Difference between revisions of "Oppression"

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Woe to those that stand before them, and woe to those who flee; for the arm of Evil is long, and it wields a hellforged blade.
Woe to those that stand before them, and woe to those who flee; for the arm of Evil is long, and it wields a hellforged blade.


The skill of '''Oppression''' is available to members of the [[Infernal]] [[class]], along with [[Chivalry]] and [[Weaponmastery]].
The skill of '''Oppression''' is available to members of the [[Infernal]] [[class]], along with [[Malignity]] and [[Weaponmastery]].


==Abilities in Oppression==
==Abilities in Oppression==
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  |cooldown=
  |cooldown=
  |detail=The Infernal knights are blessed by the Lord of Evil with the arms profaned by His dark will. Visit the forge within his temple upon the western isle, and forge yourself a new.<p>Profaned arms are tied so closely to the Lord of Evil that acts of Necromancy channeled directly through them can be performed without feeding upon the life essence of the wielder(*). There are two types of abilities that may be utilised in this way:<p>Armour-based abilities are channeled and you may only have one active at
  |detail=The Infernal knights are blessed by the Lord of Evil with the arms profaned by His dark will. Visit the forge within his temple upon the western isle, and forge yourself a new.<p>Profaned arms are tied so closely to the Lord of Evil that acts of Necromancy channeled directly through them can be performed without feeding upon the life essence of the wielder(*). There are two types of abilities that may be utilised in this way:<p>Armour-based abilities are channeled and you may only have one active at
a given time.</p><p>Weapon-based abilities are invested and typically take the place of a venom when they strike a target, though there are exceptions (see relevant ability files for details).</p><p>* Hellforge-based Oppression abilities cost no life essence due to this, though the scope is far narrower than the traditional art of necromancy. As a price for this, an Infernal knight will struggle with traditional Necromancy, and techniques from said school of the black art will be far more draining on their life essence than for a true practitioner. In addition, they entirely give up the natural regeneration of life essence that true necromancers enjoy: the only way said essence may be recovered is through active acquisition.</p>
a given time.</p><p>Weapon-based abilities are invested and typically take the place of a venom when they strike a target, though there are exceptions (see relevant ability files for details).</p><p>* Hellforge-based Oppression abilities cost no life essence due to this, though the scope is far narrower than the traditional art of necromancy. As a price for this, an Infernal knight will struggle with traditional Necromancy, and techniques from said school of the black art will be far more draining on their life essence than for a true practitioner. In addition, they regain life essence at a much reduced rate naturally than true Necromancy practitioners.
 
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  |description=They shall bleed for the Lord.
  |description=They shall bleed for the Lord.
  |lessons=
  |lessons=
  |syntax=HELLFORGE INVEST AGONY
  |syntax=none
  |required=
  |required=
  |target=
  |target=
  |cooldown=3.00 seconds of balance
  |cooldown=
  |detail=Imbue necromantic energy into your weapon, empowering it to feed upon the blood of your target. When it strikes a heathen bleeding 100 or more you will be healed in body, and if it strikes a heathen bleeding 200 or more you will additionally be cured of an affliction.<p>This is a unique investment in that it does not fade from the weapon when you strike with it, and it does not take the place of a venom. It does still prevent the use of other investments.</p>
  |detail=Your hellforged weapon will now feed upon the blood of your target. When it strikes a heathen bleeding 100 or more you will be healed in body, and if it strikes a heathen bleeding 200 or more you will additionally be cured of an affliction. If it strikes a heathen suffering under the healthleech affliction, you will be cured of an affliction(*). This is passive and always active so long as you are wielding your hellforged weapon.<p>* This effect has a 10 second cooldown. It does not lockout the bleed requirement, but it also does not stack with it.</p>
}}
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  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=Draw upon the fires of the Inferno, weaving them into your armour. Though the searing heat will periodically cause you to suffer, if the unthinkable happens and you fall in service to the Lord you will return through the Halls of the Finality with greater swiftness, so as to rejoin in His work with all haste.
  |detail=Draw upon the fires of the Inferno, weaving them into your armour. Though the searing heat will periodically cause you to suffer, if the unthinkable happens and you fall in service to the Lord you will return through the Halls of the Finality with greater swiftness, so as to rejoin in His work with all haste.
}}
{{Skill_detail
|skill=Cripple
|description=Break the body, forge the spirit.
|lessons=
|syntax=CRIPPLE <target> <limb1> <limb2>
|required=
|target=
|cooldown=3.10 seconds of balance
|detail=Sometimes a whelp will require you to get a little more hands on when it comes to discipline. Take them up by two of their limbs and show them how generous you were previously to allow them the use of said limbs.<p>* Breaks both limbs and deals some minor damage.</p>
}}
}}


[[Category:Skills]]
[[Category:Skills]]
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