Difference between revisions of "Dragoncraft"

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(→‎Abilities in Dragoncraft: Ability details added.)
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Summon your breath weapon. Each type of Dragon has a different breath weapon
Summon your breath weapon. Each type of Dragon has a different breath weapon


Black:  Acid
:::Black:  Acid
- Acid breath. Unblockable damage.
:::- Acid breath. Unblockable damage.


Blue:  Ice
:::Blue:  Ice
- Cold damage. Chance of becoming frozen.
:::- Cold damage. Chance of becoming frozen.


Gold:  Psi
:::Gold:  Psi
- Psychic damage instead of breath weapon. Chance of eq loss.
:::- Psychic damage instead of breath weapon. Chance of eq loss.


Green:  Venom
:::Green:  Venom
- Poison damage. Chance of a random venom affliction.
:::- Poison damage. Chance of a random venom affliction.


Red:    Dragonfire
:::Red:    Dragonfire
- Fire damage. Sets the target on fire also.
:::- Fire damage. Sets the target on fire also.


Silver: Lightning
:::Silver: Lightning
- Electric damage. High chance of epilepsy.
:::- Electric damage. High chance of epilepsy.
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| bgcolor=#999999 | '''Blast'''
| bgcolor=#999999 | '''Blast'''

Revision as of 22:46, 4 October 2015

The skill of Dragoncraft, with its slew of Greater Dragon-exclusive abilities, was unveiled on the 15th of Valnuary, 474 AF, by Ashaxei.

Abilities in Dragoncraft

Ability Description
Dragonform Transform into your draconic form.
Syntax: DRAGONFORM
LESSERFORM
Works on/against: Self
Cooldown: 4.00 seconds of balance
Details:

Through your deeds and the gift of Ashaxei you can now transform into a Greater Dragon. Use LESSERFORM to change back to your weak body.

Heal Purge yourself of afflictions.
Syntax: DRAGONHEAL
Works on/against: Self
Cooldown: 2.50 seconds of equilibrium
Resource: 1500 mana
Details:

Use your superior dragon immune system to throw off multiple afflictions at once. Due to the nature of this ability, you will be unable to muster the concentration to activate it if you are afflicted with both weariness and recklessness simultaneously.

Flex Destroy pesky bindings.
Syntax: DRAGONFLEX
Works on/against: Self
Cooldown: 2.00 seconds of balance
Details:

Use your great size and muscles to snap through those feeble attempts to bind.

Armour Call upon the blessing of Ashaxei.
Syntax: DRAGONARMOUR [ON|OFF]
RELAX DRAGONARMOUR
Works on/against: Self
Cooldown: 3.00 seconds of balance
Resource: 500 mana
Details:

Drawing on the power of the ancient Dragons, you may surround yourself with a magical armour.

Dragonsense Seek out your prey.
Syntax: DRAGONSENSE <target>
Works on/against: Adventurers
Cooldown: 1.50 seconds of equilibrium
Resource: 50 mana
Details:

Drawing upon your superior senses you can draw information through the veil about the location of those in the lands.

Enmeshment Entangle your foe with ethereal bindings.
Syntax: ENMESH <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of balance
Resource: 400 mana
Details:

Will the fabric of the veil to bind your quarry with ethereal tendrils.

Tracking Travel quickly across great distances.
Syntax: VIEW
TRACK <target>
Works on/against: Adventurers
Cooldown: 4.50 seconds of balance
Resource: 50 mana
Details:

While flying, you will be able to discern who is outdoors with VIEW, then be able to travel very quickly to your prey as long as they remain outdoors.

Hoist Snatch up your next meal from the ground.
Syntax: HOIST <target>
RELEASE <target>
DEPOSIT
Works on/against: Adventurers
Cooldown: 4.50 seconds of balance
Details:

From within the skies, you may swoop down on an opponent and HOIST them off the ground. Once you have them clasped within your mighty talons, you can move about with them and either RELEASE them, causing them great damage if they are unfortunate enough not to be able to fly, or DEPOSIT them on the ground somewhere.

Leaping Bound over any obstructions in your path.
Syntax: LEAP <direction>
Works on/against: Room
Cooldown: 2.50 seconds of balance
Details:

This ability will allow you to leap over various obstacles in your way.

Blocking Use your bulk to obstruct exits.
Syntax: BLOCK <direction>
UNBLOCK
Details:

This ability will allow you to use your incredible bulk to block your prey, preventing normal movement in that direction.

Summon Summon your breath weapon.
Syntax: SUMMON <breath weapon type>
Works on/against: Self
Resource: 300 mana
Details:

Summon your breath weapon. Each type of Dragon has a different breath weapon

Black: Acid
- Acid breath. Unblockable damage.
Blue: Ice
- Cold damage. Chance of becoming frozen.
Gold: Psi
- Psychic damage instead of breath weapon. Chance of eq loss.
Green: Venom
- Poison damage. Chance of a random venom affliction.
Red: Dragonfire
- Fire damage. Sets the target on fire also.
Silver: Lightning
- Electric damage. High chance of epilepsy.
Blast Unleash your breatha gainst your prey.
Syntax: BLAST <target>
Works on/against: Adventurers and denizens
Cooldown: 4.00 seconds of equilibrium
Details:

Unleash the fury of your breath weapon upon your enemy.

Requires summoned breath.

Rain Rain your draconic fury down upon the ground.
Syntax: BREATHRAIN
Works on/against: Room
Cooldown: 4.00 seconds of balance
Resource: 1000 mana
Details:

While flying above your pitiful enemies you can rain your breath weapon down upon all those below.

Requires summoned breath.

Gust Knock your prety to the ground with a mighty exhalation.
Syntax: BREATHGUST <target>
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Resource: 100 mana
Details:

Use your massive lungs to blow your opponent off their feet.

Storm Fill the air with your deadly breath.
Syntax: BREATHSTORM
Works on/against: Room
Cooldown: 3.50 seconds of balance
Resource: 400 mana
Details:

Aiming your breath weapon high into the air causing it to rain back down to the ground upon all enemies within the room.

Requires summoned breath.

Stream Blast your foes from great distances.
Syntax: BREATHSTREAM <target> <direction>
Works on/against: Adventures
Cooldown: 3.00 seconds of balance
Resource: 400 mana
Details:

Concentrate your breath weapon into a tight stream to hit your opponent at a range. This will hit your target as long as they are within line of sight.

Requires summoned breath.

Strip Destroy your prey's defences with your breath.
Syntax: BREATHSTRIP <target>
Works on/against: Adventures
Cooldown: 3.00 seconds of balance
Resource: 500 mana
Details:

Use your breath weapon to strip the defences of your opponent.

Requires summoned breath.

Roaring Let loose an almighty roar.
Syntax: DRAGONROAR <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:

Use your mighty roar to damage your opponent. This will cause greater damage to those that are not deaf.

Gut Disembowel your foe with your talons.
Syntax: GUT <target>
ENVENOM CLAWS WITH <venom>
CLAWVENOMS
Works on/against: Adventurers and denizens
Cooldown: 3.00 seconds of balance
Details:

Put those massive claws to use by ripping into your target's flesh.

Rend Rip into your prey's limbs with a mighty swipe.
Syntax: REND <target> [limb] [venom]
CLAWVENOMS
ENVENOM CLAWS WITH <venom>
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:

Attack your opponent by targeting their limbs directly to render themuseless.

If you use this ability without targeting a limb, it is significantly faster.

Bite Clamp your meal between your jaws.
Syntax: BITE <target>
Works on/against: Adventurers
Cooldown: 3.50 seconds of balance
Details:

Wrap your massive jaws around your opponent, ripping into their flesh with your teeth. If you can manage to get your prey in a prone position first it will render a much more damaging bite.

Clawparry Fend off pesky attacks with your talons.
Syntax: CLAWPARRY <body part>
Extra information: Body Parts: Head
TORSO
RIGHT/LEFT ARM
RIGHT/LEFT LEG
NOTHING
Works on/against: Adventurers
Details:

Use your claws to fend off pesky attacks aimed at you.

Devour Destroy them in a single bite.
Syntax: DEVOUR <target>
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:

Use your massive jaws to rip your opponent's head from their shoulders.

Decapitate Hack the head from an adventurer's corpse with claws.
Syntax: DECAPITATE <corpse>
SYNTAX_TWO
Cooldown: 10.00 seconds of balance
Details:

Sink your claw into the sinew of the neck to rip the head from an adventurer's corpse.

Consume Eat the corpses of your prey.
Syntax: CONSUME <corpse/head>
Cooldown: 1.50 seconds of balance
Details:

Make a tasty snack out of corpses of adventurers and denizens, or munch on the heads of your victims like peanuts.

Trample Crush the fallen under your massive bulk.
Syntax: TRAMPLE
Works on/against: Room
Cooldown: 2.75 seconds of balance
Details:

Use your incredible bulk to crush those weaklings around you.

Tailsweep Knock your enemies to the ground with your swinging tail.
Syntax: TAILSWEEP
Works on/against: Room
Cooldown: 4.00 seconds of balance
Details:

Try to knock your enemies down with your enormous tail.

Becalm Take down those annoying flyers with a beat of your wings.
Syntax: BECALM [<target>]
Works on/against: Adventurers and room
Cooldown: 3.00 seconds of balance
Resource: 300 mana
Details:

Use the power of your wings to disrupt the air beneath those pesky fliers. Your skill is such that you can knock everyone or just one person from the skies.

Demolition Bring down walls with a massive blow.
Syntax: DEMOLISH WALL|STONEWALL|ICEWALL <dir>
Cooldown: 4.00 seconds of balance
Details:

With a great sweep of your tail demolish those annoying walls of stone and ice that get in your way.

Incantation Crush your enemies with a wave of draconic might.
Syntax: INCANTATION <target>
Works on/against: Adventurers and denizens
Cooldown: 4.25 seconds of balance
Resource: 250 mana
Details:

Unleash a powerful wave of energy to destroy your foes.

Illusion Confuse the lesserforms with your intellect.
Syntax: CONJURE ILLUSION <illusion>
CONJURE <target> ILLUSION <illusion>
Works on/against: Adventurers and room
Cooldown: 1.00 seconds of balance
Resource: 25 mana
Details:

Impose your mighty will onto the Veil to create an illusion of your choosing. You may embed a single newline by using the character sequence \n in your illusion. For limitations and restrictions, please refer to HELP ILLUSIONS.

Veilglance Fold the Veil and look into far-away places.
Syntax: VEILGLANCE <target>
Works on/against: Adventurers
Cooldown: 6.00 seconds of equilibrium
Resource: 500 mana
Details:

Fold back the veil to catch a glimpse of the surroundings of another, assuming that a shimmering orb is not in the room.

Veildeliver Pass items instantly over great distances.
Syntax: VEILDELIVER <item> TO <target>
VEILDELIVER GROUP <item> TO <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 500 mana
Details:

Reach through the Veil to deliver an item or a group of items to another adventurer over great distances.

Piercetheveil Pass through the Veil Extant.
Syntax: PIERCE THE VEIL
Cooldown: 3.00 seconds of equilibrium
Resource: 500 mana
Details:

With the gifts of Ashaxei you may pass through the Veil Extant to the fabled land of the ancient Dragons.

Curse Lay down a terrible curse to cripple your foe.
Syntax: DRAGONCURSE <target>
DRAGONCURSE <target> <affliction(*)> <delay in seconds(**)>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 500 mana
Details:

With no affliction and delay specified, your victim will be cursed with a number of random masked afflictions.

With an affliction specified, the curse will strike the target after the specified delay. It should be noted that the curse will not consume equilibrium when employed in this way, but may only be invoked periodically.

(*) Affliction must be one of: paralysis, impatience, sensitivity, asthma. (**) Delay must be between one and ten seconds.