Difference between revisions of "Pervasion"

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: '''Details:'''
: '''Details:'''
Violently roil the fluid within the stomach of your enemy, making them nauseous. If they are already nauseous, continued use of this ability shall cause them to become clumsy due to their infirmity.
Violently roil the fluid within the stomach of your enemy, making them nauseous. If they are already nauseous, continued use of this ability
shall cause them to be unable to focus(*).
 
* Knocks off focus balance. If the target is already off of focus balance, said balance is extended.
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| bgcolor=#999999 | Lifestream
| bgcolor=#999999 | Lifestream
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: '''Details:'''
: '''Details:'''
Thin your enemy's blood, making it flow more freely(*). If their blood is already thinned, blood shall begin to flow from their pores instead(**).
Thin your enemy's blood, making it flow more freely(1). If their blood is already thinned, blood shall begin to flow from their pores instead(2).
* Gives haemophilia. ** Gives 200 bleeding.
 
1. Gives haemophilia.  
 
2. Gives 200 bleeding.
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| bgcolor=#999999 | Drench
| bgcolor=#999999 | Drench
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* Abilities that can be fluxed are: choke, drench, perspire, thin, roil, parch, wreck, latch, coldfate, torrent, blade, and downpour.
* Abilities that can be fluxed are: choke, drench, perspire, thin, roil, parch, wreck, latch, coldfate, torrent, blade, and downpour.


*> See the individual ability files for more specifics on a per ability basis.
* See the individual ability files for more specifics on a per ability basis.
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| bgcolor=#999999 | Parch
| bgcolor=#999999 | Parch
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If a location is flooded, you may cause the water level to rapidly rise, making it far easier for you to enact a final end for your foes(*).
If a location is flooded, you may cause the water level to rapidly rise, making it far easier for you to enact a final end for your foes(*).
* See PERVASION DROWN.
* See PERVASION DROWN.
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| bgcolor=#999999 | Wreck
| bgcolor=#999999 | They shall break upon the rocks.
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| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            MANIFEST WRECK <target>
: '''Works on/against:'''  Adventurers
: '''Details:'''
Summon forth a vortex of water to dash a foe against the ground. They must be prone or paralysed for this to be possible, otherwise they shall evade the water's clutches.
A target that is struck with this ability shall receive stupidity and recklessness. If they have either affliction prior to this, they shall also take damage(*).
* the damage is significantly reduced if the target is not both prone and paralysed.
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| bgcolor=#999999 | Wreck
| bgcolor=#999999 | Wreck
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* Requires the target be prone.
* Requires the target be prone.
*> If the target has weariness.
* If the target has weariness.
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| bgcolor=#999999 | Bloodbend
| bgcolor=#999999 | Bloodbend
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* This does not work against fellow Elemental Lords of Water.
* This does not work against fellow Elemental Lords of Water.


*> They must be bleeding for 250 health or more.
* They must be bleeding for 250 health or more.
|-
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| bgcolor=#999999 | Resurgence
| bgcolor=#999999 | Resurgence
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* See PERVASION RISE.
* See PERVASION RISE.


*> If the target has both, it will be faster still
* If the target has both, it will be faster still
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| bgcolor=#999999 | Tsunami
| bgcolor=#999999 | Tsunami
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* This requires 200 bleeding or more. All afflictions must be given by you and one of your four requirements must be the bleeding for the strongest form of this ability.
* This requires 200 bleeding or more. All afflictions must be given by you and one of your four requirements must be the bleeding for the strongest form of this ability.


*> There is a cap on the amount of bleeding this will give.
* There is a cap on the amount of bleeding this will give.


*>> See PERVASION DESICCATE for details.
* See PERVASION DESICCATE for details.
|-
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| bgcolor=#999999 | Desiccate
| bgcolor=#999999 | Desiccate
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| colspan=2 bgcolor=#c9c9c9 |
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            DESICCATE <target>
: '''Syntax:'''            MANIFEST HYDRA


: '''Works on/against:'''  Adventurers and self
: '''Works on/against:'''  Adventurers and self
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* Unless they are also water lords, as the hydra will not target these.
* Unless they are also water lords, as the hydra will not target these.


*> Can only be called forth in a room that is underwater, or has had its water level raised. The cooldown is not applied if you enact this ability upon the Elemental Plane of Water.
* Can only be called forth in a room that is underwater, or has had its water level raised. The cooldown is not applied if you enact this ability upon the Elemental Plane of Water.
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[[Category:Skills]][[Category:Edit needed]]
[[Category:General skills]]
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