Difference between revisions of "Pestilence (skill)"

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:''This article is about the Pariah skill. For the enchantment, please see [[ring of pestilence]].''
The practitioner of Pestilence is armed where ever they may walk, for their weapons are not of steel or bronze but of chitin and plague. In the darkness the chittering nightmares wait, enthralled to the will of their benefactor. When the skies turn black and the myriad eyes open, one thing can be certain: it is time to feast and there is enough for all.
The practitioner of Pestilence is armed where ever they may walk, for their weapons are not of steel or bronze but of chitin and plague. In the darkness the chittering nightmares wait, enthralled to the will of their benefactor. When the skies turn black and the myriad eyes open, one thing can be certain: it is time to feast and there is enough for all.
   
   
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  |description=You are the nightmare that crawls and flies.
  |description=You are the nightmare that crawls and flies.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SWARM ENTHRALL [type of insect]<br>SWARM BUILD <number of insect> <type of insect> [<number of insect> <type of insect> ...]<br>SWARM NAME <swarm> <new name>
SWARM SHOW <swarm><br>SWARM DISPERSE <swarm><br>SWARM RESERVES<br>SWARMS
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=While in a location that you have detected sufficient insectoid life, you may bend your arcane art to the task of bringing your soon-to-be minions under your sway.<p>SWARM ENTHRALL: bring insects under your control. If there are multiple types of insects in the location, you will need to specify which ones you wish to enthrall.<br>SWARM BUILD: break your enthralled insects up into swarms.<br>SWARM NAME: give a personalised name to a swarm, for easy reference.<br>SWARM SHOW: see details about one of your swarms.<br>SWARM DISPERSE: disperse one of your swarms back into your reserves of insects.<br>SWARM RESERVES: see your insects outside of swarms.<brSWARMS: see all of your swarms.</p>
}}
}}


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  |description=Your minions carry much.
  |description=Your minions carry much.
  |lessons=
  |lessons=
  |syntax=SWARM ENTHRALL [type of insect]<br>SWARM BUILD <number of insect> <type of insect> [<number of insect> <type of insect> ...]<br>SWARM NAME <swarm> <new name>
  |syntax=SWARM INFECT <swarm> <plague>
SWARM SHOW <swarm><br>SWARM DISPERSE <swarm><br>SWARM RESERVES<br>SWARMS
  |required=
  |required=
  |target=
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=2.00 seconds of equilibrium
  |detail=While in a location that you have detected sufficient insectoid life, you may bend your arcane art to the task of bringing your soon-to-be minions under your sway.<p>SWARM ENTHRALL: bring insects under your control. If there are multiple types of insects in the location, you will need to specify which ones you wish to enthrall.<br>SWARM BUILD: break your enthralled insects up into swarms.<br>SWARM NAME: give a personalised name to a swarm, for easy reference.<br>SWARM SHOW: see details about one of your swarms.<br>SWARM DISPERSE: disperse one of your swarms back into your reserves of insects.<br>SWARM RESERVES: see your insects outside of swarms.<brSWARMS: see all of your swarms.</p>
  |detail=Your deadly swarms bring ruin upon your enemies, but sometimes a more insidious approach is required. Each swarm can be infected with one of the deadly plagues that your arcane art may manufacture: these can then be conveyed through various methods.<p>Note that the process of infecting takes time, so preparation before battle is key.</p>
}}
}}


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  |description=Rampant from within.
  |description=Rampant from within.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SWARM INFEST <swarm>
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=Your options once one of your swarms has burrowed inside a victim are numerous. While perhaps not as viscerally satisfying as tearing your minions free, infestation is a more subtle working. Though your swarm will be expelled in the process, you can have them leave behind remnants of that plague which they carry, which will manifest at a later time(*).<p>* The plague your swarm is carrying will relapse twice at a later time, though it is not given on the process of infestation itself.</p>
}}
}}


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  |description=A bleak future awaits.
  |description=A bleak future awaits.
  |lessons=
  |lessons=
  |syntax=SWARM INFEST <swarm>
  |syntax=SWARM LATENCY <swarm>
  |required=
  |required=
  |target=
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=Your options once one of your swarms has burrowed inside a victim are numerous. While perhaps not as viscerally satisfying as tearing your minions free, infestation is a more subtle working. Though your swarm will be expelled in the process, you can have them leave behind remnants of that plague which they carry, which will manifest at a later time(*).<p>* The plague your swarm is carrying will relapse twice at a later time, though it is not given on the process of infestation itself.</p>
  |detail=Your myriad minions are undoubtedly deadly when used overtly, but there are more subtle workings you may also employ. Once the defences of your foe have been breached(*), and they are sufficiently vulnerable(**), you may utilise your minions as a vector through which to ravage your foe internally with your sorcery(***).<p>* A target who possesses three of: pyramides, flushings, rebbies, mycalium, and sandfever.<br>** You must have a swarm burrowed into your target.<br>*** Their body will be unable to process immunity elixirs for thirteen 
seconds after your arcane strike.</p>
}}
}}


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