Difference between revisions of "Metamorphosis"

Add druid's blaze, furor, and frenzy.
m (formatting)
(Add druid's blaze, furor, and frenzy.)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
Metamorphosis is the ability to bond with the spirits of various animals, ranging from the mundane to the fantastic. To begin the process, MORPH <animal>. Once a metamporh has successfully metamorphosed, they will find it is a strain on them to stay bonded causing a greater endurance drain. UNMORPH (or HUMAN) will bring them out of the form.
Metamorphosis is the ability to bond with the spirits of various animals, ranging from the mundane to the fantastic. To begin the process, MORPH <animal>. Once a metamporh has successfully metamorphosed, they will find it is a strain on them to stay bonded causing a greater endurance drain. UNMORPH (or HUMAN) will bring them out of the form.


The '''Metamorphosis''' skill is available to the [[Druid]] and [[Sentinel]] [[class|classes]].
The skill of '''Metamorphosis''' is available to the [[Druid]] and [[Sentinel]] [[class|classes]].


Druids also have the skills of [[Groves]] and [[Reclamation]], while Sentinels also have the skills of [[Woodlore]] and [[Skirmishing]].
Druids also have the skills of [[Groves]] and [[Reclamation]], while Sentinels also have the skills of [[Woodlore]] and [[Skirmishing]].
Line 271: Line 271:
  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |unique=Yes
  |unique=Yes
  |detail=The cousin of dragons themselves.<br>Powers: Sting, Alertness, Fitness, Flame, Fly, Hoist, Incinerate, Ignite, Inferno, Land, Leap, Maul, Might, Nightsight, ScanArea, Scent, Shred, Spy, Swoop, Temperance, Track, Traverse, View, Vitality, Wreathe
  |detail=The cousin of dragons themselves.<br>Powers: Sting, Alertness, Blaze, Fitness, Flame, Fly, Frenzy, Hoist, Incinerate, Ignite, Inferno, Land, Leap, Maul, Might, Nightsight, ScanArea, Scent, Shred, Spy, Swoop, Temperance, Track, Traverse, View, Vitality, Wreathe
}}
}}


Line 283: Line 283:
  |cooldown=
  |cooldown=
  |unique=Yes
  |unique=Yes
  |detail=A fearsome creature, shrouded in mystery. Its multiple heads are capable of a varied number of abilities.<br>Powers: Alertness, Block, Fitness, Might, Nightsight, Resistance, Scent, Stampede, Temperance, Vitality, Secretion<p>Group 1 abilities: Bite, Flame, Freeze<br>Group 2 abilities: Snap, Roar<br>Group 3 abilities: Sting, Negate, Armclamp, Legclamp, Bind, Shatter</p><p>Group abilities can be used in conjunction with each other to unleash a devastating flurry of blows on your opponent. Abilities in group 1 are accessed like normal, while abilities in group 2 can be accessed while off-balance if your previous attack was an ability from group 1. Group 3 abilities are on their own balance, and can be used any time that it is available.</p>
  |detail=A fearsome creature, shrouded in mystery. Its multiple heads are capable of a varied number of abilities.<br>Powers: Alertness, Block, Fitness, Furor, Might, Nightsight, Resistance, Scent, Stampede, Temperance, Vitality, Secretion<p>Group 1 abilities: Bite, Flame, Freeze<br>Group 2 abilities: Snap, Roar<br>Group 3 abilities: Sting, Negate, Armclamp, Legclamp, Bind, Shatter</p><p>Group abilities can be used in conjunction with each other to unleash a devastating flurry of blows on your opponent. Abilities in group 1 are accessed like normal, while abilities in group 2 can be accessed while off-balance if your previous attack was an ability from group 1. Group 3 abilities are on their own balance, and can be used any time that it is available.</p>
}}
}}


Line 365: Line 365:
  |cooldown=3.25 seconds of balance
  |cooldown=3.25 seconds of balance
  |detail=Sink your jaws into an unruly opponent. When utilised in the basilisk morph, against adventurers, this has a chance to deliver the loki venom.<p>* Hydra morph only: Delivers your secreted venom into the bloodstream of your adventurer foe.</p>
  |detail=Sink your jaws into an unruly opponent. When utilised in the basilisk morph, against adventurers, this has a chance to deliver the loki venom.<p>* Hydra morph only: Delivers your secreted venom into the bloodstream of your adventurer foe.</p>
}}
{{Skill_detail
|skill=Blaze
|description=Wyvern
|lessons=
|syntax=BLAZE
|required=
|target=Self
|cooldown=
|detail=This formidable power of the wyvern allows you to coat yourself in fire, at the cost of some of your inner flame. While empowered, your mauls will drive any they strike to the ground.
Additionally, while you are ablaze in this manner, your prey will find it impossible to parry your mauls or frenzies so long as they are also afflicted with the darkshade affliction.
}}
}}


Line 497: Line 510:
  |cooldown=3.75 seconds of balance
  |cooldown=3.75 seconds of balance
  |detail=Release a bone-chilling blast towards your foe, freezing him to the core.
  |detail=Release a bone-chilling blast towards your foe, freezing him to the core.
}}
{{Skill_detail
|skill=Frenzy
|description=Wyvern
|lessons=
|syntax=FRENZY <target> <sting venom> <claw venom> [limb]
|required=
|target=Adventurers
|cooldown=2.20 seconds of balance
|detail=Unleash a frenzy at your prey, first plunging your venom-filled stinger into them before ripping at them with your claws.
<p>You may sting with: darkshade, vardrax, euphorbia, or sumac(*).</p>
<p>You must have a vial of venom on hand to envenom your claws with.</p>
<p>* You may only sting with sumac every so often: your venom sacks have a limited amount and take time to refill after each use.</p>
}}
{{Skill_detail
|skill=Furor
|description=Hydra
|lessons=
|syntax=HYDRA FUROR [venom] <limb>
|required=
|target=Adventurers
|cooldown=2.00 seconds of balance
|detail=Tear at one of your prey's limbs with two of your serpentine heads, afflicting them with whatever venom you have secreted.
}}
}}


1

edit