Difference between revisions of "Metamorphosis"

Add druid's blaze, furor, and frenzy.
(updated lessons, still need a few more.)
(Add druid's blaze, furor, and frenzy.)
 
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Metamorphosis is the ability to bond with the spirits of various animals, ranging from the mundane to the fantastic. To begin the process, MORPH <animal>. Once a metamporh has successfully metamorphosed, they will find it is a strain on them to stay bonded causing a greater endurance drain. UNMORPH (or HUMAN) will bring them out of the form.
Metamorphosis is the ability to bond with the spirits of various animals, ranging from the mundane to the fantastic. To begin the process, MORPH <animal>. Once a metamporh has successfully metamorphosed, they will find it is a strain on them to stay bonded causing a greater endurance drain. UNMORPH (or HUMAN) will bring them out of the form.


The '''Metamorphosis''' skill is available to the [[Druid]] and [[Sentinel]] [[class|classes]].
The skill of '''Metamorphosis''' is available to the [[Druid]] and [[Sentinel]] [[class|classes]].


Druids also have the skills of [[Groves]] and [[Reclamation]], while Sentinels also have the skills of [[Woodlore]] and [[Skirmishing]].
Druids also have the skills of [[Groves]] and [[Reclamation]], while Sentinels also have the skills of [[Woodlore]] and [[Skirmishing]].
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  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |unique=Yes
  |unique=Yes
  |detail=The cousin of dragons themselves.<br>Powers: Sting, Alertness, Fitness, Flame, Fly, Hoist, Incinerate, Ignite, Inferno, Land, Leap, Maul, Might, Nightsight, ScanArea, Scent, Shred, Spy, Swoop, Temperance, Track, Traverse, View, Vitality, Wreathe
  |detail=The cousin of dragons themselves.<br>Powers: Sting, Alertness, Blaze, Fitness, Flame, Fly, Frenzy, Hoist, Incinerate, Ignite, Inferno, Land, Leap, Maul, Might, Nightsight, ScanArea, Scent, Shred, Spy, Swoop, Temperance, Track, Traverse, View, Vitality, Wreathe
}}
}}


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  |cooldown=
  |cooldown=
  |unique=Yes
  |unique=Yes
  |detail=A fearsome creature, shrouded in mystery. Its multiple heads are capable of a varied number of abilities.<br>Powers: Alertness, Block, Fitness, Might, Nightsight, Resistance, Scent, Stampede, Temperance, Vitality, Secretion<br><br>Group 1 abilities: Bite, Flame, Freeze<br>Group 2 abilities: Snap, Roar<br>Group 3 abilities: Sting, Negate, Armclamp, Legclamp, Bind, Shatter<br><br>Group abilities can be used in conjunction with each other to unleash a devastating flurry of blows on your opponent. Abilities in group 1 are accessed like normal, while abilities in group 2 can be accessed while off-balance if your previous attack was an ability from group 1. Group 3 abilities are on their own balance, and can be used any time that it is available.
  |detail=A fearsome creature, shrouded in mystery. Its multiple heads are capable of a varied number of abilities.<br>Powers: Alertness, Block, Fitness, Furor, Might, Nightsight, Resistance, Scent, Stampede, Temperance, Vitality, Secretion<p>Group 1 abilities: Bite, Flame, Freeze<br>Group 2 abilities: Snap, Roar<br>Group 3 abilities: Sting, Negate, Armclamp, Legclamp, Bind, Shatter</p><p>Group abilities can be used in conjunction with each other to unleash a devastating flurry of blows on your opponent. Abilities in group 1 are accessed like normal, while abilities in group 2 can be accessed while off-balance if your previous attack was an ability from group 1. Group 3 abilities are on their own balance, and can be used any time that it is available.</p>
}}
}}


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  |target=Adventurers and denizens
  |target=Adventurers and denizens
  |cooldown=3.25 seconds of balance
  |cooldown=3.25 seconds of balance
  |detail=Sink your jaws into an unruly opponent. When utilised in the basilisk morph, against adventurers, this has a chance to deliver the loki venom.<br><br>* Hydra morph only: Delivers your secreted venom into the bloodstream of your adventurer foe.  
  |detail=Sink your jaws into an unruly opponent. When utilised in the basilisk morph, against adventurers, this has a chance to deliver the loki venom.<p>* Hydra morph only: Delivers your secreted venom into the bloodstream of your adventurer foe.</p>
}}
 
{{Skill_detail
|skill=Blaze
|description=Wyvern
|lessons=
|syntax=BLAZE
|required=
|target=Self
|cooldown=
|detail=This formidable power of the wyvern allows you to coat yourself in fire, at the cost of some of your inner flame. While empowered, your mauls will drive any they strike to the ground.
 
Additionally, while you are ablaze in this manner, your prey will find it impossible to parry your mauls or frenzies so long as they are also afflicted with the darkshade affliction.
}}
}}


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  |target=Room
  |target=Room
  |cooldown=2.50 seconds of balance
  |cooldown=2.50 seconds of balance
  |detail=With this ability, you may, in many environments, burrow underground. While underground, you will be unable to do most actions. You will be able to drop, get, score, stat, def, i, burrow, and morph. As a gopher, you will only be able to burrow quite shallowly. However, once the wolverine morph is attained, you may burrow up to nine levels deep. In fact, you will find that you can burrow underneath many things that you can not normally burrow into. For example, though you cannot burrow down through a highway, you can, if you go at least six levels deep, burrow underneath it. Be warned, however, that anything which you cannot burrow into cannot be burrowed out of. Thus, if you decide to try burrowing underneath a large area which provides you no way of reaching the surface, be very careful, lest you become lost, for you will have no way of getting out. Remember, to go up or down levels, use BURROW ABOVE, or BURROW BELOW.<br><br>It is rumoured that there are other races living beneath the earth, and if you leave items buried at any depth beyond the first level down, these races may seek out and steal whatever you left deep in the earth.
  |detail=With this ability, you may, in many environments, burrow underground. While underground, you will be unable to do most actions. You will be able to drop, get, score, stat, def, i, burrow, and morph. As a gopher, you will only be able to burrow quite shallowly. However, once the wolverine morph is attained, you may burrow up to nine levels deep. In fact, you will find that you can burrow underneath many things that you can not normally burrow into. For example, though you cannot burrow down through a highway, you can, if you go at least six levels deep, burrow underneath it. Be warned, however, that anything which you cannot burrow into cannot be burrowed out of. Thus, if you decide to try burrowing underneath a large area which provides you no way of reaching the surface, be very careful, lest you become lost, for you will have no way of getting out. Remember, to go up or down levels, use BURROW ABOVE, or BURROW BELOW.<p>It is rumoured that there are other races living beneath the earth, and if you leave items buried at any depth beyond the first level down, these races may seek out and steal whatever you left deep in the earth.</p>
}}
}}


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  |target=Adventurers, room, and self
  |target=Adventurers, room, and self
  |cooldown=Equilibrium
  |cooldown=Equilibrium
  |detail=Before this ability may be used, you must build up fire inside you. Type SUMMON FIRE to begin this process. When you are ready to breathe yellow fire, you may FLAME <target> or FLAME <icewall-direction>. BELCH or RELAX FLAME will get rid of the flame prematurely.<br><br>* Hydra morph only. Unleashes a devastating blast of magical fire towards your target.
  |detail=Before this ability may be used, you must build up fire inside you. Type SUMMON FIRE to begin this process. When you are ready to breathe yellow fire, you may FLAME <target> or FLAME <icewall-direction>. BELCH or RELAX FLAME will get rid of the flame prematurely.<p>* Hydra morph only. Unleashes a devastating blast of magical fire towards your target.</p>
}}
}}


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  |cooldown=3.75 seconds of balance
  |cooldown=3.75 seconds of balance
  |detail=Release a bone-chilling blast towards your foe, freezing him to the core.
  |detail=Release a bone-chilling blast towards your foe, freezing him to the core.
}}
{{Skill_detail
|skill=Frenzy
|description=Wyvern
|lessons=
|syntax=FRENZY <target> <sting venom> <claw venom> [limb]
|required=
|target=Adventurers
|cooldown=2.20 seconds of balance
|detail=Unleash a frenzy at your prey, first plunging your venom-filled stinger into them before ripping at them with your claws.
<p>You may sting with: darkshade, vardrax, euphorbia, or sumac(*).</p>
<p>You must have a vial of venom on hand to envenom your claws with.</p>
<p>* You may only sting with sumac every so often: your venom sacks have a limited amount and take time to refill after each use.</p>
}}
{{Skill_detail
|skill=Furor
|description=Hydra
|lessons=
|syntax=HYDRA FUROR [venom] <limb>
|required=
|target=Adventurers
|cooldown=2.00 seconds of balance
|detail=Tear at one of your prey's limbs with two of your serpentine heads, afflicting them with whatever venom you have secreted.
}}
}}


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  |target=Adventurers and denizens
  |target=Adventurers and denizens
  |cooldown=3.25 seconds of balance
  |cooldown=3.25 seconds of balance
  |detail=Rend your victim with your claws and teeth.<br><br>* In order to target a specific body part, you must have the targeting ability.
  |detail=Rend your victim with your claws and teeth.<p>* In order to target a specific body part, you must have the targeting ability.</p>
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.00 seconds of equilibrium
  |cooldown=2.00 seconds of equilibrium
  |detail=Attempt to strip away the defences of your target.<br>This attack will always strip the caloric salve defence first if it is present.<br><br>* Hydra morph only.
  |detail=Attempt to strip away the defences of your target.<br>This attack will always strip the caloric salve defence first if it is present.<br>* Hydra morph only.
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=The gaze of the basilisk is truly terrible to behold. If your victim lacks the blindness defence, and suffers from four of hallucinations, dizziness, recklessness, confusion, paranoia, epilepsy, and impatience, you may turn them into little more than a living statue. They will be unable to do anything in this time, although the petrification is short-lived.<br><br>Note that you must be the originator of an affliction for it to count.
  |detail=The gaze of the basilisk is truly terrible to behold. If your victim lacks the blindness defence, and suffers from four of hallucinations, dizziness, recklessness, confusion, paranoia, epilepsy, and impatience, you may turn them into little more than a living statue. They will be unable to do anything in this time, although the petrification is short-lived.<p>Note that you must be the originator of an affliction for it to count.</p>
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=3.25 seconds of balance
  |cooldown=3.25 seconds of balance
  |detail=Snap at an adventurer opponent with your beak.<br><br>* Hydra morph only.
  |detail=Snap at an adventurer opponent with your beak.<br>* Hydra morph only.
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.00 seconds of balance
  |cooldown=2.00 seconds of balance
  |detail=With this ability, you may use your deadly tail to sting a hapless victim, delivering the loki venom.<br><br>* Hydra morph only.
  |detail=With this ability, you may use your deadly tail to sting a hapless victim, delivering the loki venom.<br>* Hydra morph only.
}}
}}


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