Difference between revisions of "Elementals"

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[[Elementals]] are creatures which derive their power from a single [[element]] of nature, representing the attributes of that specific element.  They may be summoned by those who possess high enough [[skill levels|skill level]] in the [[Elementalism]] [[:category:skills|skill]], which is shared by the [[Magi]] and [[Sylvan]] [[:category:classes|classes]].  There are four known elementals, each representing a different element.  They are learned in the corresponding order:
#redirect [[category:Elementals]]
 
1. Water - the water weird, which allows the person it is following to walk on water. <BR>
2. Earth - the sandling, which sequesters the caster underground as protection. <BR>
3. Air - the aerial, which carries the caster into the sky and grants the ability to fly. <BR>
4. Fire - the efreeti, which attacks the caster's enemies, setting them on fire. <BR>
 
Of the elementals, the water weird and the efreeti are denizens, while the sandling and the aerial are not.  There is no elemental for the Spirit element utilised by members of the [[Priest]] class.
 
[[Category:Creatures]][[Category:Denizens]][[Category:Class Loyals]]

Latest revision as of 20:28, 6 January 2022