Difference between revisions of "Leadership challenges"

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:[[Ixtahuitl]], Shaman of the [[Khish]]
:[[Ixtahuitl]], Shaman of the [[Khish]]


Next, the adventurer, who must be at full [[health]] and [[mana]], may accept the challenge and be transported to a trio of isolated rooms inhabited by an aggressive monster. The strength of the monster depends on the [[level]] of the adventurer. Whether the challenger lives or dies will determine if leadership points are gained or lost.
Next, the adventurer, who must be at full [[health (statistic)|health]] and [[mana (statistic)|mana]], may accept the challenge and be transported to a trio of isolated rooms inhabited by an aggressive monster. The strength of the monster depends on the [[level]] of the adventurer. Whether the challenger lives or dies will determine if leadership points are gained or lost.


* Additional requirements and limitations:
* Additional requirements and limitations:
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5. In order to train soldiers, they must be following the adventurer who must gain experience by slaying [[denizens]]. Every time the level of the soldiers is raised, their maximum health and their attack strength increases by twenty-five percent. So, a Master soldier is approximately ninety-five percent stronger than a new recruit.
5. In order to train soldiers, they must be following the adventurer who must gain experience by slaying [[denizens]]. Every time the level of the soldiers is raised, their maximum health and their attack strength increases by twenty-five percent. So, a Master soldier is approximately ninety-five percent stronger than a new recruit.
* Tip: Unless a mass assault is planned among several adventurers leading soldiers, it's probably not worth raising the soldier levels unless the adventurer is a reasonable basher. Unlike the leadership challenges, which are geared to the strength of adventurers, raising soldiers in level is a constant regardless of the level of the aventurer. It will be easy for higher level, good bashers and not so easy for low level players.
* Tip: Unless a mass assault is planned among several adventurers leading soldiers, it's probably not worth raising the soldier levels unless the adventurer is a reasonable basher. Unlike the leadership challenges, which are geared to the strength of adventurers, raising soldiers in level is a constant regardless of the level of the aventurer. It will be easy for higher level, good bashers and not so easy for low level adventurers.


6. If the soldiers are lost, the adventurer will need to just stand in the room with them for a few seconds and they will begin following again.
6. If the soldiers are lost, the adventurer will need to just stand in the room with them for a few seconds and they will begin following again.
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