Difference between revisions of "Divine Favour"

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An [[adventurer]] will experience '''Divine Favour''' when a God is particularly pleased or angered. While favours and most disfavours last a limited time, some disfavours may be permanent.
An [[adventurer]] will experience '''Divine favour''' or disfavour when a [[God]] is particularly pleased or angered, respectively. While favours and most disfavours last a limited time, some disfavours may be permanent.


There are four levels of favours and disfavours, each with its own advantages or disadvantages.
There are four levels of favours and disfavours, each with its own advantages or disadvantages. From least to most powerful, they are:


The four levels of favour (or disfavour), from least to most powerful, are:
;(Dis)Favour :
;(DIS)FAVOUR : - Adds a point of constitution.
*Adds (or deducts) a point of [[constitution]].
:- Adds something to your appearance.
*Adds something to your appearance.


;STRONG(DIS)FAVOUR : - Alters your skills, with the amount in each skill dependent on the God doing the favouring or disfavour.
;Strong (Dis)Favour
: - Gives an xp bonus or takes away some xp when it ends.
*Alters your skills, with the amount in each skill dependent on the God doing the favouring or disfavour.
*Gives an [[experience]] bonus, or takes away some experience when it ends.


;HIGH(DIS)FAVOUR : - You will no longer need food or sleep, or doubles your need for them.
;High (Dis)Favour
: - Adds a damage reducing shield, cutting damage (of all kinds, from all sources) done to you by about 15%, or makes you take about 15% more damage. (NOT CUMULATIVE WITH ANY OTHER FAVOURS)
*You will no longer need food or sleep, or your need for them is doubled.
*Adds a damage-reducing shield, cutting damage (of all kinds, from all sources) done to you by about 15%, or makes you take about 15% more damage. ''Not cumulative with any other favours''.


;TRUE(DIS)FAVOUR : - Adds (or deducts) one point to (or from) all stats.
;True (Dis)Favour
*Adds (or deducts) one point to (or from) all stats.


[[Category:Records]][[Category:Religion]]
[[Category:Records]][[Category:Religion]]

Latest revision as of 09:17, 12 November 2015

An adventurer will experience Divine favour or disfavour when a God is particularly pleased or angered, respectively. While favours and most disfavours last a limited time, some disfavours may be permanent.

There are four levels of favours and disfavours, each with its own advantages or disadvantages. From least to most powerful, they are:

(Dis)Favour
  • Adds (or deducts) a point of constitution.
  • Adds something to your appearance.
Strong (Dis)Favour
  • Alters your skills, with the amount in each skill dependent on the God doing the favouring or disfavour.
  • Gives an experience bonus, or takes away some experience when it ends.
High (Dis)Favour
  • You will no longer need food or sleep, or your need for them is doubled.
  • Adds a damage-reducing shield, cutting damage (of all kinds, from all sources) done to you by about 15%, or makes you take about 15% more damage. Not cumulative with any other favours.
True (Dis)Favour
  • Adds (or deducts) one point to (or from) all stats.