Difference between revisions of "Equilibrium"

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'''Equilibrium''' applies to mental activities. After performing a mental activity, one must recover equilibrium before continuing with other activities, although there are a few exceptions to this rule. Equilibrium can be recovered faster with the [[Aldar Diadem]] and [[Aldar talisman]] [[artefacts]]. The [[Equilibrium Gem]], a [[:Category: Protean relics|relic]] crafted by [[Proteus]] in ancient times,also increases the recovery rate for the [[adventurer]] who bears it.
'''Equilibrium''' is recovery which applies to mental activities. After performing a mental activity, one must recover equilibrium before continuing with other activities, although there are a few exceptions to this rule. For instance, if you were to cast a fireball, or use another mental [[ability]], your mind will temporarily reel from the strain.
 
In most cases, not having [[balance]] prevents using an ability that requires equilibrium, and vice versa, however there are many exceptions to this rule.
 
The time it takes to recover equilibrium is generally from 2 to 5 seconds, depending on the ability, and taking into account some racial variations and certain powerful artefacts. Some very powerful abilities take longer.
 
Equilibrium can be recovered faster with:
* the [[Offspring Talisman]] [[artefact]]
* the [[Aldar talisman]] or [[Aldar Diadem]]
* the [[Equilibrium Gem]]
 
Some artefacts also speed equilibrium recovery of specific [[abilities]] such as:
* a [[crimson-hued daegger]] for [[Apostasy]] '''Hunt'''
* a [[gem of haematite with elemental facets]] for [[Crystalism]] '''Embed'''
* a [[moon-and-star insignia]] for [[Harmonics]]


[[Category:Terms]]
[[Category:Terms]]

Latest revision as of 22:09, 17 January 2022

Equilibrium is recovery which applies to mental activities. After performing a mental activity, one must recover equilibrium before continuing with other activities, although there are a few exceptions to this rule. For instance, if you were to cast a fireball, or use another mental ability, your mind will temporarily reel from the strain.

In most cases, not having balance prevents using an ability that requires equilibrium, and vice versa, however there are many exceptions to this rule.

The time it takes to recover equilibrium is generally from 2 to 5 seconds, depending on the ability, and taking into account some racial variations and certain powerful artefacts. Some very powerful abilities take longer.

Equilibrium can be recovered faster with:

Some artefacts also speed equilibrium recovery of specific abilities such as: