, 1 magnesium
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Details: The mana elixir will replenish your mana when sipped.
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Health A brew that will heal your wounds.
Syntax: BREW|COMPOUND <# batches> HEALTH IN <pot|alembic>
Required: 1 valerian, 1 goldenseal, 1 myrrh, 1 ginseng or 1 realgar, 1 plumbum, 1 ferrum, 1 bisemutum
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Details: The health elixir is a powerful and useful one that will replenish some of your health.
Note: {{{note}}}
Venom A brew to increase your resistance to poison damage.
Syntax: BREW|COMPOUND <# batches> VENOM IN <pot|alembic>
Required: 1 sac, 1 cohosh, 1 skullcap, 1 kelp or 2 aurum, 1 malachite, 1 calamine
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Details: The venom elixir has the power to increase your resistance to damage from poison.
Note: {{{note}}}
Frost A mixture to increase your resistance to fire.
Syntax: BREW|COMPOUND <# batches> FROST IN <pot|alembic>
Required: Ingredients: 1 kelp, 1 pear, 1 ginseng or 1 aurum, 1 ferrum, 1 calcite
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Details: This powerful elixir will help keep the body temperature down protecting you from fire.
Note: {{{note}}}
Caloric A salve to increase your resistance to the cold.
Syntax: BREW|COMPOUND <# batches> CALORIC IN <pot|alembic>
Required: 2 kuzu, 1 valerian, 2 kelp, 1 bellwort or 1 realgar, 2 aurum, 1 cuprum
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Details: The caloric salve, when applied to the body, will help protect you from intense cold.
Note: {{{note}}}
Levitation A mixture that allows you to hover.
Syntax: BREW|COMPOUND <# batches> LEVITATION IN <pot|alembic>
Required: 2 kelp, 1 pear, 1 feather or 2 aurum, 2 calcite
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Details: The levitation elixir when sipped will cause you to float a couple inches off the ground. This cushion of air will help protect you from great falls and several ground based attacks.
Note: {{{note}}}
Mending A salve to repair your broken body.
Syntax: BREW|COMPOUND <# batches> MENDING IN <pot|alembic>
Required: 1 diamond dust, 1 kelp, 1 kuzu, 2 ginger or 1 aurum, 1 arsenic, 2 antimony
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Details: The salve of mending can be used to heal minor broken limbs as well as putting your body out if you are on fire.
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Mass A salve that will greatly increase your weight.
Syntax: BREW|COMPOUND <# batches> MASS IN <pot|alembic>
Required: 1 irid, 1 bloodroot, 1 kuzu, 1 diamond dust or 2 potash, 2 magnesium
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Details: The salve of mass will cause your body to become extremely heavy making it more difficult for others to attempt to move you. The extra weight can also have adverse effects if you try running too fast.
Note: {{{note}}}
Speed An elixir to slow your perception of time.
Syntax: BREW|COMPOUND <# batches> SPEED IN <pot|alembic>
Required: 2 sidewinder skins, 1 kuzu, 1 goldenseal, 1 ginger or 1 antimony, 1 gypsum, 2 plumbum
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Details: The speed elixir can increase your ability to dodge some attacks, such as tekura and weapon attacks.
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Gold Liquid gold.
Syntax: None
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Details: When using gold sovereigns as an ingredient in your remedies, each part will require 20 gold sovereigns.
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Restoration A necessary salve for healing mutilated body parts.
Syntax: BREW|COMPOUND <# batches> RESTORATION IN <pot|alembic>
Required: 2 parts gold, 2 kuzu, 1 valerian, 1 bellwort or 1 realgar, 1 cuprum, 2 potash, 1 gypsum
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Details: A restorative salve is used to heal limbs that have been badly damaged. It may sometimes take two uses to fully heal a limb. It may be applied to any of the six body parts.
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Economy Efficient production.
Syntax: None
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Details: With efficient use of your ingredients, you are able to produce larger batches of your remedies. Each batch you produce will contain more sips.
Note: {{{note}}}