This page is about the class. For other uses, please see Jesters (disambiguation).
Jester Official

The Jester class originated in modern Achaea when an anomalous timequake brought Silvestri Carnivalis, court jester to the House of the Seleucarian Empire six hundred years ago, into the present day. In the intervening years since the fall of the Seleucarian Empire and the modern day, the precious arts of a Jester had been lost, to Silvestri's dismay. Silvestri immediately founded the Jesters guild in order to restore these arts to the world, and thus the class of Jester was reborn in 299 A.F.

Jesters are a rollicking lot, often silly and carefree. Some may choose to wander the highways putting on impromptu shows for passersby; others plan and carry out entire theatrical productions. They may be found as citizens of any city, or might choose to be cityless wanderers instead. They are devoted to amusement, high jinks, and humour. Not tied to any one ethos, one may encounter Jesters who worship the Lord of Evil as well as Jesters who travel the path of Light. Many Jesters prefer neutrality, as the ideal of fun transcends alignment.

While many of their skills are intended for entertainment, a trained Jester is not to be underestimated on the battlefield. With bodies trained in acrobatics, their backflips and handsprings can, in a tight spot, do more than amuse. Jesters are famed for their ability to craft various tools of their trade as well, such as balloons that can lift people to the skies, a range of tricky bombs, jack-in-the-boxes concealing deadly surprises, and more. All this combined with their ability to fashion magical puppets to manipulate others to hilarious or lethal ends, a Jester skilled in combat can be a formidable opponent.

Abilities in Battlerage

Noogie As painful as it is humiliating. Level: 6
Syntax: NOOGIE <target>
Required: 14 rage
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Works against: Denizens
Cooldown: 16.00 seconds
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Details: Wrap your opponent in a headlock and try to start a fire on its scalp with your knuckles.
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Dustthrow That stuff will make them cough for days. Level: 10
Syntax: DUSTTHROW <target>
Required: 18 rage
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Works against: Denizens
Cooldown: 25.00 seconds
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Details: Throw a pinch of diamond dust into a target's face. The uncontrollable coughing and heaving will make regaining health very difficult for a short time.
Gives affliction: Inhibit
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Jacks Small toys that can pierce denizen shields. Level: 20
Syntax: THROW JACKS AT <target>
Required: 17 rage
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Works against: Denizens
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Details: These typical toys for children have had their spines sharpened. When thrown at a denizen's shield, the sharpened spines can shred the shield and render it ineffective.
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Ensconce Shock and awe! Level: 35
Syntax: ENSCONCE FIRECRACKER ON <target>
Required: 36 rage
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Works against: Denizens
Cooldown: 23.00 seconds
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Details: Secretly place a firecracker on your opponent's person. The reaction will be priceless. And probably painful.
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Befuddle Show that you're always the smartest person in the room. Level: 50
Syntax: BEFUDDLE <target>
Required: 25 rage
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Works against: Denizens
Cooldown: 23.00 seconds
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Details: Use your incredible wit to overwhelm the intellect of one who is slowed through time or forgetful. Cackle as the resulting aneurysm causes great pain in your opponent.
Uses afflictions: Aeon or Amnesia
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Rap They'll never see it coming. Level: 65
Syntax: RAP <target>
Required: 26 rage
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Works against: Denizens
Cooldown: 33.00 seconds
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Details: Hit an opponent in the back of the head with a blackjack, stunning it briefly.
Gives affliction: Stun
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Related Artefacts for Jesters

Artefact Description
Prankster's Blackjack Damage: 66, To-hit: 220, Speed: 220
Carnivalis Blackjack Damage: 69, To-hit: 230, Speed: 230
Pandora Blackjack Damage: 72, To-hit: 240, Speed: 240
A wheel of Nimickian farmstead cheese +1 additional suicide mouse
A wedge of Shamtotan cheddar +2 additional suicide mice
A chunk of creamy Combatia cheese +3 additional suicide mice
A golden cube Removes the cost of creating a PROP
Gloves of Serendipity Occasionally magically duplicate a bomb at construction.
A mote in a jar Increased duration on sun and rubble tarot effects.
Quill of Inscribing Cuts tarot-card inscribe time in half, when wielded.