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:[[Ixtahuitl]], Shaman of the [[Khish]] | :[[Ixtahuitl]], Shaman of the [[Khish]] | ||
Next, the adventurer, who must be at full [[health]] and [[mana]], may accept the challenge and be transported to a trio of isolated rooms inhabited by an aggressive monster. The strength of the monster depends on the [[level]] of the adventurer. Whether the challenger lives or dies will determine if leadership points are gained or lost. | Next, the adventurer, who must be at full [[health (statistic)|health]] and [[mana (statistic)|mana]], may accept the challenge and be transported to a trio of isolated rooms inhabited by an aggressive monster. The strength of the monster depends on the [[level]] of the adventurer. Whether the challenger lives or dies will determine if leadership points are gained or lost. | ||
* Additional requirements and limitations: | * Additional requirements and limitations: | ||
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5. In order to train soldiers, they must be following the adventurer who must gain experience by slaying [[denizens]]. Every time the level of the soldiers is raised, their maximum health and their attack strength increases by twenty-five percent. So, a Master soldier is approximately ninety-five percent stronger than a new recruit. | 5. In order to train soldiers, they must be following the adventurer who must gain experience by slaying [[denizens]]. Every time the level of the soldiers is raised, their maximum health and their attack strength increases by twenty-five percent. So, a Master soldier is approximately ninety-five percent stronger than a new recruit. | ||
* Tip: Unless a mass assault is planned among several adventurers leading soldiers, it's probably not worth raising the soldier levels unless the adventurer is a reasonable basher. Unlike the leadership challenges, which are geared to the strength of adventurers, raising soldiers in level is a constant regardless of the level of the aventurer. It will be easy for higher level, good bashers and not so easy for low level | * Tip: Unless a mass assault is planned among several adventurers leading soldiers, it's probably not worth raising the soldier levels unless the adventurer is a reasonable basher. Unlike the leadership challenges, which are geared to the strength of adventurers, raising soldiers in level is a constant regardless of the level of the aventurer. It will be easy for higher level, good bashers and not so easy for low level adventurers. | ||
6. If the soldiers are lost, the adventurer will need to just stand in the room with them for a few seconds and they will begin following again. | 6. If the soldiers are lost, the adventurer will need to just stand in the room with them for a few seconds and they will begin following again. |
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