Evileye

Revision as of 02:09, 24 August 2015 by Halos (talk | contribs) (→‎Abilities in Evileye: + Sicken)

Available to those of the Apostate class, Evileye is a way of afflicting one's opponents with a variety of ailments. The curser must always be in a state of true sight in order to utilise this skill, and a curseward will provide protection against most of the abilities in Evileye.

Abilities in Evileye

Ability Description
Fear Instill great fear in your target.
Known: Yes
Syntax: STARE <adventurer> FEAR
Works on/against: Adventurers
Details:

This ability works to instil fear in your victim.

Deaf Dampen an opponent's hearing.
Known: No (6 lessons required)
Syntax: STARE <adventurer> DEAF
Works on/against: Adventurers
Details:

Remove the hearing of your victim.

Impatience Inability to concentrate on focused tasks.
Known: No (15 lessons required)
Syntax: STARE <adventurer> IMPATIENCE
Works on/against: Adventurers
Details:

Afflict your victim with an inability to concentrate on focused tasks.

Clumsy Your victim will fumble about.
Known: No (33 lessons required)
Syntax: STARE <adventurer> CLUMSY
Works on/against: Adventurers
Details:

Cause your victim to fumble about.

Vertigo A devastating fear of heights.
Known: No (55 lessons required)
Syntax: STARE <adventurer> VERTIGO
Works on/against: Adventurers
Details:

Afflict your target with a great fear of heights.

Bleed Curse your opponent with uncontrollable bleeding.
Known: No (88 lessons required)
Syntax: STARE <target> BLEED
Works on/against: Adventurers and denizens
Details:

Induce bleeding in your target. This ability will work on Denizens as well as adventurers.

Amnesia Make your victim forget what he meant to do.
Known: No (111 lessons required)
Syntax: STARE <adventurer> AMNESIA
Works on/against: Adventurers
Details:

Make your victim forget what he meant to do.

Agoraphobia Fear of open spaces.
Known: No (133 lessons required)
Syntax: STARE <adventurer> AGORAPHOBIA
Works on/against: Adventurers
Details:

Afflict your victim with a fear of open spaces.

Breach Cut through an opponent's curseward.
Known: No (177 lessons required)
Syntax: STARE <adventurer> BREACH
Works on/against: Adventurers
Details:

Rip down your opponents cursewards.

Dizzy Causes problems when trying to move.
Known: No (222 lessons required)
Syntax: STARE <adventurer> DIZZY
Works on/against: Adventurers
Details:

Afflict your target with severe dizziness.

Claustrophobia Fear of being under cover.
Known: No (255 lessons required)
Syntax: STARE <adventurer> CLAUSTROPHOBIA
Works on/against: Adventurers
Details:

Afflict your target with a great fear of enclosed spaces.

Paranoia They are out to get you, believe me.
Known: No (288 lessons required)
Syntax: STARE <adventurer> PARANOIA
Works on/against: Adventurers
Details:

Instil a fear of other people in your victim.

Blind Curse an opponent with blindness.
Known: No (333 lessons required)
Syntax: STARE <adventurer> BLIND
Works on/against: Adventurers
Details:

Remove your poor victim's eyesight.

Masochism The love of your own pain.
Known: No (377 lessons required)
Syntax: STARE <adventurer> MASOCHISM
Works on/against: Adventurers
Details:

Make your victim love pain so much they will inflict it upon themselves.

Asthma Creates difficulty when breathing.
Known: No (422 lessons required)
Syntax: STARE <adventurer> ASTHMA
Works on/against: Adventurers
Details:

Make it difficult for your victim to breath.

Deadeyes Inflict multiple ailments simultaneously.
Known: No (466 lessons required)
Syntax: DEADEYES <target> <first evileye> <second evileye>
Works on/against: Adventurers and denizens
Details:

With this ability, you may crush an opponent with two simultaneous evileyes. This ability also becomes faster the greater your skill in evileye.

Reckless A dangerous disregard for personal well-being.
Known: No (488 lessons required)
Syntax: STARE <adventurer> RECKLESS
Works on/against: Adventurers
Details:

Give your target a dangerous disregard for their personal well-being.

Epilepsy Disrupt the nervous system of your victim.
Known: No (555 lessons required)
Syntax: STARE <adventurer> EPILEPSY
Works on/against: Adventurers
Details:

Cause your victim to go into seizures.

Confusion Befuddle the minds of your enemies.
Known: No (599 lessons required)
Syntax: STARE <adventurer> CONFUSION
Works on/against: Adventurers
Details:

Befuddle the minds of your enemies.

Peace Fill your enemy's mind with thoughts of peace.
Known: No (667 lessons required)
Syntax: STARE <adventurer> PEACE
Works on/against: Adventurers
Details:

Fill your enemy's mind with thoughts of peace.

Dementia Distorts the victim's perceptions of the world.
Known: No (736 lessons required)
Syntax: STARE <adventurer> DEMENTIA
Works on/against: Adventurers
Details:

Distorts the victim's perceptions of the world.

Sight Restoring your sight.
Known: No (771 lessons required)
Syntax: SIGHT
Works on/against: Self
Details:

By focusing your will on your sight, you are able to clear your eyes of blindness after a brief period of concentration.

Sicken Bring down disease upon them.
Syntax: STARE <target> SICKEN
Works on/against: Adventurers
Details:

This potent curse shall afflict your subject with paralysis. If they already have paralysis, this curse shall deliver manaleech; if they have both paralysis and manaleech it shall deliver slickness, and if they have all three it shall deal damage.

Paralyse Freeze the limbs of your enemy.
Known: No (805 lessons required)
Syntax: STARE <adventurer> PARALYSE
Works on/against: Adventurers
Details:

Cause your victims body to freeze with paralysis.

Plague Curse someone with the voyria affliction.
Known: No (874 lessons required)
Syntax: STARE <adventurer> PLAGUE
Works on/against: Adventurers
Details:

Afflict your victim with the deadly Voyria.

Addiction Creates a terrible addiction.
Known: No (943 lessons required)
Syntax: STARE <adventurer> ADDICTION
Works on/against: Adventurers
Details:

Cause your target to become addicted.

Cowardice Rob the courage from a victim.
Known: No (1047 lessons required)
Syntax: STARE <target> COWARDICE
Works on/against: Adventurers and denizens
Details:

This ability, which works on both adventurers and denizens, will cause the target to move in a random direction.

Stupid Make a victim dumb as a rock.
Known: No (1150 lessons required)
Syntax: STARE <adventurer> STUPID
Works on/against: Adventurers
Details:

Make a victim dumb as a rock.

Manaleech A terrible curse of the mind.
Known: No (1219 lessons required)
Syntax: STARE <adventurer> MANALEECH
Works on/against: Adventurers
Details:

Sap away your target's mana.

Sensitivity Cause your victim to become extremely sensitive to pain.
Known: No (1288 lessons required)
Syntax: STARE <adventurer> SENSITIVITY
Works on/against: Adventurers
Details:

Cause your victim to become extremely sensitive to pain.

Vomiting Upset the stomach of your enemy.
Known: No (1392 lessons required)
Syntax: STARE <adventurer> VOMITING
Works on/against: Adventurers
Details:

Induce severe vomiting in your hapless victim.

Sleep Put an enemy to sleep, or remove his sleep defences.
Known: No (1495 lessons required)
Syntax: STARE <adventurer> SLEEP
Works on/against: Adventurers
Details:

Put an enemy to sleep, or remove their sleep defences.

Anorexia A terrible condition, preventing one from eating.
Known: No (1598 lessons required)


Syntax: STARE <adventurer> ANOREXIA
Works on/against: Adventurers
Details:

A terrible condition, preventing one from eating.

Weariness Weaken the body of your opponent.
Known: No (1667 lessons required)


Syntax: STARE <adventurer> WEARINESS
Works on/against: Adventurers
Details:

Weaken your opponent's body.

Truestare Cast the evil eye through magical shields.
Known: No (1736 lessons required)


Syntax: TRUESTARE
Works on/against: Adventurers, denizens, and self
Details:

With the ability of truestare magical shields will no longer get in the way of your evil eyes.

In addition, you may activate a defence which will allow you to enhance all of your ocular techniques to such a degree that you may utilise them while blind.


See also