Difference between revisions of "Healing"

927 bytes added ,  01:54, 27 March 2019
fixed channels
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The '''Healing''' was a skill exclusive to the [[Priest]] [[class]]. In the year 793AF the [[Demigod]] [[Coelano]] rescued a wounded [[phoenix]] from [[Rhea]], Daughter of the [[Void]], and carried it to [[Targossas]]. The citizens were unable to restore the phoenix, however by anointing themselves with the ashes its spirit and song lives on through the [[Zeal]] skill which has since replaced Healing for the Priest class.
Healing was a skill exclusive to the [[Priest]] [[class]]. In the year 793AF the [[Demigod]] [[Coelano]] rescued a wounded [[phoenix]] from [[Rhea]], Daughter of the [[Void]], and carried it to [[Targossas]]. The citizens were unable to restore the phoenix, however by anointing themselves with the ashes its spirit and song lives on through the [[Zeal]] skill which has since replaced Healing for the Priest class.


The Healing arts granted practitioners access to the four physical [[element|elemental]] channels also utilised by [[Magi]] and [[Sylvan]] [[Elementalism|elementalists]], in addition to the unique fifth element of Spirit. Using these elemental forces, Priests could diagnose and cure themselves or others of [[afflictions]]. Sufficiently skilled Priests could also use the elements to bless other [[adventurers]] with Spiritshields, as well as enhanced regeneration of [[willpower]] and [[endurance]].
The Healing arts granted practitioners access to the four physical [[element|elemental]] channels also utilised by [[Magi]] and [[Sylvan]] [[Elementalism|elementalists]], in addition to the unique fifth element of Spirit. Using these elemental forces, Priests could diagnose and cure themselves or others of [[afflictions]]. Sufficiently skilled Priests could also use the elements to bless other [[adventurers]] with Spiritshields, as well as enhanced regeneration of [[willpower]] and [[endurance]].


The Healing skill is no longer available to members of the Priest class. The [[Zeal]] skill now complements the skills of [[Spirituality]] and [[Devotion]].
The skill of '''Healing''' is no longer available to members of the Priest class. The [[Zeal]] skill now complements the skills of [[Spirituality]] and [[Devotion]].
 
===Abilities in Healing===


==Abilities in Healing==
{{Skill_detail
{{Skill_detail
  |skill=Heal
  |skill=Heal
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  |required=300 mana
  |required=300 mana
  |target=Adventurers
  |target=Adventurers
|channels=Earth
  |cooldown=
  |cooldown=
  |detail=Requiring an open channel to Earth, this ability will heal the blindness affliction.
  |detail=Requiring an open channel to Earth, this ability will heal the blindness affliction.
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  |required=300 mana
  |required=300 mana
  |target=Adventurers
  |target=Adventurers
|channels=Fire
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
  |detail=Requiring an open channel to Fire, this ability will heal the paralysis affliction.
  |detail=Requiring an open channel to Fire, this ability will heal the paralysis affliction.
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Air
  |detail=Requiring an open channel to Air, this ability will heal the deafness affliction.
  |detail=Requiring an open channel to Air, this ability will heal the deafness affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Water
  |detail=Requiring an open channel to Water, this ability will heal the fear affliction.
  |detail=Requiring an open channel to Water, this ability will heal the fear affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Fire
  |detail=Requiring an open channel to Fire, this ability will heal the confusion affliction.
  |detail=Requiring an open channel to Fire, this ability will heal the confusion affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Air
  |detail=Requiring an open channel to Air, this ability will heal the insomnia affliction.
  |detail=Requiring an open channel to Air, this ability will heal the insomnia affliction.
}}
}}
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  |target=Adventurers and self
  |target=Adventurers and self
  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Channels: Air and Water<br>The first of the spiritshield abilities, this one gives the target some protection against cold.
  |channels=Air and Water
|detail=The first of the spiritshield abilities, this one gives the target some protection against cold.
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Earth
  |detail=Requiring an open channel to Earth, this ability will heal the slickness affliction.  
  |detail=Requiring an open channel to Earth, this ability will heal the slickness affliction.  
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=As a healer of the faithful, you know precisely who most needs your aide at any singular moment. You may specify a list of conditions for the HEAL, ANGEL AURA, or HANDS abilities, and heal the ally visible to you that most meets your specified criteria.<br><br>Conditions you may specify are HEALTH, MANA, UNSHIELDED, and affliction names. For instance:<br>HEAL SERENDIPITY ASTHMA will heal an ally in your local area with asthma.<br>HEAL SERENDIPITY ASTHMA AND SLICKNESS AND ANOREXIA will heal an ally in your local area with all three afflictions: people with just asthma will be ignored.<br>HEAL SERENDIPITY ASTHMA AND HEALTH will heal the person who has asthma and the lowest health in your local area.<br>PERFORM HANDS SERENDIPITY HEALTH will lay hands upon the ally with the lowest health in your current room.<br>PERFORM HANDS SERENDIPITY HEALTH AND UNSHIELDED will lay hands upon the person with the lowest health and who lacks a shield in your current room.<br>PERFORM HANDS SERENDIPITY ASTHMA AND SLICKNESS AND ANOREXIA OR AEON will lay hands upon a person who has asthma, anorexia and slickness, or someone who has just aeon.<br>ANGEL AURA SERENDIPITY will perform angel aura on an ally who lacks a magical shield. The unshielded condition is implicit in this case.<br>ANGEL AURA SERENDIPITY HEALTH will perform angel aura on an ally who lacks a magical shield and is on the lowest health.<br>ANGEL AURA SERENDIPITY MANA will perform angel aura on an ally who is unshielded and on the lowest mana.<br><br>Note that lowest health and mana do not exclude those on full health or mana.    
  |detail=As a healer of the faithful, you know precisely who most needs your aide at any singular moment. You may specify a list of conditions for the HEAL, ANGEL AURA, or HANDS abilities, and heal the ally visible to you that most meets your specified criteria.<p>Conditions you may specify are HEALTH, MANA, UNSHIELDED, and affliction names. For instance:<br>HEAL SERENDIPITY ASTHMA will heal an ally in your local area with asthma.<br>HEAL SERENDIPITY ASTHMA AND SLICKNESS AND ANOREXIA will heal an ally in your local area with all three afflictions: people with just asthma will be ignored.<br>HEAL SERENDIPITY ASTHMA AND HEALTH will heal the person who has asthma and the lowest health in your local area.<br>PERFORM HANDS SERENDIPITY HEALTH will lay hands upon the ally with the lowest health in your current room.<br>PERFORM HANDS SERENDIPITY HEALTH AND UNSHIELDED will lay hands upon the person with the lowest health and who lacks a shield in your current room.<br>PERFORM HANDS SERENDIPITY ASTHMA AND SLICKNESS AND ANOREXIA OR AEON will lay hands upon a person who has asthma, anorexia and slickness, or someone who has just aeon.<br>ANGEL AURA SERENDIPITY will perform angel aura on an ally who lacks a magical shield. The unshielded condition is implicit in this case.<br>ANGEL AURA SERENDIPITY HEALTH will perform angel aura on an ally who lacks a magical shield and is on the lowest health.<br>ANGEL AURA SERENDIPITY MANA will perform angel aura on an ally who is unshielded and on the lowest mana.</p><p>Note that lowest health and mana do not exclude those on full health or mana.</p>
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Fire
  |detail=Requiring an open channel to Fire, this ability will heal the stuttering affliction.
  |detail=Requiring an open channel to Fire, this ability will heal the stuttering affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Earth and Water
  |detail=Requiring an open channel to Earth and Water, this ability will heal the paranoia affliction.
  |detail=Requiring an open channel to Earth and Water, this ability will heal the paranoia affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Earth
  |detail=Requiring an open channel to Earth, this ability will heal the shyness affliction.
  |detail=Requiring an open channel to Earth, this ability will heal the shyness affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Earth
  |detail=Requiring an open channel to Earth, this ability will heal the hallucinations affliction.
  |detail=Requiring an open channel to Earth, this ability will heal the hallucinations affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Earth
  |detail=Requiring an open channel to Earth, this ability will heal the generosity affliction.
  |detail=Requiring an open channel to Earth, this ability will heal the generosity affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Air and Water
  |detail=Requiring an open channel to Air and Water, this ability will heal the loneliness affliction.
  |detail=Requiring an open channel to Air and Water, this ability will heal the loneliness affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Fire
  |detail=Requiring an open channel to Fire, this ability will heal the impatience affliction.
  |detail=Requiring an open channel to Fire, this ability will heal the impatience affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Earth and Fire
  |detail=Requiring an open channel to Earth and Fire, this ability will heal the lapsingconsciousness affliction.
  |detail=Requiring an open channel to Earth and Fire, this ability will heal the lapsingconsciousness affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Fire and Water
  |detail=Requiring an open channel to Fire and Water, this ability will heal the claustrophobia affliction.
  |detail=Requiring an open channel to Fire and Water, this ability will heal the claustrophobia affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Earth and Fire
  |detail=Requiring an open channel to Earth and Fire, this ability will heal the vertigo affliction.
  |detail=Requiring an open channel to Earth and Fire, this ability will heal the vertigo affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Earth, Fire and Water
  |detail=Requiring open channels to Earth, Fire, and Water, this ability will heal the sensitivity affliction.
  |detail=Requiring open channels to Earth, Fire, and Water, this ability will heal the sensitivity affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Water
  |detail=Requiring an open channel to Water, this ability will heal the dizziness affliction.
  |detail=Requiring an open channel to Water, this ability will heal the dizziness affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Earth
  |detail=Requiring an open channel to Earth, this ability will heal the brokenarms affliction.
  |detail=Requiring an open channel to Earth, this ability will heal the brokenarms affliction.
}}
}}
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  |target=Adventurers and self
  |target=Adventurers and self
  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Channels: Fire and Spirit<br>Gives the target adventurer some protection against fire damage.
  |channels=Fire and Spirit
|detail=Gives the target adventurer some protection against fire damage.
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Fire
  |detail=Requiring an open channel to Fire, this ability will heal the dementia affliction.
  |detail=Requiring an open channel to Fire, this ability will heal the dementia affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Air and Water
  |detail=Requiring an open channel to Air and Water, this ability will heal the clumsiness affliction.
  |detail=Requiring an open channel to Air and Water, this ability will heal the clumsiness affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
  |detail=
|channels=Earth and Water
  |detail=Requiring an open channel to Earth and Water, this ability will heal the burning affliction.
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Water
  |detail=Requiring an open channel to Water, this ability will heal the recklessness affliction.
  |detail=Requiring an open channel to Water, this ability will heal the recklessness affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Earth and Air
  |detail=Requiring an open channel to Earth and Air, this ability will heal the anorexia affliction.
  |detail=Requiring an open channel to Earth and Air, this ability will heal the anorexia affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Air and Fire
  |detail=Requiring an open channel to Air and Fire, this ability will heal the agoraphobia affliction.
  |detail=Requiring an open channel to Air and Fire, this ability will heal the agoraphobia affliction.
}}
}}
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  |target=Adventurers and self
  |target=Adventurers and self
  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Channels: Earth and Spirit<br>Perhaps the finest of the spiritshield abilities, this will offer protection against both cutting and blunt physical damage.
  |channels=Earth and Spirit
|detail=Perhaps the finest of the spiritshield abilities, this will offer protection against both cutting and blunt physical damage.
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Fire and Water
  |detail=Requiring an open channel to Fire and Water, this ability will heal the disloyalty affliction.
  |detail=Requiring an open channel to Fire and Water, this ability will heal the disloyalty affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Air and Water
  |detail=Requiring an open channel to Air and Water, this ability will heal the hypersomnia affliction.  
  |detail=Requiring an open channel to Air and Water, this ability will heal the hypersomnia affliction.  
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Earth and Fire
  |detail=Requiring an open channel to Earth and Fire, this ability will heal the darkshade affliction.
  |detail=Requiring an open channel to Earth and Fire, this ability will heal the darkshade affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Air and Fire
  |detail=Requiring an open channel to Air and Fire, this ability will heal the masochism affliction.
  |detail=Requiring an open channel to Air and Fire, this ability will heal the masochism affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.50 seconds of healing balance
  |cooldown=2.50 seconds of healing balance
  |detail=By turning your healing powers against an enemy of creation that labours under a specific elemental disruption, you may cause them to suffer various maladictions.<br>Air: the target shall be afflicted with asthma.<br>Water: the target shall be afflicted with addiction.<br>Earth: one of the target's unbroken limbs shall break.<br>Fire: the target shall be afflicted with sensitivity.<br>Spirit: if all elemental disruptions including spirit are weakening the target, this will cause them to suffer under a short-lived inquisition. If they already labour under an inquisition, they shall be afflicted with visions from hell.  
  |detail=By turning your healing powers against an enemy of creation that labours under a specific elemental disruption, you may cause them to suffer various maladictions.<br>'''Air''': the target shall be afflicted with asthma.<br>'''Water''': the target shall be afflicted with addiction.<br>'''Earth''': one of the target's unbroken limbs shall break.<br>'''Fire''': the target shall be afflicted with sensitivity.<br>'''Spirit''': if all elemental disruptions including spirit are weakening the target, this will cause them to suffer under a short-lived inquisition. If they already labour under an inquisition, they shall be afflicted with visions from hell.  
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Air and Fire
  |detail=Requiring an open channel to Air and Fire, this ability will heal the epilepsy affliction.
  |detail=Requiring an open channel to Air and Fire, this ability will heal the epilepsy affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Air
  |detail=Requiring an open channel to Air, this ability will heal the asthma affliction.
  |detail=Requiring an open channel to Air, this ability will heal the asthma affliction.
}}
}}
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  |target=Adventurers and self
  |target=Adventurers and self
  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Channels: Earth, Fire and Water<br>This ability will grant the target adventurer increased endurance regeneration.
  |channels=Earth, Fire and Water
|detail=This ability will grant the target adventurer increased endurance regeneration.
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Water
  |detail=Requiring an open channel to Water, this ability will heal the stupidity affliction.
  |detail=Requiring an open channel to Water, this ability will heal the stupidity affliction.
}}
}}
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  |target=300 mana
  |target=300 mana
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Earth and Water
  |detail=Requiring an open channel to Earth and Water, this ability will heal the vomiting affliction.
  |detail=Requiring an open channel to Earth and Water, this ability will heal the vomiting affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Fire
  |detail=Requiring an open channel to Fire, this ability will heal the weariness affliction.
  |detail=Requiring an open channel to Fire, this ability will heal the weariness affliction.
}}
}}
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  |target=Self
  |target=Self
  |cooldown=1.00 seconds of equilibrium
  |cooldown=1.00 seconds of equilibrium
  |detail=Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.<br><br>If you choose to BIND ALL, the mana and equilibrium costs will be what it costs for a single channel binding, multiplied by however many channels you have open.  
  |detail=Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.<p>If you choose to BIND ALL, the mana and equilibrium costs will be what it costs for a single channel binding, multiplied by however many channels you have open.</p>
}}
}}


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  |cooldown=2.50 seconds of healing
  |cooldown=2.50 seconds of healing
  |detail=With your mastery over the elements, you are able to utilise specific channels to disrupt your subject in various ways. Each channel will induce a different result:
  |detail=With your mastery over the elements, you are able to utilise specific channels to disrupt your subject in various ways. Each channel will induce a different result:
AIR: seeing visions via hellsight will drain the sufferer in both body and mind.<br>Earth: APPLYing salves will drain the afflicted's mana reserves.<br>FIRE: attempts to TOUCH tattoos will drain the afflicted's mana<br>WATER: DRINKing health elixirs will drain the afflicted's mana reserves.<br>SPIRIT: FOCUSing mind will cause the afflicted to be afflicted with further elemental disruptions.
'''AIR''': seeing visions via hellsight will drain the sufferer in both body and mind.<br>'''EARTH''': APPLYing salves will drain the afflicted's mana reserves.<br>'''FIRE''': attempts to TOUCH tattoos will drain the afflicted's mana<br>'''WATER''': DRINKing health elixirs will drain the afflicted's mana reserves.<br>'''SPIRIT''': FOCUSing mind will cause the afflicted to be afflicted with further elemental disruptions.
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Water
  |detail=Requiring an open channel to Water, this ability will heal the haemophilia affliction.
  |detail=Requiring an open channel to Water, this ability will heal the haemophilia affliction.
}}
}}
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  |target=Adventurers and self
  |target=Adventurers and self
  |cooldown=
  |cooldown=
  |detail=Channels: fire, earth, water, air, and spirit.<br>Bless an individual with a holy benediction, granting them all spiritshields and both willpower and endurance blessings at once. The more blessings granted (ones that are already present are ignored), the longer the recovery time of this ability.
  |channels=Air, Earth, Fire, Water and Spirit
|detail=Bless an individual with a holy benediction, granting them all spiritshields and both willpower and endurance blessings at once. The more blessings granted (ones that are already present are ignored), the longer the recovery time of this ability.
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Air and Earth
  |detail=Requiring an open channel to Air and Earth, this ability will heal the brokenlegs affliction.
  |detail=Requiring an open channel to Air and Earth, this ability will heal the brokenlegs affliction.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=1.20 seconds of healing balance
  |cooldown=1.20 seconds of healing balance
|channels=Earth, Air, Fire, and Water
  |detail=Requiring open channels to Earth, Air, Fire, and Water, this ability will heal the hypochondria affliction.
  |detail=Requiring open channels to Earth, Air, Fire, and Water, this ability will heal the hypochondria affliction.
}}
}}
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  |target=Adventurers and self
  |target=Adventurers and self
  |cooldown=3.50 seconds of equilibrium
  |cooldown=3.50 seconds of equilibrium
  |detail=Channels: fire, earth, water, air, and spirit.<br>Upon channeling all five elements, you will be able to focus your will upon a hapless victim, and channel your afflictions into him or her by corrupting the spirit channel. Further, as a result of doing this, some of your afflictions may be cured.<br><br> In addition, if no target is specified, you will gain a defence which will cause afflictions dealt against you to potentially strike down your aggressor as well.<br><br>Due to the nature of this ability, while you are protected by the defence you will be unable to employ your ability to heal afflictions with your elemental channels.
  |channels=Air, Earth, Fire, Water and Spirit
|detail=Upon channeling all five elements, you will be able to focus your will upon a hapless victim, and channel your afflictions into him or her by corrupting the spirit channel. Further, as a result of doing this, some of your afflictions may be cured.<p>In addition, if no target is specified, you will gain a defence which will cause afflictions dealt against you to potentially strike down your aggressor as well.</p><p>Due to the nature of this ability, while you are protected by the defence you will be unable to employ your ability to heal afflictions with your elemental channels.</p.
}}
}}


[[Category:Skills]]
[[Category:Skills]]
784

edits