Difference between revisions of "Healing"

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The '''Healing''' skill is exclusive to the [[Priest]] [[class]]. It grants members access to the four physical [[element|elemental]] channels also utilised by [[Magi]] and [[Sylvan]] [[Elementalism|elementalists]], in addition to the unique fifth element of Spirit. Using these elemental forces, Priests can diagnose and cure themselves or others of [[afflictions]]. Sufficiently skilled Priests can also use the elements to bless other [[adventurers]] with Spiritshields, as well as enhanced regeneration of [[willpower]] and [[endurance]].
:''The skill of Healing has been replaced with the skill of [[Zeal]]''


===Abilities in Healing===
Healing was a skill exclusive to the [[Priest]] [[class]]. In the year 793AF the [[Demigod]] [[Coelano]] rescued a wounded [[phoenix]] from [[Rhea]], Daughter of the [[Void]], and carried it to [[Targossas]]. The citizens were unable to restore the phoenix, however by anointing themselves with the ashes its spirit and song lives on through the [[Zeal]] skill which has since replaced Healing for the Priest class.
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
|-
| bgcolor=#999999 | Heal
| bgcolor=#999999 | Heal yourself of your various afflictions.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL
::: HEAL ME <affliction>


: '''Works on/against:'''  Self
The Healing arts granted practitioners access to the four physical [[element|elemental]] channels also utilised by [[Magi]] and [[Sylvan]] [[Elementalism|elementalists]], in addition to the unique fifth element of Spirit. Using these elemental forces, Priests could diagnose and cure themselves or others of [[afflictions]]. Sufficiently skilled Priests could also use the elements to bless other [[adventurers]] with Spiritshields, as well as enhanced regeneration of [[willpower]] and [[endurance]].


: '''Cooldown:''' 3.50 seconds of equilibrium
The skill of '''Healing''' is no longer available to members of the Priest class. The [[Zeal]] skill now complements the skills of [[Spirituality]] and [[Devotion]].


: '''Details:'''
==Abilities in Healing==
{{Skill_detail
|skill=Heal
|description=Heal yourself of your various afflictions.
|lessons=
|syntax=HEAL<br>HEAL ME <affliction>
|required=100 mana
|target=Self
|cooldown=3.50 seconds of equilibrium
|detail=Using this ability, you may either HEAL yourself of a random affliction, or heal yourself of specific ones.
}}


Using this ability, you may either HEAL yourself of a random affliction, or heal yourself of specific ones.
{{Skill_detail
|-
|skill=Blindness
| bgcolor=#999999 | Blindness
|description=Heal the blindness affliction.
| bgcolor=#999999 | Heal the blindness affliction.
|lessons=
|-
|syntax=HEAL <target> BLINDNESS
| colspan=2 bgcolor=#c9c9c9 |
|required=300 mana
: '''Syntax:'''            HEAL <target> BLINDNESS
|target=Adventurers
|channels=Earth
|cooldown=
|detail=Requiring an open channel to Earth, this ability will heal the blindness affliction.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
|skill=Channel
|description=Open conduits to the Elemental Realms.
|lessons=
|syntax=CHANNEL AIR/WATER/EARTH/FIRE<br>CHANNELS<br>SEVER AIR/WATER/EARTH/FIRE
|required=200 mana
|target=Self
|cooldown=1.50 seconds of equilibrium
  |detail=Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these channels open has a cost in willpower. CHANNELS will list what channels you have open.
}}


: '''Resource:''' 300 mana
{{Skill_detail
|skill=Diagnose
|description=Gain information about what ails you.
|lessons=
|syntax=DIAGNOSE/DIAG
|required=
|target=Self
|cooldown=
|detail=This ability will give you a list of the afflictions, if any, that are affecting you currently.
}}


: '''Details:'''
{{Skill_detail
|skill=Paralysis
|description=Heal the paralysis affliction.
|lessons=
|syntax=HEAL <target> PARALYSIS
|required=300 mana
|target=Adventurers
|channels=Fire
|cooldown=1.20 seconds of healing balance
|detail=Requiring an open channel to Fire, this ability will heal the paralysis affliction.
}}


Requiring an open channel to Earth, this ability will heal the blindness affliction.
{{Skill_detail
|-
|skill=Deafness
| bgcolor=#999999 | Channel
|description=Heal the deafness affliction.
| bgcolor=#999999 | Open conduits to the Elemental Realms.
|lessons=
|-
|syntax=HEAL <target> DEAFNESS
| colspan=2 bgcolor=#c9c9c9 |
|required=300 mana
: '''Syntax:'''            CHANNEL AIR/WATER/EARTH/FIRE
|target=Adventurers
::: CHANNELS
|cooldown=1.20 seconds of healing balance
::: SEVER AIR/WATER/EARTH/FIRE
|channels=Air
|detail=Requiring an open channel to Air, this ability will heal the deafness affliction.
}}


: '''Works on/against:''' Self
{{Skill_detail
: '''Cooldown:''' 1.50 seconds of equilibrium
|skill=Fear
: '''Resource:''' 200 mana
|description=Heal the fear affliction.
|lessons=
|syntax=HEAL <target> FEAR
  |required=
|target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Water
|detail=Requiring an open channel to Water, this ability will heal the fear affliction.
}}


: '''Details:'''
{{Skill_detail
|skill=Succor
|description=Heal and diagnose others.
|lessons=
|syntax=DIAGNOSE/DIAG <target>
|required=
|target=Adventurers
|cooldown=
|detail=This ability simply allows you to diagnose and heal others who are in your location.
}}


Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these channels open has a cost in willpower. CHANNELS will list what channels you have open.
{{Skill_detail
|-
|skill=Spirit
| bgcolor=#999999 | Diagnose
|description=The fifth element.
| bgcolor=#999999 | Gain information about what ails you.
|lessons=
|-
|syntax=CHANNEL SPIRIT
| colspan=2 bgcolor=#c9c9c9 |
|required=200 mana
: '''Syntax:'''            DIAGNOSE/DIAG
|target=Self
|cooldown=1.50 seconds of equilibrium
|detail=Spirit, the fifth element, is required to remotely diagnose or heal someone. Before you may open a spirit channel, you must have channels opened to the four other elements. While the spirit channel is open, you'll be able to Diagnose and Heal those in the local area.
}}


: '''Works on/against:''' Self
{{Skill_detail
  |skill=Confusion
|description=Heal the confusion affliction.
|lessons=
|syntax=HEAL <target> CONFUSION
|required=300 mana
|target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Fire
|detail=Requiring an open channel to Fire, this ability will heal the confusion affliction.
}}


: '''Details:'''
{{Skill_detail
|skill=Insomnia
|description=Heal the insomnia affliction.
|lessons=
|syntax=HEAL <target> INSOMNIA
|required=300 mana
|target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Air
|detail=Requiring an open channel to Air, this ability will heal the insomnia affliction.
}}


This ability will give you a list of the afflictions, if any, that are affecting you currently.
{{Skill_detail
|-
|skill=Frostshield
| bgcolor=#999999 | Paralysis
|description=Bless another with a Frost Spiritshield.
| bgcolor=#999999 | Heal the paralysis affliction.
|lessons=
|-
|syntax=BLESS <target> SPIRITSHIELD FROST
| colspan=2 bgcolor=#c9c9c9 |
|required=750 mana
: '''Syntax:'''            HEAL <target> PARALYSIS
|target=Adventurers and self
|cooldown=4.00 seconds of equilibrium
|channels=Air and Water
|detail=The first of the spiritshield abilities, this one gives the target some protection against cold.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Slickness
: '''Resource:''' 300 mana
|description=Heal the slickness affliction.
|lessons=
|syntax=HEAL <target> SLICKNESS
|required=300 mana
  |target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Earth
|detail=Requiring an open channel to Earth, this ability will heal the slickness affliction.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Fire, this ability will heal the paralysis affliction.
|skill=Serendipity
|-
|description=You know where you are needed.
| bgcolor=#999999 | Deafness
|lessons=
| bgcolor=#999999 | Heal the deafness affliction.
|syntax=HEAL SERENDIPITY <affliction> [conditions]<br>PERFORM HANDS SERENDIPITY <conditions><br>ANGEL AURA SERENDIPITY <conditions>
|-
|required=
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Syntax:'''            HEAL <target> DEAFNESS
|cooldown=
|detail=As a healer of the faithful, you know precisely who most needs your aide at any singular moment. You may specify a list of conditions for the HEAL, ANGEL AURA, or HANDS abilities, and heal the ally visible to you that most meets your specified criteria.<p>Conditions you may specify are HEALTH, MANA, UNSHIELDED, and affliction names. For instance:<br>HEAL SERENDIPITY ASTHMA will heal an ally in your local area with asthma.<br>HEAL SERENDIPITY ASTHMA AND SLICKNESS AND ANOREXIA will heal an ally in your local area with all three afflictions: people with just asthma will be ignored.<br>HEAL SERENDIPITY ASTHMA AND HEALTH will heal the person who has asthma and the lowest health in your local area.<br>PERFORM HANDS SERENDIPITY HEALTH will lay hands upon the ally with the lowest health in your current room.<br>PERFORM HANDS SERENDIPITY HEALTH AND UNSHIELDED will lay hands upon the person with the lowest health and who lacks a shield in your current room.<br>PERFORM HANDS SERENDIPITY ASTHMA AND SLICKNESS AND ANOREXIA OR AEON will lay hands upon a person who has asthma, anorexia and slickness, or someone who has just aeon.<br>ANGEL AURA SERENDIPITY will perform angel aura on an ally who lacks a magical shield. The unshielded condition is implicit in this case.<br>ANGEL AURA SERENDIPITY HEALTH will perform angel aura on an ally who lacks a magical shield and is on the lowest health.<br>ANGEL AURA SERENDIPITY MANA will perform angel aura on an ally who is unshielded and on the lowest mana.</p><p>Note that lowest health and mana do not exclude those on full health or mana.</p>
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Resource:''' 300 mana
|skill=Stuttering
|description=Heal the stuttering affliction.
|lessons=
  |syntax=HEAL <target> STUTTERING
|required=300 mana
|target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Fire
|detail=Requiring an open channel to Fire, this ability will heal the stuttering affliction.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Air, this ability will heal the deafness affliction.
|skill=Paranoia
|-
|description=Heal the paranoia affliction.
| bgcolor=#999999 | Fear
|lessons=
| bgcolor=#999999 | Heal the fear affliction.
|syntax=HEAL <target> PARANOIA
|-
|required=300 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Syntax:'''            HEAL <target> FEAR
|cooldown=1.20 seconds of healing balance
|channels=Earth and Water
|detail=Requiring an open channel to Earth and Water, this ability will heal the paranoia affliction.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Shyness
: '''Resource:''' 300 mana
|description=Heal the shyness affliction.
|lessons=
|syntax=HEAL <target> SHYNESS
|required=300 mana
  |target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Earth
|detail=Requiring an open channel to Earth, this ability will heal the shyness affliction.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Water, this ability will heal the fear affliction.
|skill=Fortification
|-
|description=Protect your open channels from attack.
| bgcolor=#999999 | Succor
|lessons=
| bgcolor=#999999 | Heal and diagnose others.
|syntax=FORTIFY <channel><br>FORTIFY ALL
|-
|required=100 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Self
: '''Syntax:'''            DIAGNOSE/DIAG <target>
|cooldown=1.00 seconds of equilibrium
|detail=Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.<br>If you choose to fortify all, the mana and equilibrium costs will be the cost of fortifying a single channel multiplied by the number of channels you have open.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
  |skill=Hallucinations
|description=Heal the hallucinations affliction.
|lessons=
|syntax=HEAL <target> HALLUCINATIONS
|required=300 mana
|target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Earth
|detail=Requiring an open channel to Earth, this ability will heal the hallucinations affliction.
}}


: '''Details:'''
{{Skill_detail
This ability simply allows you to diagnose and heal others who are in your location.
|skill=Generosity
|-
|description=Heal the generosity affliction.
| bgcolor=#999999 | Spirit
|lessons=
| bgcolor=#999999 | The fifth element.
|syntax=HEAL <target> GENEROSITY
|-
|required=
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Syntax:'''            CHANNEL SPIRIT
|cooldown=1.20 seconds of healing balance
|channels=Earth
|detail=Requiring an open channel to Earth, this ability will heal the generosity affliction.
}}


: '''Works on/against:''' Self
{{Skill_detail
: '''Cooldown:''' 1.50 seconds of equilibrium
|skill=Loneliness
: '''Resource:''' 200 mana
|description=Heal the loneliness affliction.
|lessons=
|syntax=HEAL <target> LONELINESS
  |required=300 mana
|target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Air and Water
|detail=Requiring an open channel to Air and Water, this ability will heal the loneliness affliction.
}}


: '''Details:'''
{{Skill_detail
Spirit, the fifth element, is required to remotely diagnose or heal someone. Before you may open a spirit channel, you must have channels opened to the four other elements. While the spirit channel is open, you'll be able to Diagnose and Heal those in the local area.
|skill=Impatience
|-
|description=Heal the impatience affliction.
| bgcolor=#999999 | Confusion
|lessons=
| bgcolor=#999999 | Heal the confusion affliction.
|syntax=HEAL <target> IMPATIENCE
|-
|required=300 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Syntax:'''            HEAL <target> CONFUSION
|cooldown=1.20 seconds of healing balance
|channels=Fire
|detail=Requiring an open channel to Fire, this ability will heal the impatience affliction.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Lapsingconsciousness
: '''Resource:''' 300 mana
|description=Heal the lapsingconsciousness affliction.
|lessons=
|syntax=HEAL <target> LAPSINGCONSCIOUSNESS
|required=300 mana
  |target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Earth and Fire
|detail=Requiring an open channel to Earth and Fire, this ability will heal the lapsingconsciousness affliction.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Fire, this ability will heal the confusion affliction.
|skill=Willpower
|-
|description=Give the blessing of increased willpower regeneration.
| bgcolor=#999999 | Insomnia
|lessons=
| bgcolor=#999999 | Heal the insomnia affliction.
|syntax=BLESS <target> WILLPOWER
|-
|required=750 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers and self
: '''Syntax:'''            HEAL <target> INSOMNIA
|cooldown=4.00 seconds of equilibrium
|detail=This ability will grant the target adventurer increased willpower regeneration.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Claustrophobia
: '''Resource:''' 300 mana
|description=Heal the claustrophobia affliction.
|lessons=
|syntax=HEAL <target> CLAUSTROPHOBIA
|required=300 mana
  |target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Fire and Water
|detail=Requiring an open channel to Fire and Water, this ability will heal the claustrophobia affliction.
}}


: '''Details:'''
{{Skill_detail
|skill=Vertigo
|description=Heal the vertigo affliction.
|lessons=
|syntax=HEAL <target> VERTIGO
|required=300 mana
|target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Earth and Fire
|detail=Requiring an open channel to Earth and Fire, this ability will heal the vertigo affliction.
}}


Requiring an open channel to Air, this ability will heal the insomnia affliction.
{{Skill_detail
|-
|skill=Sensitivity
| bgcolor=#999999 | Frostshield
|description=Heal the sensitivity affliction.
| bgcolor=#999999 | Bless another with a Frost Spiritshield.
|lessons=
|-
|syntax=HEAL <target> SENSITIVITY
| colspan=2 bgcolor=#c9c9c9 |
|required=300 mana
: '''Syntax:'''            BLESS <target> SPIRITSHIELD FROST
  |target=Adventurers
: '''Extra Information:''' Channels: Air
|cooldown=1.20 seconds of healing balance
::: Water
|channels=Earth, Fire and Water
: '''Works on/against:''' Adventurers and self
|detail=Requiring open channels to Earth, Fire, and Water, this ability will heal the sensitivity affliction.
: '''Cooldown:''' 4.00 seconds of equilibrium
}}
: '''Resource:''' 750 mana


: '''Details:'''
{{Skill_detail
The first of the spiritshield abilities, this one gives the target some protection against cold.
|skill=Dizziness
|-
|description=Heal the dizziness affliction.
| bgcolor=#999999 | Slickness
|lessons=
| bgcolor=#999999 | Heal the slickness affliction.
|syntax=HEAL <target> DIZZINESS
|-
|required=300 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Syntax:'''            HEAL <target> SLICKNESS
|cooldown=1.20 seconds of healing balance
|channels=Water
|detail=Requiring an open channel to Water, this ability will heal the dizziness affliction.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Brokenarms
: '''Resource:''' 300 mana
|description=Heal the brokenarms affliction.
|lessons=
|syntax=HEAL <target> BROKENRIGHTARM<br>HEAL <target> BROKENLEFTARM
|required=300 mana
  |target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Earth
|detail=Requiring an open channel to Earth, this ability will heal the brokenarms affliction.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Earth, this ability will heal the slickness affliction.
|skill=Thermalshield
|-
|description=Bless another with a Thermal Spiritshield.
| bgcolor=#999999 | Stuttering
|lessons=
| bgcolor=#999999 | Heal the stuttering affliction.
|syntax=BLESS <target> SPIRITSHIELD THERMAL
|-
|required=750 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers and self
: '''Syntax:'''            HEAL <target> STUTTERING
|cooldown=4.00 seconds of equilibrium
|channels=Fire and Spirit
|detail=Gives the target adventurer some protection against fire damage.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Dementia
: '''Resource:''' 300 mana
|description=Heal the dementia affliction.
|lessons=
|syntax=HEAL <target> DEMENTIA
|required=300 mana
  |target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Fire
|detail=Requiring an open channel to Fire, this ability will heal the dementia affliction.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Fire, this ability will heal the stuttering affliction.
|skill=Clumsiness
|-
|description=Heal the clumsiness affliction.
| bgcolor=#999999 | Paranoia
|lessons=
| bgcolor=#999999 | Heal the paranoia affliction.
|syntax=HEAL <target> CLUMSINESS
|-
|required=300 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Syntax:'''            HEAL <target> PARANOIA
|cooldown=1.20 seconds of healing balance
|channels=Air and Water
|detail=Requiring an open channel to Air and Water, this ability will heal the clumsiness affliction.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Burning
: '''Resource:''' 300 mana
|description=Heal the burning affliction.
|lessons=
|syntax=HEAL <target> BURNING
|required=300 mana
  |target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Earth and Water
|detail=Requiring an open channel to Earth and Water, this ability will heal the burning affliction.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Earth and Water, this ability will heal the paranoia affliction.
|skill=Recklessness
|-
|description=Heal the recklessness affliction.
| bgcolor=#999999 | Shyness
|lessons=
| bgcolor=#999999 | Heal the shyness affliction.
|syntax=HEAL <target> RECKLESSNESS
|-
|required=300 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Syntax:'''            HEAL <target> SHYNESS
|cooldown=1.20 seconds of healing balance
|channels=Water
|detail=Requiring an open channel to Water, this ability will heal the recklessness affliction.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Anorexia
: '''Resource:''' 300 mana
|description=Heal the anorexia affliction.
|lessons=
|syntax=HEAL <target> ANOREXIA
|required=300 mana
  |target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Earth and Air
|detail=Requiring an open channel to Earth and Air, this ability will heal the anorexia affliction.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Earth, this ability will heal the shyness affliction.
|skill=Agoraphobia
|-
|description=Heal the agoraphobia affliction.
| bgcolor=#999999 | Fortification
|lessons=
| bgcolor=#999999 | Protect your open channels from attack.
|syntax=HEAL <target> AGORAPHOBIA
|-
|required=300 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Syntax:'''            FORTIFY <channel>
|cooldown=1.20 seconds of healing balance
::: FORTIFY ALL
|channels=Air and Fire
|detail=Requiring an open channel to Air and Fire, this ability will heal the agoraphobia affliction.
}}


: '''Works on/against:''' Self
{{Skill_detail
: '''Cooldown:''' 1.00 seconds of equilibrium
|skill=Earthshield
: '''Resource:''' 100 mana
|description=Bless another with an Earth Spiritshield.
|lessons=
|syntax=BLESS <target> SPIRITSHIELD EARTH
|required=750 mana
  |target=Adventurers and self
|cooldown=4.00 seconds of equilibrium
|channels=Earth and Spirit
|detail=Perhaps the finest of the spiritshield abilities, this will offer protection against both cutting and blunt physical damage.
}}


: '''Details:'''
{{Skill_detail
Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.
|skill=Disloyalty
|description=Heal the disloyalty affliction.
|lessons=
|syntax=HEAL <target> DISLOYALTY
|required=300 mana
|target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Fire and Water
|detail=Requiring an open channel to Fire and Water, this ability will heal the disloyalty affliction.
}}


If you choose to fortify all, the mana and eq costs will be the cost of fortifying a single channel multiplied by the number of channels you have open.
{{Skill_detail
|-
|skill=Hypersomnia
| bgcolor=#999999 | Hallucinations
|description=Heal the hypersomnia affliction.
| bgcolor=#999999 | Heal the hallucinations affliction.
|lessons=
|-
|syntax=HEAL <target> HYPERSOMNIA
| colspan=2 bgcolor=#c9c9c9 |
|required=300 mana
: '''Syntax:'''            HEAL <target> HALLUCINATIONS
|target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Air and Water
|detail=Requiring an open channel to Air and Water, this ability will heal the hypersomnia affliction.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Darkshade
: '''Resource:''' 300 mana
|description=Heal the darkshade affliction.
|lessons=
|syntax=HEAL <target> DARKSHADE
|required=300 mana
  |target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Earth and Fire
|detail=Requiring an open channel to Earth and Fire, this ability will heal the darkshade affliction.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Earth, this ability will heal the hallucinations affliction.
|skill=Simultaneity
|-
|description=Parallel channeling.
| bgcolor=#999999 | Generosity
|lessons=
| bgcolor=#999999 | Heal the generosity affliction.
|syntax=SIMULTANEITY
|-
|required=1000 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Self
: '''Syntax:'''            HEAL <target> GENEROSITY
|cooldown=4.00 seconds of equilibrium
|detail=Using this fine ability, you will simultaneously open channels to the Air, Water, Earth, Fire, and Spirit realms.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Masochism
: '''Resource:''' 300 mana
|description=Heal the masochism affliction.
|lessons=
|syntax=HEAL <target> MASOCHISM
|required=300 mana
  |target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Air and Fire
|detail=Requiring an open channel to Air and Fire, this ability will heal the masochism affliction.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Earth, this ability will heal the generosity affliction.
|skill=Lash
|-
|description=Turn your spirit channel against them.
| bgcolor=#999999 | Loneliness
|lessons=
| bgcolor=#999999 | Heal the loneliness affliction.
|syntax=SPIRITLASH <target>
|-
|required=150 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Syntax:'''           HEAL <target> LONELINESS
|cooldown=2.50 seconds of healing balance
|detail=By turning your healing powers against an enemy of creation that labours under a specific elemental disruption, you may cause them to suffer various maladictions.<br>'''Air''': the target shall be afflicted with asthma.<br>'''Water''': the target shall be afflicted with addiction.<br>'''Earth''': one of the target's unbroken limbs shall break.<br>'''Fire''': the target shall be afflicted with sensitivity.<br>'''Spirit''': if all elemental disruptions including spirit are weakening the target, this will cause them to suffer under a short-lived inquisition. If they already labour under an inquisition, they shall be afflicted with visions from hell.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Epilepsy
: '''Resource:''' 300 mana
|description=Heal the epilepsy affliction.
|lessons=
|syntax=HEAL <target> EPILEPSY
|required=300 mana
  |target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Air and Fire
|detail=Requiring an open channel to Air and Fire, this ability will heal the epilepsy affliction.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Air and Water, this ability will heal the loneliness affliction.
|skill=Asthma
|-
|description=Heal the asthma affliction.
| bgcolor=#999999 | Impatience
|lessons=
| bgcolor=#999999 | Heal the impatience affliction.
|syntax=HEAL <target> ASTHMA
|-
|required=300 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Syntax:'''            HEAL <target> IMPATIENCE
|cooldown=1.20 seconds of healing balance
|channels=Air
|detail=Requiring an open channel to Air, this ability will heal the asthma affliction.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Endurance
: '''Resource:''' 300 mana
  |description=Give the blessing of increased endurance regeneration.
|lessons=
|syntax=BLESS <target> ENDURANCE
|required=750 mana
|target=Adventurers and self
|cooldown=4.00 seconds of equilibrium
|channels=Earth, Fire and Water
|detail=This ability will grant the target adventurer increased endurance regeneration.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Fire, this ability will heal the impatience affliction.
|skill=Stupidity
|-
|description=Heal the stupidity affliction.
| bgcolor=#999999 | Lapsingconsciousness
|lessons=
| bgcolor=#999999 | Heal the lapsingconsciousness affliction.
|syntax=HEAL <target> STUPIDITY
|-
|required=300 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Syntax:'''            HEAL <target> LAPSINGCONSCIOUSNESS
|cooldown=1.20 seconds of healing balance
|channels=Water
|detail=Requiring an open channel to Water, this ability will heal the stupidity affliction.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Vomiting
: '''Resource:''' 300 mana
  |description=Heal the vomiting affliction.
|lessons=
|syntax=HEAL <target> VOMITING
|required=Adventurers
|target=300 mana
|cooldown=1.20 seconds of healing balance
|channels=Earth and Water
|detail=Requiring an open channel to Earth and Water, this ability will heal the vomiting affliction.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Earth and Fire, this ability will heal the lapsingconsciousness affliction.
|skill=Weariness
|-
|description=Heal the weariness affliction.
| bgcolor=#999999 | Willpower
|lessons=
| bgcolor=#999999 | Give the blessing of increased willpower regeneration.
|syntax=HEAL <target> WEARINESS
|-
|required=300 mana
| colspan=2 bgcolor=#c9c9c9 |
  |target=Adventurers
: '''Syntax:'''            BLESS <target> WILLPOWER
|cooldown=1.20 seconds of healing balance
: '''Extra Information:''' Channels: Air
|channels=Fire
:::Fire
|detail=Requiring an open channel to Fire, this ability will heal the weariness affliction.
:::Water
}}
: '''Works on/against:''' Adventurers and self
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 750 mana


: '''Details:'''
{{Skill_detail
This ability will grant the target adventurer increased willpower regeneration.
|skill=Binding
|-
|description=The magic of channel binding.
| bgcolor=#999999 | Claustrophobia
|lessons=
| bgcolor=#999999 | Heal the claustrophobia affliction.
|syntax=BIND AIR/EARTH/FIRE/SPIRIT/WATER<br>BIND ALL
|-
|required=150 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Self
: '''Syntax:'''            HEAL <target> CLAUSTROPHOBIA
|cooldown=1.00 seconds of equilibrium
|detail=Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.<p>If you choose to BIND ALL, the mana and equilibrium costs will be what it costs for a single channel binding, multiplied by however many channels you have open.</p>
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Disrupt
: '''Resource:''' 300 mana
|description=Wield elemental energy against your foes.
|lessons=
|syntax=DISRUPT <target> AIR/EARTH/FIRE/SPIRIT/WATER
|required=200 mana
|target=Adventurers
|cooldown=2.50 seconds of healing
|detail=With your mastery over the elements, you are able to utilise specific channels to disrupt your subject in various ways. Each channel will induce a different result:
'''AIR''': seeing visions via hellsight will drain the sufferer in both body and mind.<br>'''EARTH''': APPLYing salves will drain the afflicted's mana reserves.<br>'''FIRE''': attempts to TOUCH tattoos will drain the afflicted's mana<br>'''WATER''': DRINKing health elixirs will drain the afflicted's mana reserves.<br>'''SPIRIT''': FOCUSing mind will cause the afflicted to be afflicted with further elemental disruptions.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Fire and Water, this ability will heal the claustrophobia affliction.
|skill=Haemophilia
|-
|description=Heal the haemophilia affliction.
| bgcolor=#999999 | Vertigo
|lessons=
| bgcolor=#999999 | Heal the vertigo affliction.
|syntax=HEAL <target> HAEMOPHILIA
|-
|required=300 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Syntax:'''            HEAL <target> VERTIGO
|cooldown=1.20 seconds of healing balance
|channels=Water
|detail=Requiring an open channel to Water, this ability will heal the haemophilia affliction.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Benediction
: '''Resource:''' 300 mana
|description=Call forth an aegis of protection.
  |lessons=
|syntax=BLESS <target{!}ME> BENEDICTION
|required=
|target=Adventurers and self
|cooldown=
|channels=Air, Earth, Fire, Water and Spirit
|detail=Bless an individual with a holy benediction, granting them all spiritshields and both willpower and endurance blessings at once. The more blessings granted (ones that are already present are ignored), the longer the recovery time of this ability.
}}


: '''Details:'''
{{Skill_detail
Requiring an open channel to Earth and Fire, this ability will heal the vertigo affliction.
|skill=Brokenlegs
|-
|description=Heal the brokenlegs affliction.
| bgcolor=#999999 | Sensitivity
|lessons=
| bgcolor=#999999 | Heal the sensitivity affliction.
|syntax=HEAL <target> BROKENRIGHTLEG<br>HEAL <target> BROKENLEFTLEG
|-
|required=300 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Syntax:'''            HEAL <target> SENSITIVITY
|cooldown=1.20 seconds of healing balance
|channels=Air and Earth
|detail=Requiring an open channel to Air and Earth, this ability will heal the brokenlegs affliction.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
: '''Cooldown:''' 1.20 seconds of healing balance
|skill=Hypochondria
: '''Resource:''' 300 mana
|description=Heal the hypochondria affliction.
|lessons=
|syntax=HEAL <target> HYPOCHONDRIA
|required=300 mana
  |target=Adventurers
|cooldown=1.20 seconds of healing balance
|channels=Earth, Air, Fire, and Water
|detail=Requiring open channels to Earth, Air, Fire, and Water, this ability will heal the hypochondria affliction.
}}


: '''Details:'''
{{Skill_detail
Requiring open channels to Earth, Fire, and Water, this ability will heal the sensitivity affliction.
|skill=Bedevil
|-
|description=Channel your afflictions into a victim.
| bgcolor=#999999 | Dizziness
|lessons=
| bgcolor=#999999 | Heal the dizziness affliction.
|syntax=BEDEVIL <target><br>BEDEVIL
|-
|required=1000 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers and self
: '''Syntax:'''            HEAL <target> DIZZINESS
|cooldown=3.50 seconds of equilibrium
|channels=Air, Earth, Fire, Water and Spirit
|detail=Upon channeling all five elements, you will be able to focus your will upon a hapless victim, and channel your afflictions into him or her by corrupting the spirit channel. Further, as a result of doing this, some of your afflictions may be cured.<p>In addition, if no target is specified, you will gain a defence which will cause afflictions dealt against you to potentially strike down your aggressor as well.</p><p>Due to the nature of this ability, while you are protected by the defence you will be unable to employ your ability to heal afflictions with your elemental channels.</p.
}}


: '''Works on/against:'''  Adventurers
[[Category:Lost skills]]
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Water, this ability will heal the dizziness affliction.
|-
| bgcolor=#999999 | Brokenarms
| bgcolor=#999999 | Heal the brokenarms affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> BROKENRIGHTARM
::: HEAL <target> BROKENLEFTARM
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Earth, this ability will heal the brokenarms affliction.
|-
| bgcolor=#999999 | Thermalshield
| bgcolor=#999999 | Bless another with a Thermal Spiritshield.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            BLESS <target> SPIRITSHIELD THERMAL
: '''Extra Information:''' Channels: Fire
:::Spirit
: '''Works on/against:'''  Adventurers and self
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 750 mana
 
: '''Details:'''
Gives the target adventurer some protection against fire damage.
|-
| bgcolor=#999999 | Dementia
| bgcolor=#999999 | Heal the dementia affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> DEMENTIA
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Fire, this ability will heal the dementia affliction.
|-
| bgcolor=#999999 | Clumsiness
| bgcolor=#999999 | Heal the clumsiness affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> CLUMSINESS
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Air and Water, this ability will heal the clumsiness affliction.
|-
| bgcolor=#999999 | Burning
| bgcolor=#999999 | Heal the burning affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> BURNING
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Earth and Water, this ability will heal the burning affliction.
|-
| bgcolor=#999999 | Recklessness
| bgcolor=#999999 | Heal the recklessness affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> RECKLESSNESS
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Water, this ability will heal the recklessness affliction.
|-
| bgcolor=#999999 | Anorexia
| bgcolor=#999999 | Heal the anorexia affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> ANOREXIA
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Earth and Air, this ability will heal the anorexia affliction.
|-
| bgcolor=#999999 | Agoraphobia
| bgcolor=#999999 | Heal the agoraphobia affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> AGORAPHOBIA
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Air and Fire, this ability will heal the agoraphobia affliction.
|-
| bgcolor=#999999 | Earthshield
| bgcolor=#999999 | Bless another with an Earth Spiritshield.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            BLESS <target> SPIRITSHIELD EARTH
: '''Extra Information:''' Channels: Earth
::: Spirit
 
: '''Works on/against:'''  Adventurers and self
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 750 mana
 
: '''Details:'''
Perhaps the finest of the spiritshield abilities, this will offer protection against both cutting and blunt physical damage.
|-
| bgcolor=#999999 | Disloyalty
| bgcolor=#999999 | Heal the disloyalty affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> DISLOYALTY
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Fire and Water, this ability will heal the disloyalty affliction.
|-
| bgcolor=#999999 | Hypersomnia
| bgcolor=#999999 | Heal the hypersomnia affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> HYPERSOMNIA
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Air and Water, this ability will heal the hypersomnia affliction.
|-
| bgcolor=#999999 | Darkshade
| bgcolor=#999999 | Heal the darkshade affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> DARKSHADE
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Earth and Fire, this ability will heal the darkshade affliction.
|-
| bgcolor=#999999 | Simultaneity
| bgcolor=#999999 | Parallel channeling.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            SIMULTANEITY
 
: '''Works on/against:'''  Self
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 1000 mana
 
: '''Details:'''
Using this fine ability, you will simultaneously open channels to the Air, Water, Earth, Fire, and Spirit realms.
|-
| bgcolor=#999999 | Masochism
| bgcolor=#999999 | Heal the masochism affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> MASOCHISM
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Air and Fire, this ability will heal the masochism affliction.
|-
| bgcolor=#999999 | Lash
| bgcolor=#999999 | Turn your spirit channel against them.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            SPIRITLASH <target>
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 3.00 seconds of healing balance
: '''Resource:''' 150 mana
 
: '''Details:'''
This ability will drain the mana of your victim. The more afflictions your target suffers under, the greater the drain.
 
In addition, due to your skill in healing, you may also turn your own ailments back upon your aggressor, also increasing the drain.
|-
| bgcolor=#999999 | Epilepsy
| bgcolor=#999999 | Heal the epilepsy affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> EPILEPSY
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Air and Fire, this ability will heal the epilepsy affliction.
|-
| bgcolor=#999999 | Asthma
| bgcolor=#999999 | Heal the asthma affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> ASTHMA
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Air, this ability will heal the asthma affliction.
|-
| bgcolor=#999999 | Endurance
| bgcolor=#999999 | Give the blessing of increased endurance regeneration.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            BLESS <target> ENDURANCE
: '''Extra Information:''' Channels: Earth
::: Fire
::: Water
: '''Works on/against:'''  Adventurers and self
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 750 mana
 
: '''Details:'''
This ability will grant the target adventurer increased endurance regeneration.
|-
| bgcolor=#999999 | Stupidity
| bgcolor=#999999 | Heal the stupidity affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> STUPIDITY
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Water, this ability will heal the stupidity affliction.
|-
| bgcolor=#999999 | Vomiting
| bgcolor=#999999 | Heal the vomiting affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> VOMITING
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Earth and Water, this ability will heal the vomiting affliction.
|-
| bgcolor=#999999 | Weariness
| bgcolor=#999999 | Heal the weariness affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> WEARINESS
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Fire, this ability will heal the weariness affliction.
|-
| bgcolor=#999999 | Binding
| bgcolor=#999999 | The magic of channel binding.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            BIND AIR/EARTH/FIRE/SPIRIT/WATER
::: BIND ALL
 
: '''Works on/against:'''  Self
: '''Cooldown:''' 1.00 seconds of equilibrium
: '''Resource:''' 150 mana
 
: '''Details:'''
Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.
 
If you choose to BIND ALL, the mana and equilibrium costs will be what it costs for a single channel binding, multiplied by however many channels you have open.
|-
| bgcolor=#999999 | Disrupt
| bgcolor=#999999 | Wield elemental energy against your foes.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            DISRUPT <target> AIR/EARTH/FIRE/SPIRIT/WATER
: '''Extra Information:''' Air: 200 mana and 2.50 seconds of healing
::: Earth: 200 mana and 2.20 seconds of healing
::: Fire 200 mana and 2.50 seconds of healing
::: Spirit: 200 mana and 2.50 seconds of healing
::: Water: 200 mana and 2.50 seconds of healing
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' Healing balance
: '''Resource:''' Mana
 
: '''Details:'''
With your mastery over the elements, you are able to utilise specific channels to disrupt your subject in various ways. Each channel will induce a different result:
 
AIR: attempts to SMOKE will drain the afflicted's mental reserves.<br/>
Earth: APPLYing salves will drain the afflicted's mana reserves.<br/>
FIRE: attempts to TOUCH tattoos will drain the afflicted's mana reserves.<br/>
WATER: DRINKing health elixirs will drain the afflicted's mana reserves.<br/>
SPIRIT: FOCUSing mind will cause the afflicted to be afflicted with further elemental disruptions.
|-
| bgcolor=#999999 | Haemophilia
| bgcolor=#999999 | Heal the haemophilia affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> HAEMOPHILIA
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Water, this ability will heal the haemophilia affliction.
|-
| bgcolor=#999999 | Benediction
| bgcolor=#999999 | Bless another with an Earth Spiritshield.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            BLESS <target> BENEDICTION
: '''Extra Information:''' Channels: Earth
::: Fire
::: Water
::: Air
::: Spirit
: '''Works on/against:'''  Adventurers and self
: '''Cooldown:''' Up to 9.50 seconds of equilibrium
: '''Resource:''' 1000 mana
 
: '''Details:'''
Bless an individual with a holy benediction, granting them all spiritshields and both willpower and endurance blessings at once. The more blessings granted (ones that are already present are ignored), the longer the recovery time of this ability.
|-
| bgcolor=#999999 | Brokenlegs
| bgcolor=#999999 | Heal the brokenlegs affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> BROKENRIGHTLEG
::: HEAL <target> BROKENLEFTLEG
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring an open channel to Air and Earth, this ability will heal the brokenlegs affliction.
|-
| bgcolor=#999999 | Hypochondria
| bgcolor=#999999 | Heal the hypochondria affliction.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HEAL <target> HYPOCHONDRIA
 
: '''Works on/against:'''  Adventurers
: '''Cooldown:''' 1.20 seconds of healing balance
: '''Resource:''' 300 mana
 
: '''Details:'''
Requiring open channels to Earth, Air, Fire, and Water, this ability will heal the hypochondria affliction.
|-
| bgcolor=#999999 | Bedevil
| bgcolor=#999999 | Channel your afflictions into a victim.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            BEDEVIL <target>
::: BEDEVIL
: '''Extra Information:''' Channels: Air
::: Earth
::: Fire
::: Spirit
::: Water
: '''Works on/against:'''  Adventurers and self
: '''Cooldown:''' 3.50 seconds of equilibrium
: '''Resource:''' 1000 mana
 
: '''Details:'''
Upon channeling all five elements, you will be able to focus your will upon a hapless victim, and channel your afflictions into him or her by corrupting the spirit channel. Further, as a result of doing this, some of your afflictions may be cured.
 
In addition, if no target is specified, you will gain a defence which will cause afflictions dealt against you to potentially strike down your aggressor as well.
 
Due to the nature of this ability, while you are protected by the defence you will be unable to employ your ability to heal afflictions with your elemental channels.
|}
 
=====See also=====
 
*[[Spirituality]]
*[[Devotion (skill)|Devotion]]
 
[[Category:Skills]]
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edits