Difference between revisions of "Newbie Guide"

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=Geography & Movement=
=Geography & Movement=
As [[Severian]] explains during the [[#The Trial of Rebirth|Trial of Rebirth]], the world of Achaea is a vast place. The main continent of the realms is called [[Sapience]], upon which lie the six major [[city|cities]], bountiful [[forests]], pristine [[:Category:lakes|lakes]], and crisscrossing roads and [[highways]]. With so much land to explore, newcomers to the realms might be fairly overwhelmed! The easiest way to get around as a newbie is by way of the [[Ring of Portals]], which is coincidentally the exact spot you find yourself after completion of the Trial of Rebirth.
During your [[Newbie_Guide#Escape_from_Miba|escape from the pygmy dungeon]] you learn the basics of moving from place to place. The world is so much bigger, however, than what you are exposed to during your first couple of adventures.


The Ring of Portals is a special location on a remote location called [[Loom Island]], which cannot be accessed by normal means. However, the [[Gods]] of Achaea have granted all newbies - those adventurers under [[level]] 21 - access to the Ring by way of the PORTALS command. Those between level one and level eleven will have unlimited access to the Ring of Portals. After reaching level eleven, however, you are limited to 20 more uses of PORTALS, and you cannot gain any more. Only those adventurers under level 21 may reach the Ring at all.
==Basic Geography==
The main continent of Achaea is called [[Sapience]], which is home to six major [[:Category:City-states|cities]], bountiful [[forests]], pristine [[:Category:lakes|lakes]], and roads and [[highways]] that cross back and forth across the map linking everything together. With so much to explore, it's easy to feel overwhelmed. Fortunately newbies have the PORTALS command, a kind of [[:Category:Gods|godly]] rescue which delivers you to the [[Ring of Portals]].


Within the Ring of Portals are three separate rooms, each with exits to many of the most useful locations in the realms.
==The MAP Command==
The MAP command shows your current location and some neighbouring rooms with hints of how they connect and what might lie in adjacent directions. MAP RADIUS 5 shows the largest portion of the map at any one time. Most of the symbols on the map are self-explanatory, such as "$" for the location of a Bank or "S" to designate Shop. [http://www.achaea.com/game/helpview/achaea/map HELP MAPS] offers a full explanation of the key.
 
==The Ring of Portals==
The Ring of Portals is a special location on a remote location called [[Loom Island]], which cannot be accessed by any normal means of [[:Category:Travel|travel]]. All newbies - those adventurers under [[level]] 21 - may access to the Ring with some stipulations.
*PORTALS use is unlimited until reaching Level 11.
*Starting at Level 11, you are allowed 20 more uses of the command.
::NOTE: Going past Level 11 and dropping back below it does not restore unlimited portals.
*Starting at Level 21, you lose access to the command, even if you did not use up your previous allotment.
::NOTE: Going past Level 21 and dropping back below it does not restore use of portals.
 
Within the Ring of Portals are five separate rooms, each with exits to many of the most useful locations in the realms.


{| class="houseleaders"
{| class="houseleaders"
!colspan=3|The Ring of Portals
|-
|-
! The Northern Portals <br/> ([[Ashtan]] and [[Hashan]] portals]])
! The Central Portals <br/> (City-unspecific portals)
! The Southern Portals <br/>([[Cyrene]], [[Eleusis]], [[Mhaldor]], and [[Shallam]] portals)
|- align="center"
|
|
North: Central Market of Ashtan<br/>
|'''The Northern Portal Room''' <br/> Northeast : General Cazin (Targossas) <br/> East : Epicurus (Ashtan) <br/> Southeast : Damaris, the Learned (Hashan) <br/> Southwest : Liirup the Placid (Hashan) <br/> West : Crazy Hakhim (Targossas) <br/> Northwest : The Ratman (Ashtan) <br/>
East: The Garden of Epicurus in Ashtan<br/>
|-
Southeast: Hall of Learning in the Academy of Hashan<br/>
|'''The Western Portal Room''' <br/> North : Certimene, the Class and House Administrator <br/> South : Seasone, the Seller of Potions and Elixirs <br/> Southwest : Tyrandiel, the Wise <br/> Northwest : Vinci's Tattoo Emporium <br/>
Southwest: Liirup of Hashan<br/>
|'''The Ring of Portals''' <br/> North : Portals to Ashtan, Hashan, and Targossas. <br/> South : Portals to Cyrene, Eleusis, and Mhaldor. <br/> East : Portals to newbie adventuring areas. <br/> West : Portals to other useful services.
West: The Bazaar of Hashan<br/>
|'''The Eastern Portal Room''' <br/> North : the Valley of Lodi <br/> Northeast : the Land of Minia <br/> Southeast : Mount Gheladan
Northwest: The Ratman of Ashtan
|-
|
|
North: The Northern Portals<br/>
|'''The Southern Portal Room'''Northeast : Maric, the ratman (Mhaldor) <br/> East : Aine, the Sheriff (Eleusis) <br/> Southeast : Elias, the Gatekeeper (Eleusis) <br/> Southwest : Jorj, the city caretaker (Cyrene) <br/> West : Indalecio, the Academician (Cyrene) <br/> Northwest : Gack, the slaver (Mhaldor)
South: The Southern Portals<br/>
<br/>
Northeast: Certimene, the Class and House Administrator<br/>
East: Vinci's Tattoo Emporium<br/>
Southeast: The Land of Minia (and Vellis, butterfly man)<br/>
Southwest: The Isle of Delos<br/>
West: Seasone, the Seller of Potions and Elixirs<br/>
Northwest: The Valley of Lodi<br/>
In: Mount Gheladan<br/>
Down: Tyrandiel, the wise
|
East: The House of Averroes in Shallam<br/>
South: Indalecio, the Academician of Cyrene<br/>
Southeast: The base of the Eleusian Gatehouse<br/>
Southwest: Jorj, the city caretaker in Cyrene<br/>
West: The Artisan Plaza in Cyrene<br/>
Northwest: Crazy Hakhim in Shallam<br/>
Northeast: Zanzibaar Street in Shallam<br/>
In: Maric, the Ratman of Mhaldor
|}
|}


In addition to the Portals, you may also use the [[landmarks]] system. By way of landmarks, one can WALK TO any listed <landmark> and move one room towards your destination. You must be within fifty steps of your goal to move in its direction; otherwise it's too distant to be certain which way it is. You must also be outside of the [[wilderness]] and [[subdivisions]]. You can easily tell how far away you are from a landmark with DISTANCE TO <landmark>. (For a full list of landmarks, as well as other useful details, please see [http://www.achaea.com/irex/helpview/help.php?q=LANDMARKS HELP LANDMARKS])
==Landmarks==
Another way of getting around is using the [[landmarks]] system to WALK TO any landmark in the list that's within 100 steps of your current location. It is also possible to WALK TO <someone> in your city or house. You can use the [[:Category:Survival|distance ability]] DISTANCE TO <landmark> command to see the distance to landmarks and adventurers, but not denizens. You'll find other useful details in [http://www.achaea.com/game/helpview/achaea/landmarks HELP LANDMARKS].
 
==Class Abilities Allowing Travel==
In addition to these methods of travel, there are plenty of miscellaneous tools and abilities to help you get around the realm. For example, members of the [[Magi]] class can learn the ability to create sonic portals between locations, and [[Serpent]] class members can splice [[wormholes]] to travel between two otherwise non-adjacent locations.


In addition to these methods of travel, there are plenty of miscellaneous tools and abilities. For example, those of the [[Magi]] class can create temporary portals between locations, and [[Serpent]]s can splice [[wormholes]]. If you obtain a pair of [[artefact]] [[Atavian wings|wings]], you can use them to travel high above the clouds, to a location not unlike the Ring of Portals!
==Artefacts for Travelling==
[[Artefact|Artefacts]] such as the [[Eagle's wings]] and [[Atavian wings]] allow adventurers to travel high above the clouds to a location similar to the Ring of Portals, while the [[wand of portals]] creates portals between its wielder and another adventurer.


=History and Mythology=
=History and Mythology=
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