Difference between revisions of "Physiology"
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(Working though updating skills) |
(Updated all skills and transferred to new template) |
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|description=Discern the vitals of another. | |description=Discern the vitals of another. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=EVALUATE <target><br>EVALUATE <target> HUMOURS | ||
|required= | |required= | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.00 second of equilibrium | ||
|detail= | |detail=By evaluating your target, you may roughly discern his or her fluid level, humour states, health and mana.<br><br>Evaluating your target's humour states alone with EVALUATE <target> HUMOURS will not use any equilibrium. | ||
}} | }} | ||
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|description=Listen through your homunculus's ears. | |description=Listen through your homunculus's ears. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HOMUNCULUS LISTEN <ON{{!}}OFF> | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown= | |cooldown=3.00 seconds of homunculus balance | ||
|detail= | |detail=Having mastered control of your homunculus's auditory system, you may decide to listen to anything your homunculus hears. | ||
}} | }} | ||
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|description=Manipulation of two humours at once. | |description=Manipulation of two humours at once. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=None (passive) | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=You are now able to temper up to two humours on an opponent at one time. | ||
}} | }} | ||
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|description=Speak through the mouth of your homunculus. | |description=Speak through the mouth of your homunculus. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HOMUNCULUS SAY <text> | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown= | |cooldown=6.00 seconds of homunculus balance | ||
|detail= | |detail=You may use your homunculus's mouth to speak from afar. | ||
}} | }} | ||
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|description=Concurrent control over three humours. | |description=Concurrent control over three humours. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=None (passive) | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=You are now able to temper up to three humours on an opponent at one time. | ||
}} | }} | ||
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|description=Your homunculus possesses dextrous fingers. | |description=Your homunculus possesses dextrous fingers. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HOMUNCULUS INV[ENTORY]<br>HOMUNCULUS GIVE <item> TO <person><br>HOMUNCULUS GET <item><br>HOMUNCULUS DROP <item> | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown= | |cooldown=6.00 seconds of homunculus balance | ||
|detail= | |detail=With control over your homunculus's hands, you may now manipulate items from afar. All commands require your homunculus to be in the same area as yourself, with the exception of looking in its inventory.<br><br>HOMUNCULUS INV[ENTORY] will show you what your homunculus is currently holding.<br><br>HOMUNCULUS GIVE <item> TO <person> allows to your homunculus to hand an item to another. The homunculus must be in the same room, on the same elevation, as the target, and the target may not be phased or similar.<br><br>HOMUNCULUS GET <item> will pick up an item from the ground. This can only be done if your homunculus is holding fewer than five items already, and is subject to the same restrictions as picking up an item yourself.<br><br>HOMUNCULUS DROP <item> will drop an item from your homunculus's inventory into its current room. This is subject to the same restrictions as dropping items yourself. | ||
}} | }} | ||
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|description=Mastery of all four humours. | |description=Mastery of all four humours. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=None (passive) | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=You are now able to temper all four humours on an opponent at one time. | ||
}} | }} | ||
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|description=Your homunculus will prevent an enemy from escaping. | |description=Your homunculus will prevent an enemy from escaping. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=None (passive) | ||
|required= | |required= | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=Your homunculus will now attempt to block whoever it is currently attacking from leaving the room, so long as you stand beside it. | ||
}} | }} | ||
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|description=Wrack two humours simultaneously. | |description=Wrack two humours simultaneously. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=TRUEWRACK <target> <humour{{!}}affliction> <humour{{!}}affliction> | ||
|required= | |required=100 mana | ||
|target= | |target= | ||
|cooldown= | |cooldown=2.80 seconds of balance | ||
|detail= | |detail=Your skill in physiology now allows you to wrack two humours at once. If you do not specify two afflictions, random ones will be picked from the relevant humour pools.<br><br>You can find the lists of relevant afflictions under AB PHYSIOLOGY WRACK.<br>Note: Paralysis may only be delivered once the sanguine humour has been sufficiently tempered (two times). | ||
}} | }} | ||
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|description=Your homunculus's screeching will startle an enemy. | |description=Your homunculus's screeching will startle an enemy. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HOMUNCULUS SHRIEK <target> | ||
|required= | |required=500 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=12.00 seconds of homunculus balance | ||
|detail= | |detail=By controlling your homunculus's throat, you may shriek loudly at an opponent, disrupting his or her concentration. This will knock your target off focus balance or increase the timer needed to regain focus balance, as appropriate.<br><br>You must be in the same room as your homunculus to use this ability. | ||
}} | }} | ||
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|description=Attack an already imbalanced humour. | |description=Attack an already imbalanced humour. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=INUNDATE <target> <humour> | ||
|required= | |required=100 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.70 seconds of humour balance | ||
|detail= | |detail=By inundating an already tempered humour with additional fluid, you may cause an instant reaction in your opponent. This will cause all fluid to be drained from that humour. The more fluid drained, the greater the reaction.<br><br>The effects for each humour are:<br>Choleric: Health loss.<br>Melancholic: Mana loss.<br>Sanguine: Bleeding.<br>Phlegmatic: Afflict with afflictions from lethargy, anorexia, slickness and weariness. The higher the fluid level, the more afflictions will be delivered simultaneously. | ||
}} | }} | ||
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|description=Capitalise on your homunculus's alien physiology. | |description=Capitalise on your homunculus's alien physiology. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HOMUNCULUS CORRUPT <target> | ||
|required= | |required=500 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=12.00 seconds of homunculus balance | ||
|detail= | |detail=By channeling your powers of humourism through the alien body of your homunculus, you may corrupt an opponent's melancholic and sanguine humours. This has the interesting effect of causing mana loss from bleeding, and health loss from clotting. The effect will wear off after a time. | ||
}} | }} | ||
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|description=Eternal life with a brand new body. | |description=Eternal life with a brand new body. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=INCUBATE NUCLEUS<br>TRANSFUSE STATUS<br>TRANSFUSE CONSCIOUSNESS | ||
|required= | |required= | ||
|target= | |target=Self | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=While within your home city's physiology laboratory, you may INCUBATE NUCLEUS, which will then grow over time into a perfect replica of your body. This will take several days, after which you will be able to TRANSFUSE CONSCIOUSNESS should you die, moving your soul into this new body. This must be done from the same continent and plane as the laboratory. TRANSFUSE STATUS will show you the location of your incubating body, and how much more time (if any) is needed for incubation to complete. | ||
}} | }} | ||
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|description=Kill another with catastrophic organ failure. | |description=Kill another with catastrophic organ failure. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=REAVE <target> | ||
|required= | |required=250 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=12.00 seconds of humour balance | ||
|detail= | |detail=If at least two of your target's humours are tempered, you can attempt to shut down his internal organs, causing instant death. This will take some time to complete, during which you can perform no other actions. Having more humours tempered will make the process simpler, decreasing the time needed to induce arrest. | ||
}} | }} | ||
[[Category:Skills]] | [[Category:Skills]] |