Difference between revisions of "Order powers"

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(focusing the content on shrine powers rather than run of the mill privileges (enemies, inductions, etc) that are more mechanics than anything)
 
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'''Order powers''' are given as an [[Adventurers|adventurer]] gains rank within a [[Divine Order]]. Each Order rank carries with it its own special abilities, including viewing a list of the enemies of your Order and calling down the wrath of the Gods upon them, erecting a shrine and using its power to benefit the Order, and inducting members into (as well as casting members from) the Order.
'''Order powers''' are gained as an [[adventurer]] progresses through the ranks of a [[Divine Order]]. Each consecutive Order rank bestows special abilities upon the follower, from the ability to sense the locations of the Order's shrines to calling the wrath of Worldburn upon enemies of the Order. Other such shrine-based powers include the curing of afflictions and the healing of wounds, though there are many others.


[[Category:Religion]]
[[Category:Religion]]

Latest revision as of 06:46, 12 April 2009

Order powers are gained as an adventurer progresses through the ranks of a Divine Order. Each consecutive Order rank bestows special abilities upon the follower, from the ability to sense the locations of the Order's shrines to calling the wrath of Worldburn upon enemies of the Order. Other such shrine-based powers include the curing of afflictions and the healing of wounds, though there are many others.