Hypnosis

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Where a skill like Venom is a naturally developed ability, and a skill like Subterfuge is an ability with many magical elements, Hypnosis is a science. It has long been known that our subconscious mind is a powerful force and that it can be influenced in mysterious ways, but until a forgotten Serpentlord discovered the principles of Hypnosis, there was no way to use it.

With this skill, a practitioner of Hypnosis will be able to sink someone into a hypnotic trance, possibly even without them realising it, and implant various subliminal suggestions. They can then seal their victim's mind and implant a timer that determines how long after the hypnosis has been triggered until the suggestions start becoming active.

The skill of Hypnosis is available to members of the Serpent class, along with Subterfuge and Venom.

Abilities in Hypnosis

Hypnotise Their minds are yours.
Syntax: HYPNOTISE <target>
SUGGEST <target> <suggestion>
SEAL <target> <delay in seconds>
SNAP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is the basis for all hypnotic manipulation. First you must hypnotise a victim, to seize control of his or her mind. This can take several seconds.

Once a trance is secured, you may begin implanting hypnotic suggestions, and finally seal the victim's trance. Once this is complete, you may snap your victim to trigger their trance, and the hypnotic suggestions shall begin to fire in rapid succession.

Impatience Inability to concentrate on focused tasks.
Syntax: SUGGEST <target> IMPATIENCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Inability to concentrate on focused tasks.
Clumsiness Inability to use weaponry effectively.
Syntax: SUGGEST <target> CLUMSINESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Inability to use weaponry effectively.
Amnesia Causes the victim to forget to do his next action.
Syntax: SUGGEST <target> AMNESIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Causes the victim to forget to do his next action.
Addiction A terrible addiction.
Syntax: SUGGEST <target> ADDICTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A terrible addiction.
Paranoia They are out to get you, believe me.
Syntax: SUGGEST <target> PARANOIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: They are out to get you, believe me.
Loneliness Fear of being left on your own.
Syntax: SUGGEST <target> LONELINESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fear of being left on your own.
Claustrophobia Fear of enclosed spaces.
Syntax: SUGGEST <target> CLAUSTROPHOBIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fear of enclosed spaces.
Stuttering Anxious difficulty with speech.
Syntax: SUGGEST <target> STUTTERING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Anxious difficulty with speech.
Hallucinations Vivid hallucinations to plague your foe.
Syntax: SUGGEST <target> HALLUCINATIONS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Vivid hallucinations to plague your foe.
Pacifism Loss of desire to cause anyone harm.
Syntax: SUGGEST <target> PACIFISM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Loss of desire to cause anyone harm.
Hypersomnia A condition that prevents insomnia.
Syntax: SUGGEST <target> HYPERSOMNIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A condition that prevents insomnia.
Dementia Hugely distorts victim's perception of the world.
Syntax: SUGGEST <target> DEMENTIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Hugely distorts victim's perception of the world.
Deadening Weakening of the mind.
Syntax: SUGGEST <target> DEADENING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Weakening of the mind.
Epilepsy Throw your victim's nervous system into disarray.
Syntax: SUGGEST <target> EPILEPSY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Throw your victim's nervous system into disarray.
Agoraphobia Fear of open spaces.
Syntax: SUGGEST <target> AGORAPHOBIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fear of open spaces.
Masochism The love of your own pain.
Syntax: SUGGEST <target> MASOCHISM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The love of your own pain.
Analyse Discover the implanted suggestions in someone.
Syntax: ANALYSE <target|ME>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and self
Cooldown: 1.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may analyse a person's state of mind (including your own), to determine any hypnotic suggestions that may be implanted.
Recklessness Ignorance of health and disregard for well-being.
Syntax: SUGGEST <target> RECKLESSNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ignorance of health and disregard for well-being.
Vertigo Fear of heights.
Syntax: SUGGEST <target> VERTIGO
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fear of heights.
Cleanse Clean yourself or another of suggestions.
Syntax: CLEANSE <adventurer/ME> <suggestion>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to cleanse hypnotic suggestions from an individual.

You may also cleanse yourself, but in this instance you can only remove suggestions that would force you to carry out a physical action.

Lethargy A distinct lack of energy.
Syntax: SUGGEST <target> LETHARGY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A distinct lack of energy.
Anorexia Loss of desire to eat.
Syntax: SUGGEST <target> ANOREXIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Loss of desire to eat.
Disrupt Destroy your opponent's mental equilibrium.
Syntax: SUGGEST <target> DISRUPT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Destroy your opponent's mental equilibrium.
Mesmerise Much subtler, near-undetectable hypnosis.
Syntax: MESMERISE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By mesmerising a victim, you will be able to greatly increase the chance of them overlooking your attempts to remove their hard earned possessions via pickpocketing.
Confusion Causes the mind to become confounded.
Syntax: SUGGEST <target> CONFUSION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Causes the mind to become confounded.
Stupidity Abject, stumbling idiocy.
Syntax: SUGGEST <target> STUPIDITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Abject, stumbling idiocy.
Generosity Indiscriminate, overwhelming generosity.
Syntax: SUGGEST <target> GENEROSITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Indiscriminate, overwhelming generosity.
Action The ability to suggest an action of your choice.
Syntax: SUGGEST <target> ACTION <command>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This potent suggestion will allow you to directly implant a command into the mind of your victim, which they will have no choice but to perform once their trance is activated.
Imprint Store the mental state of your subject.
Syntax: HYPNOTIC IMPRINT <target>
HYPNOTIC IMPRINT FORGET <person>
HYPNOTIC IMPRINT FORGET ALL
HYPNOTIC IMPRINT LIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This greatest of the hypnotic arts allows you to store the mental state of a subject, greatly increasing the speed of future hypnosis attempts against that person.

Note that you may only hold up to five imprints at any one time.

Hypochondria The conviction that one is constantly afflicted.
Syntax: SUGGEST <target> HYPOCHONDRIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The conviction that one is constantly afflicted.