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: '''Details:''' | : '''Details:''' | ||
Violently roil the fluid within the stomach of your enemy, making them nauseous. If they are already nauseous, continued use of this ability shall cause them to | Violently roil the fluid within the stomach of your enemy, making them nauseous. If they are already nauseous, continued use of this ability | ||
shall cause them to be unable to focus(*). | |||
* Knocks off focus balance. If the target is already off of focus balance, said balance is extended. | |||
|- | |- | ||
| bgcolor=#999999 | Lifestream | | bgcolor=#999999 | Lifestream | ||
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: '''Details:''' | : '''Details:''' | ||
Thin your enemy's blood, making it flow more freely( | Thin your enemy's blood, making it flow more freely(1). If their blood is already thinned, blood shall begin to flow from their pores instead(2). | ||
1. Gives haemophilia. | |||
2. Gives 200 bleeding. | |||
|- | |- | ||
| bgcolor=#999999 | Drench | | bgcolor=#999999 | Drench | ||
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* Abilities that can be fluxed are: choke, drench, perspire, thin, roil, parch, wreck, latch, coldfate, torrent, blade, and downpour. | * Abilities that can be fluxed are: choke, drench, perspire, thin, roil, parch, wreck, latch, coldfate, torrent, blade, and downpour. | ||
* | * See the individual ability files for more specifics on a per ability basis. | ||
|- | |- | ||
| bgcolor=#999999 | Parch | | bgcolor=#999999 | Parch | ||
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If a location is flooded, you may cause the water level to rapidly rise, making it far easier for you to enact a final end for your foes(*). | If a location is flooded, you may cause the water level to rapidly rise, making it far easier for you to enact a final end for your foes(*). | ||
* See PERVASION DROWN. | * See PERVASION DROWN. | ||
|- | |- | ||
| bgcolor=#999999 | Wreck | | bgcolor=#999999 | Wreck | ||
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* Requires the target be prone. | * Requires the target be prone. | ||
* | * If the target has weariness. | ||
|- | |- | ||
| bgcolor=#999999 | Bloodbend | | bgcolor=#999999 | Bloodbend | ||
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* This does not work against fellow Elemental Lords of Water. | * This does not work against fellow Elemental Lords of Water. | ||
* | * They must be bleeding for 250 health or more. | ||
|- | |- | ||
| bgcolor=#999999 | Resurgence | | bgcolor=#999999 | Resurgence | ||
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* See PERVASION RISE. | * See PERVASION RISE. | ||
* | * If the target has both, it will be faster still | ||
|- | |- | ||
| bgcolor=#999999 | Tsunami | | bgcolor=#999999 | Tsunami | ||
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* This requires 200 bleeding or more. All afflictions must be given by you and one of your four requirements must be the bleeding for the strongest form of this ability. | * This requires 200 bleeding or more. All afflictions must be given by you and one of your four requirements must be the bleeding for the strongest form of this ability. | ||
* | * There is a cap on the amount of bleeding this will give. | ||
* | * See PERVASION DESICCATE for details. | ||
|- | |- | ||
| bgcolor=#999999 | Desiccate | | bgcolor=#999999 | Desiccate | ||
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| colspan=2 bgcolor=#c9c9c9 | | | colspan=2 bgcolor=#c9c9c9 | | ||
: '''Syntax:''' | : '''Syntax:''' MANIFEST HYDRA | ||
: '''Works on/against:''' Adventurers and self | : '''Works on/against:''' Adventurers and self | ||
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* Unless they are also water lords, as the hydra will not target these. | * Unless they are also water lords, as the hydra will not target these. | ||
* | * Can only be called forth in a room that is underwater, or has had its water level raised. The cooldown is not applied if you enact this ability upon the Elemental Plane of Water. | ||
|- | |- | ||
[[Category: | [[Category:General skills]] |
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